View Full Version : Dragon Age Forum News (Oct. 13, 04)


chevalier
Thu, 14th Oct '04, 6:45am
Here are today's Dragon Age forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">David Gaider, Designer</font>

The Dungeon Crawl (http://forums.bioware.com//viewpost.html?topic=387002&post=3208047&forum=84&highlight=)
Err... by "pre-rendered" I mean that the levels are each entirely unique and constructed wholly by the artist in 3D. If that's not what pre-rendered means, then chalk it up to my non-artist designer talk. http://forums.bioware.com/_global/images/smiles/icon_smile.gif

<font size="3" face="Verdana, Arial" color="#cc6600">Jay Watamaniuk, Community Manager</font>

I might make only one module for Dragon Age. (http://forums.bioware.com//viewpost.html?topic=387863&post=3208586&forum=84&highlight=)
I'm wondering about that as well. We want to be as respectful of other's IP as we want others to be of ours. I'll bet that I will get to be in a lot of thrilling legal meetings at some point to make sure we all understand what is possible and what is not possible. http://forums.bioware.com/_global/images/smiles/icon_smile.gif

New DragonAge Fansite | Need your help / opinion (http://forums.bioware.com//viewpost.html?topic=386587&post=3208591&forum=84&highlight=)
DA looks good. I like the subdued colors. I look at a lot of fansites and they tend to have these XtrEmE cOluRZ that someone, somewhere must think look good but...they would be wrong. Wrong like stank on a monkey wrong.

Voice Actors (http://forums.bioware.com//viewpost.html?topic=386573&post=3208598&forum=84&highlight=)
The voice acting is a pretty serious issue as it was mentioned several times in the good reviews of KotOR. The name of the game here is immersion and when we can use actors that understand we want performance and not a phone-in piece we can produce a better game. 99% of the people we use understand this and get the fact we are not making children's programs and act like professionals. I can't mention anything specific but I have been taxed by some pretty bad voice acting in some games I've played and all the pretty graphics in the world will pull you back into the game once you hear z-grade acting.