View Full Version : Dragon Age Forum News (Oct. 26, 04)


chevalier
Wed, 27th Oct '04, 9:38pm
Here are today's Dragon Age forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Darcy Pajak, Assistant Producer</font>

Can we see a DA Dragon, please? (http://forums.bioware.com//viewpost.html?topic=388148&post=3226840&forum=84&highlight=)
<hr />And what, pray tell, is so out of line about this request, hmmmm?<hr />We haven't gone into the detail the request suggest. We have one or two sketches of dragons, and then the modelers take over and make it in 3D Studio Max(tm).

Screenshots (http://forums.bioware.com//viewpost.html?topic=389678&post=3226853&forum=84&highlight=)
There is nothing much to show at this time. We've just got the game into a state where we can load a level. We still have a lot of work to do in building the levels, and other graphic goodies. We're still prototyping much of the graphical features, and once we're happy with the results we will show it off.

<font size="3" face="Verdana, Arial" color="#cc6600">Brenon Holmes, Programmer</font>

Minor animation request (http://forums.bioware.com//viewpost.html?topic=390455&post=3227383&forum=84&highlight=)
I'm not sure if this is an issue yet or not - in all likelyhood if there are animations that require the weapons to 'disappear' it will most likely be controlled via the animation data file (ie: Not hardcoded).