View Full Version : Dragon Age Forum News (Oct. 29, 04)


chevalier
Fri, 29th Oct '04, 5:56pm
Here are today's Dragon Age forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">David Gaider, Designer</font>

Dizzy Cam (http://forums.bioware.com//viewpost.html?topic=390185&post=3230243&forum=84&highlight=)
I thought the "dizzy cam" made the battles in LotR very hard to follow. It also completely ruined every single action sequence in Bourne Supremacy. If we use the dizzy cam in DA I will vomit all over Dave Hibbeln, I swear.

<font size="3" face="Verdana, Arial" color="#cc6600">Darcy Pajak, Assistant Producer</font>

An Open Post of Appreciation (http://forums.bioware.com//viewpost.html?topic=390584&post=3231023&forum=84&highlight=)
Thanks everyone, One reason we keep comming back is that the number of resonable, smart, imaginative, posters far out way the number of dumb bastards who jump on. We come to share because there are good people here we want to share with. I know many developers in the industry, and they all want to maintain a really good forum and communicate with their fans. Unfortunatly, some of them seem to wind up with too many morons, which makes communicating work, rather then fun. Plus we have had some very strong moderators on our forums who protect us sensitive developers from nutjobs. I think we're lucky here.

<font size="3" face="Verdana, Arial" color="#cc6600">Brenon Holmes, Programmer</font>

NPC Schedules (http://forums.bioware.com//viewpost.html?topic=390143&post=3230169&forum=84&highlight=)
Yeah, for the most part I pretty much enjoyed it in Ultima VII. It was even better once I got my damned spellbook back and found that create food spell. I suspect that Shamino had a hollow leg... man could he ever pack away the roasts http://forums.bioware.com/_global/images/smiles/icon_look.gif. At times though, it could be a little annoying (like when I ran out of food in the swamps - before I had magic). It's neat to know that your environment or other factors can affect your character(s) - like a comment on the weather (or if your character happens to be naked) and how drafty it is... it's a small thing, but it definetly adds to the experience.

Now we may or may not end up having something like that... but it's definetly something we'll keep in mind. http://forums.bioware.com/_global/images/smiles/icon_smile.gif

A thought for medieval realism (http://forums.bioware.com//viewpost.html?topic=390935&post=3231290&forum=84&highlight=)
Blood dripping off weapons would probably be fairly easy... getting gore and the like splashed on an arbitrary surface (helm, face, head, chest, arms, legs... etc) might be a bit trickier (especially if you wanted it to behave properly, ie: dripping). We can do some neat things with the materials system... but I'm not sure if it'd look good or not.

Regardless, this is a fairly minor thing and would probably fall under the 'polish' category... so we probably wouldn't be looking at small shiny features like this for quite some time. http://forums.bioware.com/_global/images/smiles/icon_smile.gif

<font size="3" face="Verdana, Arial" color="#cc6600">James Henley, Technical Designer</font>

Innovation in modern games (http://forums.bioware.com//viewpost.html?topic=390767&post=3232116&forum=84&highlight=)
<hr /><hr />I think most innovation occurs where Gamers don't see it. And most of what gamers consider 'innovation' isn't.

Fans only see the 1% happening on the surface and miss out on the 99% that happens underneath.<hr />examples?<hr />A great many innovations aren't actually in the gameplay, but in the mechanics that power it. In fact, there's probably more innovation there than anywhere else in a project. Unfortunately, that's not the kind of thing that really sees the light of day.