View Full Version : Dragon Age Forum News (Oct. 30, 04)


chevalier
Sun, 31st Oct '04, 1:24am
Here are today's Dragon Age forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">David Gaider, Designer</font>

The Writers and designers of Dragon Age (http://forums.bioware.com//viewpost.html?topic=383434&post=3233495&forum=84&highlight=)
<hr />(4) I CLEARLY remember reading somewhere that a dev said he wrote a conversation between a tree and a dog, so talking trees are in, too! Woot!! <hr />No no no.

I'm the one that wrote the dialogue for the tree.

Ed's the one that wrote the dialogue for the dog.

They don't talk to each other.

But the tree rhymes.

Which hurt my head. A lot. You try writing a coherent 4,000-word dialogue consisting entirely of rhyming couplets. Sigh.

<font size="3" face="Verdana, Arial" color="#cc6600">Stanley Woo, Quality Assurance</font>

An Open Post of Appreciation (http://forums.bioware.com//viewpost.html?topic=390584&post=3232930&forum=84&highlight=)
<hr />But seriously. A high toast of your favourite Ale to Bioware who keep creating worlds for us to explore, may they continue to be vast and imaginative and put the Rrrrrrr in roleplaying.<hr />I thought we put the "olepl" in "roleplaying," but whatever. THanks for all the kind words, everyone. http://forums.bioware.com/_global/images/smiles/icon_biggrin.gif

DD and DA (http://forums.bioware.com//viewpost.html?topic=391195&post=3233365&forum=84&highlight=)
You will likely see DD stuff for Dragon Age, since we're looking at the system as a long-term venture. What exactly that "stuff" might be is still unknown, but we'll try to keep y'all informed over the next couple of years. http://forums.bioware.com/_global/images/smiles/icon_biggrin.gif

In the meantime, devs and Mods will continue to hint at big secrets and tease you with snippets of potential info and goodies.

<font size="3" face="Verdana, Arial" color="#cc6600">James Henley, Technical Designer</font>

DD and DA (http://forums.bioware.com//viewpost.html?topic=391195&post=3233531&forum=84&highlight=)
<hr />Assuming that the DD project with NWN goes reasonably well, I think it's almost a certainty to see more DD content with Dragon Age. One of the biggest advantages is that it's Bioware's own IP and so there's fewer approval steps. There's still the publisher and Bioware to appease, so it's unlikely you'll see Barry's All-Nude Adventures, but I suspect the range of modules will be more interesting.

As for me, I spent the morning driving up to Portland writing scribbles in my notebook about my upcoming DA campaign. Well, until my wife poked at me and compared me to the guy from A Beautiful Mind. I assured her that my imaginary friends were far more colorful. http://forums.bioware.com/_global/images/smiles/icon_smile.gif<hr />I'll be one of the first to say that I'll be intrigued to see what kind of things you have in mind in a setting that's this much more open than those used in our previous titles.

I wouldn't be surprised if DD has a reasonable place in Dragon Age's life, if all goes well. It gives us a method of introducing new content for a project that is out the door, while still generating some revenue.

As it stands now, DD is a method of supporting the Live Team's ventures.

More: <hr />As you might suspect, my wife was indeed driving. We've reached an accord where she drives on long trips and I don't critique her driving.

I do hope my wacky ideas work out. I'm always nervous that I'm being too ambitious or my story is too convoluted to follow or the game engine won't quite do what I want. The story pulls together a number of ideas that have been rattling around my brain for a year or so. I feel pretty good about the setting and the overall tone. The devil's in the details, though, as it always is.<hr />I'd say the community has done a fantastic job of forcing things to work in the engine eventually...and creative storytelling can't be stifled by anything really, so I'm sure you won't have to worry about being too ambitious. Better to shoot too high and have to pull back some than to shoot too low, I believe. At least the former way you can strive to match your potential. The latter way is how people end up slipping through the cracks.