chevalier
Sun, 28th Nov '04, 1:30pm
Here are today's Dragon Age forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Georg Zoeller, Designer</font>
Give us a v.3.5 game. (http://forums.bioware.com//viewpost.html?topic=396382&post=3279554&forum=84&highlight=)
<hr />
<hr />Well I waited for Vampires; I did not buy it and wont, no on line or PvP… <hr />Well, you'll never know what you are missing, some really well written stuff in there.
(quote)
snap<hr />NWN was neither balanced for PvP nor written for PvP. It optionally allowed PvP for the additional thrill if the DM wants it, but that's about it.
DA will probably not be balanced for PvP and certainly not written for PvP. We may allow PvP for the additional thrill if the server operator wants it, but even that has not yet been decided.
NWN was not a PW toolkit and the ability to run PWs is more coincidental than planned.
DA is not a PW toolkit and whether or not you would be able to make it run a PW will emerge during development, we will not make any promises regarding that. What is certain is that DA will not officially support PWs.
All in all posting "I won't buy it if it doesn't have [my favourite feature]" on a forum is likely to cause some a "well, your bad" answer. It's like threatening to quit on MMORPG boards.
<font size="3" face="Verdana, Arial" color="#cc6600">Brenon Holmes, Programmer</font>
Arcade vs. Simulation, Round 2 (http://forums.bioware.com//viewpost.html?topic=396915&post=3279446&forum=84&highlight=)
<hr />Missed this one earlier:
<hr />Another comment though, arcadey style combat generally doesn't fuse too well with deterministic rules based combat systems. Food for thought.<hr />And DA shall have a very "deterministic" rule system that precludes that completely off-putting "arcadey" feel along with a comprehensive manual so that we'll be able to know what we're doing from the get-go?<hr />Combat will be rules based, so no... you won't be seeing any twitch based gameplay that is fairly common in some arcade style fighting games.
If you make your attack roll, you hit. Simple as that. How fast you click the mouse or performing an arcane sequence of mouse gestures will not figure into things at all. http://forums.bioware.com/_global/images/smiles/icon_smile.gif
As to the manual, well... I think we know what we'd like to have, but the realities of packaging and the like (size of the box, goodies, etc...) won't become apparent until much later in the development cycle. So any predictions we made at this point would be rather premature. http://forums.bioware.com/_global/images/smiles/icon_smile.gif
<font size="3" face="Verdana, Arial" color="#cc6600">Georg Zoeller, Designer</font>
Give us a v.3.5 game. (http://forums.bioware.com//viewpost.html?topic=396382&post=3279554&forum=84&highlight=)
<hr />
<hr />Well I waited for Vampires; I did not buy it and wont, no on line or PvP… <hr />Well, you'll never know what you are missing, some really well written stuff in there.
(quote)
snap<hr />NWN was neither balanced for PvP nor written for PvP. It optionally allowed PvP for the additional thrill if the DM wants it, but that's about it.
DA will probably not be balanced for PvP and certainly not written for PvP. We may allow PvP for the additional thrill if the server operator wants it, but even that has not yet been decided.
NWN was not a PW toolkit and the ability to run PWs is more coincidental than planned.
DA is not a PW toolkit and whether or not you would be able to make it run a PW will emerge during development, we will not make any promises regarding that. What is certain is that DA will not officially support PWs.
All in all posting "I won't buy it if it doesn't have [my favourite feature]" on a forum is likely to cause some a "well, your bad" answer. It's like threatening to quit on MMORPG boards.
<font size="3" face="Verdana, Arial" color="#cc6600">Brenon Holmes, Programmer</font>
Arcade vs. Simulation, Round 2 (http://forums.bioware.com//viewpost.html?topic=396915&post=3279446&forum=84&highlight=)
<hr />Missed this one earlier:
<hr />Another comment though, arcadey style combat generally doesn't fuse too well with deterministic rules based combat systems. Food for thought.<hr />And DA shall have a very "deterministic" rule system that precludes that completely off-putting "arcadey" feel along with a comprehensive manual so that we'll be able to know what we're doing from the get-go?<hr />Combat will be rules based, so no... you won't be seeing any twitch based gameplay that is fairly common in some arcade style fighting games.
If you make your attack roll, you hit. Simple as that. How fast you click the mouse or performing an arcane sequence of mouse gestures will not figure into things at all. http://forums.bioware.com/_global/images/smiles/icon_smile.gif
As to the manual, well... I think we know what we'd like to have, but the realities of packaging and the like (size of the box, goodies, etc...) won't become apparent until much later in the development cycle. So any predictions we made at this point would be rather premature. http://forums.bioware.com/_global/images/smiles/icon_smile.gif