View Full Version : Morrowind released


idoru
Sun, 5th May '02, 12:22am
There was never an official releasedate that I saw, somehow it just popped up in stores apparently... Strange, and annoying, since it doesn't come to europe until june, probably. I already ordered it from dvdboxoffice though, so I should have it soon... Has anyone got their hands on it yet?

Invoker
Sun, 5th May '02, 1:59am
Yep, I'm playing it right now nihahah
Beautiful game, best RPG you'll come by this year without a doubt. Especially fans of daggerfall should get their hands on this.
I'd write some more but sorry, gotta go and play :)

PS: I'm playing it on voodoo 4500 graphics card which is listed as unsupported. Voodoo 3 and below won't work though.

idoru
Sun, 5th May '02, 11:50pm
ahhh you... now that's mean! :wail:

Headbanger
Tue, 21st May '02, 11:23am
I played the game too and I must say the graphics are fantastic. Still there went something wrong.... After I was released I travelled to a strange city (something with a B :)) I joined the Fighters Guild and gained orders to clear a house of a few rats. When I open the door the rat just beats me and I am unable to kill it.... it seems that I do no damage with my dagger.... so what did I do wrong?

Beautiful game, best RPG you'll come by this year without a doubt.

Hah! No Way! This game is just to fill the empty few months between my Baldurs Gate 1&2 and my NWN addiction :)

[This message has been edited by Headbanger (edited May 21, 2002).]

Turambar
Tue, 21st May '02, 3:18pm
Just got the game today, and I must say that I can be proclaimed dead for the next few months.

The graphics are so beutifoul, the only other place I have seen that beutifoul water is in the benchmark tool 3Dmark 2002. Did not think they would be able to make something like that this year atleast...

Haven't played very far, but gameplay is so easy and understandable. I love this game :D:D:D:D:D:D

Headbanger
Tue, 21st May '02, 3:42pm
Turambar.... THEN WHAT DID I DO WRONG? :) Any idea why I can't kick a rat...

Blackthorne TA
Tue, 21st May '02, 5:51pm
Have you killed anything yet? Like the rats or smugglers in the cave in Seyda Neen (where you started)? Or any creatures along the road to Balmora (or did you take the stilt strider, that giant flea ;) )? I just arrived in Balmora and talked with Caius Cosades, so I haven't joined the Fighter's Guild yet, but I had no problem killing the smugglers and rats in that cave.

Perhaps you should explain what you ARE doing so that we can say what you're doing wrong... Are you aiming at the rat with the crosshairs when you swing?

[This message has been edited by Blackthorne TA (edited May 21, 2002).]

Turambar
Wed, 22nd May '02, 11:46am
If you get the message that your weapon does no effect or something, simply buy a new weapon. Personally I favor the battle axe....:D


And how did you get all the way to Balmora without having to kill anything??? Unless you took the stilt rider ofcourse

[This message has been edited by Turambar (edited May 22, 2002).]

Headbanger
Wed, 22nd May '02, 6:04pm
I didn't had much time so what I did: I bought and Axe, I travelled to Balmora.... joined the guild... walked to the house, attacked a rat 1000 times and missed every time :) That's all.

Invoker
Thu, 23rd May '02, 4:10am
Hehe headbanger, first off, if you're good with an axe or a longsword, use them. I think you may not be skilled in using daggers.
Second possible case: I suggest using the first person view for fights. It has a crosshair so you won't be flinging at the air, thinking you're swinging at the rat :)

I still think this a beautiful openended game. However it has some issues that you'll see as you play the game for a long time. It is definitely worth the buck though.

Sadly, it is not the second coming of daggerfall. I proclaim Daggerfall still the undisputed king! :p

total
Thu, 23rd May '02, 7:43am
Hi!

I have a question about leveling up. Wich skills are counting for 10 points needed to level up? All primary and half best secondary? Or..?

And is there limit like 100 points in some skill? Like in Daggerfall where the top limit was around level 35-40?

Vormaerin
Thu, 23rd May '02, 12:02pm
Headbanger:

I am assuming you have the weapon actually equipped and you have it readied (ie hit "F") before you swing? Also, the weapon is one in which you have a decent skill (20+)? If all those are true and you are fighting in the first person view, I really don't know what is wrong. Fighting in third person view is possible, but tricky. Small targets like rats are especially tricky in 3rd, in my experience.

Total:

Your major and minor skills are the only ones that count for gaining a level. You can increase your 'misc' skills forever without leveling. However, levels in your misc skills gained from experience *do* help your stat bonuses at each level (this does not apply to *training* in misc skills, btw. Only Major/minor skill training helps stat bonuses). You can see your major/minor/misc skill breakdowns on your character menu.

The maximum value for any stat or skill is 100. This means the maximum level possible is around 75. You generally start with about 250 ranks worth of major/minor skills and maximizing them all would be 1000 ranks. Every ten ranks gained is a level, ergo you get roughly 75 levels. Of course, you won't get that high without without some sort of deliberate effort and don't need to get much beyond 20 or so to finish the main quest.


[This message has been edited by Vormaerin (edited May 23, 2002).]

Headbanger
Thu, 23rd May '02, 2:19pm
I played a North character, Axe was his best weapon, so I bought one. I equipped the axe and when I had to attack the rats, I pressed F, and started kicking the rats... without any effect. I played much 1st person chooters so I know how to use the crosshair etc :) I just maybe only once hit the rat and he hit me many times until I died.

Am I at a too low level to kick some lousy rats?

total
Thu, 23rd May '02, 3:57pm
I found holding mouse RB for a while and then slashing not so effective (it should be more powerful and more effective because i thought that character is "aiming" at that time) but no, the best way to kick their but is fast RB klicking and helps to walk backward <> forward to do thrust attack. BTW i play a Battlemage sort of character (major skills in magic and one in long sword), and i managed to kill two rats at once (pillow quest)

Invoker
Thu, 23rd May '02, 5:39pm
There are 3 basic modes of attack. For an axe, I believe the strongest attack is chop. You can turn the "use strongest attack" option on in the preferences if you like.

There are also 3 different levels of how fast and hard you swing. You can tell by the swish sound your weapon makes :) Holding down the mouse button for about a second or so and then releasing will give you around the max damage your weapon can deal.

Headbanger I don't really know what the problem is :\. As a nord you should be able to kick that rats ass to kingdom come pretty easily. Although I do remember that rat killing my wimpy mage twice before I managed to open a can of serious whoopass fire damage spell :D

Headbanger
Thu, 23rd May '02, 5:45pm
hehe, well thanks for the advice.... I'll give it another try soon... Else I go for ranged attack :)

The graphics of the game, especially the environment, nature etc. look great

Orkrist the Cleaver
Fri, 24th May '02, 4:30am
Can I play this game with an ATI Rage 128 MB card? I didn't plan on it, but the talk has me interested and after running through some FPS's I'm totally bored and need a stimulating long term open ended game. So what's up?

Blackthorne TA
Fri, 24th May '02, 8:51am
The ATI Rage 128 is among the supported video card chipsets noted on the outside of the package.

total
Fri, 24th May '02, 12:44pm
I have been playing as custom battlemage so i joined mage guild in balmora, i finished few quests but i cant finish one particular quest. I cant find place called "Punabi". Guildmaster gave me directions to go to some lake wich i think i found (lake that is north from place "Marandas or Marandus". Problem is that guildmaster said i need to go northeast from the lake but i cant find it. Maybe someone has better explanation. Please.

(BTW I finished quest that was given to me along with this one, and i found place called Sulipund (big "dome" north from the same lake))

Thanks!

Vormaerin
Fri, 24th May '02, 7:58pm
Sulipund is the one with the Telvanni you are supposed to 'convert', right? If so, look very carefully at your map. Punjabi (or whatever its called) is almost directly south and not very far from Sulipund. There is a trail connecting the two.

If Sulipund is the lady who owes her guild dues, then look for Punabi directly north of it. :) Either way, it shouldn't be too hard to find once you have found one.

total
Sat, 25th May '02, 4:24pm
Sulipund is the "convert" one, but if i go south from it, i will go in the lake.

Is it in the lake? (I found one cave underwater, but nothing but pearls in it!)

Invoker
Sat, 25th May '02, 6:54pm
Look at the map that comes with the game. Punabi is on the trail that leads north-east of Lake Amaya. Also it's pretty close (south of) to Sulipund as I recall.

Vormaerin
Sat, 25th May '02, 11:29pm
Yeah, its not that far away. You can see both of them on the same local map view on the menu screen. If you've walked for more than a minute or two, you've gone too far.

THe trail curves very slightly to the west as it heads south from Sulipund.

total
Sun, 26th May '02, 9:48pm
Yess, thank you, i found it!

But there is another problem, i have level 18 character but the monsters im fightning kick my butt (hunger and some deadra like) when they hit me i fall to the ground and then they kill me, how to avoid this.

Btw. There is one thingie that Daggerfall was much better in: this game doesnt have big cities (ok Vivec is big but too much spreaded) like Daggerfall itself. And i miss shoplifting :evil:

Xaelifer
Sun, 26th May '02, 9:57pm
I need some help in this game - I posted this in Playground but I'd really like to get some response so I can enjoy life again. I can't seem to beat the quest where you're supposed to find the Dwemer Puzzle Box. Where is it in the cave complex? I get past this little lake in the Deep Ore Passages (I think that's the name) and can't jump to get to the "second floor" of the thing in front of me. Where is the puzzle box?

Invoker
Sun, 26th May '02, 10:22pm
Higher agility stat will help you stand your ground better during combat and not get knocked down so often. If your raw power doesn't match up, make use of magic, potions and enchantments. I used to cast regenerate (heal 10-20 hps per second for 15 seconds for example) spells before a fight if it was tough. Now I just walk over even gods (yeah you can meet a god or two :) ) as if it was a picnic ride :) I enchanted myself a deadric dai-katana that deals about 60 shock damage per hit :D

Xaelifer: I replied to your post but you probably already know that by now :p

Vormaerin
Mon, 27th May '02, 12:14am
total,

First, you don't have to wipe out those Daedra to solve that quest. All you have to do is get the girl to pay the 2000 gp and go home. You can, after all, take her advice and not disturb her friends. :)

If you do want to fight them, good luck. As mentioned, Agility is the key to not getting knocked down if you are hit. But not getting hit is a better option. Sanctuary, Chameleon, and Shield are very useful effects to have up in this regard. If you have any summoning ability, you might bring some critters in to block for you.

Without knowing anything about your character's skills and equipment I can't really give you any specific advice.

Shoplifting, pickpocketing, etc are part of the game. You just need to be have successfully used your Sneak skill and be in stealth mode when you try to lift stuff. High levels of Chameleon can substitute in a pinch, but Sneak is more reliable in that regard. Or, use both. :)

total
Mon, 27th May '02, 8:04am
Thanks! So if i duck (stealth mode) i can shoplift? But if i havent got high stalth stat i wont enter stealth mode when i duck. Is that it? Are there any influences from the light (more chance to enter stealth in the dark)?

Is it possible that when you buy a spell that she costs less mana than when you make it? And how does stats in certain magic school affects spellcasting (besides higher chance)?

Hey Invoker, on wich level did you get deaderic stuff? (i took long blade just for that). And am I correct: if you have higher fatigue, the more chance you have to hit.

Vormaerin
Mon, 27th May '02, 9:41am
Light level does have some effect on stealth chance, but the main thing is whether you are observed when doing it. If you try to use stealth in front of someone, they tend not to be fooled. Try using it behind their back. Also, the spell effect Chameleon is very good at boosting your chances with stealth.

As far as I know, the bought spells and the made spells are the same costs. You have to know the spell (ie bought it) in order to make a spell with that effect. Spell making just lets you combine spell effects into a single spell and/or change the range/target/duration type stuff.

Low fatigue can make you fight less effectively, so yes, you have a better chance to hit when at full fatigue.

Daedric stuff can be acquired at pretty much any level. If its placed spefically, its there right at 1st level. Other times, its available as a random drop. Lots of people talk about getting daedric stuff from Dremora lords in shrines, but I've never gotten it that way (even with my 20th level pilgrim). Those bums always drop dwemer weapons for me. :) Some of the cultists, though, have had glass, ebony, and daedric stuff. I don't know if that's level dependent or not.

total
Mon, 27th May '02, 11:58am
Thanks!

So if i want some new spell to cast, i need first to buy it from some "spelltrader" and than can i make my own with the same effect?

And is there some way to delete spell from spellbook? I have made several spells for learning purpose (low casting cost) so they are useless in combat (since spells arent getting better with levels like in daggerfall).

Vormaerin
Mon, 27th May '02, 7:03pm
Yes, that is correct. You buy the spell from someone with "Spells" as a dialogue option. Then you can use that type of effect either in "spellmaking" or in 'enchanting'. Obviously, you can just cast the spell the way you bought it, too.

Removing a spell from you inventory is done either by right clicking or shift clicking when selecting the spell in the magic inventory (forget exactly which).

Wildfire
Sat, 1st Jun '02, 9:38pm
Well, the game just cam out in the UK, and so I felt forced to buy it :).

Anyway, I've played a little while - done several of the quests for the theives guild in Balmora, and a couple of quests for House Hlaalu. What can I say? The game's great - the interface took a little while to get used to, but that is really to be expected, and there are a couple of times where the game runs annoyingly slowly, but I can live with that. Anyway, it's a top game. :D

Oh, and out of curiosity, how did you all choose your class? Did you answer the guys questions or pick yourself? In my opinion, the character creation process of the game is great, especially the option to have a class determined for you by your answers to certain questions. :)

[This message has been edited by Wildfire (edited June 01, 2002).]

Blackthorne TA
Sat, 1st Jun '02, 10:05pm
I answered the questions, and surprise, surprise, I ended up an Archer :)

Invoker
Sat, 1st Jun '02, 11:26pm
Heh I answered the questions and my char came out to be a spellsword. The thing is, you can be a fighter who excels in magic. Or a mage who fights extremely well. It doesn't really matter, as morrowind doesn't stop you from doing whatever you want. That said, I made this custom char:
Breton with the atronach sign
bonus to stats: endurance and luck (hard to raise leveling (generally only gives x1 or x2 multiplier))
major skills: alteration, destruction, longblade, light armour, block
minors: mysticism, conjuration, restoration, sneak, marksman

Vormaerin
Sun, 2nd Jun '02, 1:19pm
I used the question method and ended up a Pilgrim. A nicely balanced class, too.

Slappy
Sun, 2nd Jun '02, 5:22pm
One for Invoker and Vormaerin, I got the game yesterday (no Karyst) and used the questions to develop the class..... and became a rogue with trading skills. Spooky huh. All I need now is to become incredibly inept at using a dagger.

I've also managed to find a slight bug. I *****Spoiler**** rescued the slaves (another common RPG theme of the moment) in the smuggler caves then bravely ran to hide from the angry mage. I now can't get out of the door (that was blocking the slaves) because the mage is constantly running against it :( Oh well not exactley a great deal to reload as this is pretty much the start of the game.

In closing I also must congratulate the game designers on having slappy headed charcaters as the default hair style for males :)

Final controversial thought. At the moment I think I actually prefer the graphics in Gothic. Morrowind's are slightly more detailed but Gothic's had a more natural organic look. I guess its just more about what you're currently used to.


Eeek another bug, I went back to the smuggler caves and managed to get stuck in the upside down boat by the fire in the entrance cave. Start again :(

I'm also guessing that the game is a completely solo affair. I've met lots of static NPCs and no one has offered to join me :(

Just to make another Gothic comparison, the NPCs all seem a little static (in Gothic they all wander around, repairing huts, cooking diner, smoking joints and urininating) and there seems to be less interaction with the world (yes you can pick everything up but Gothic allows you to do stuff with stuff). From the reviews I've now read I guess that Morrowind will have a better story and more freedom and replayability than Gothic. It should also offer much more choice for character development. I also understand that I can customise weapons, spells and potions, though no one has offered this service yet.

Finally, how do I get to use my armour and weapon repair or modification skills? I have found simthies who will repair stuff but I can't find an option to do it myself (I have brough tools to do the work).

Anyway, I am enjoying it at the moment though it's a little overwhelming (mainly because I'm playing a wuss, I guess).

[This message has been edited by Slappy (edited June 03, 2002).]

Vormaerin
Mon, 3rd Jun '02, 10:50am
The 'character stuck on object' is a regular occurance in the game. It doesn't happen constantly, by any means, but more often than you would like. If it happens to your PC, you can fix it by typing 'fixme' in the console (alt ~ brings that up) most of the time. If it happens to a NPC, you can either reload, do rather complex things with the console, or use the bug to kill the NPC relatively safely. If you give the NPC a new line of sight to you, it may get them unstuck as well. Sometimes neutrals block doorways and you have to shove your way past them repeatedly, too.

I haven't played gothic, so I can't compare its graphics to Morrowind's. Morrowind's are certainly nice, though.

As for being inept with a dagger, I think the game will manage that for you for a good long time. Until you get something like a glass jinkblade or daedric dagger, the knives just aren't gonna be very useful. My pilgrim is a shortblade user with 'stealth' specialty as well and it took me a long time to really get lethal in combat. Especially since such characters naturally tend to solve a lot of quests non violently. And I'm playing a Orc, so I was very good at medium armor to start with and problably much better at Str and Spd than you. :)

Aloha
Vormaerin

Okay, you edit, I edit. :)

Yes, the NPCs are fairly static. A few make snide jokes about this during the game, too. There are quests in which you get travelling companions. Some are real allies and some are travelling with you because they would be dead on their own. But there are no 'permanent' party members to be found outside of mods.

To repair armor, make potions, or any similar sort of skill click and drag the relevant tool from you inventory to your portrait (ie 'equip' it). That will bring up the relevant menu. For armorer, that's either the armorer's hammer or the repair tongs. Once the menu is up, just click on the icons of the items you want to repair.

[This message has been edited by Vormaerin (edited June 03, 2002).]

Invoker
Mon, 3rd Jun '02, 5:58pm
Yeah that fireball flinging smuggler in the first cave was very tough for me as well as I had another wimpy character :)
One problem was I was sending him fire type damage spells as well but the Dunmer are 75% resistant to fire. Then I decided to turn my play into doom :D He throws the fireball, then strafe strafe jump hit back strafe and he was dead ;)

Oh and if any of the npcs are blocking doorways or paths, other than the fixme command, you can also use the ra command (reset actors) in console which will put the npcs in their proper place.

Slappy
Mon, 3rd Jun '02, 7:04pm
:) Thanks for the tips. I've pretty much decided that I can't turn this character into Devious - he won't survive without help if I do. I am going to keep him fairly non-combat though and so am sticking to short swords rather than the more powerful, but less in charcater, axes. Thanks for the tip about the armourer skill, I did finally manage to work it out but had struggled a bit.

Currently I'm being chased around Gnaar Mok by one of those bloody great silt striders. I saw one in the wild and made the mistake of investigating it :eek:

I'm slowly getting into it now and have completed my first few simple quests - ***SPOILERS**** the smugglers cave (though no journal feedback on that some I might have missed something), the murdered tax collector, delivering the package, joining the emperor's spy guildy thing, handing back the healing ring (not such a good idea), and that's about it. I also befriending a cat burgular (literatally) and have agreed to sort out some bloke in Gnaar Mok who was causing them trouble (though I reckon he'll probably be too tough for me).

Oh well time to get back to it :)

Vormaerin
Tue, 4th Jun '02, 12:12am
err, I think you meant Netches, not Silt striders. The Netchs are the flying jellyfish like things. The silt striders are the giant bugs that serve as mass transit. Gnaar Mok does have a breeding pair of Netches harassing the city, but most of the time Netches (like scribs) are not hostile.

Short swords are fine. That's what I've used throughout the game (well, and my crossbow-which rocks, btw). Most shortblades don't have much a damage range (ie min and max are very close) unlike other weapons. That means you can concentrate on hitting as often as possible instead of holding the mouse button down for 'harder' swings. They also tend to do roughly the same damage in all three attack vectors, so that isn't something you have to worry about either. All in all, very nice weapons.

Slappy
Tue, 4th Jun '02, 11:44am
Nope it was an undomesticated Silt Strider that seemed to be grazing along the coast next to the town. I did see the breeding natches as well but they weren't a problem. Eventually one of the town guards killed the Silt Strider. It didn't seem to hassle anyone but me. Maybe it was because it was near when I pulled my sword out to attack the first breeding thingy (as my skill is somewhat Devious like, I might have accidently hit the Silt Strider). Needless to say, an angry one of them following you around is not much fun :)

Vormaerin
Wed, 5th Jun '02, 1:29am
Wierd, I don't even remember seeing that and I've been to Gnaar Mok a number of times.

Aloha
Vormaerin

Invoker
Wed, 5th Jun '02, 3:19am
I don't understand. How can a Silt Strider graze? They're immensely tall :)
And I've actually tried hitting the ones used for travel. They're pratically house walls. Not to mention you only reach their knees to hit them ;)
I've never seen a wild silt strider neither so I am bound to assume you've mistaken some other animal for a silt strider?
If what you say is true however, that's so cool I'd like to see it as well :)

EDIT: Forgot to add. Shortblades are weaker weapons than longblades or axes, but the point is, using shortblades will increase your speed whereas using longblades or axes will increase your strength.
(They affect the attribute multipliers when you level up)
So choosing shortblades is not necessarily a bad idea if you prefer speed attribute over strength.

[This message has been edited by Invoker (edited June 05, 2002).]

idoru
Wed, 5th Jun '02, 4:08am
There are two types of those levitating things, you have bull netches, and then another, bigger kind. Might've been those you saw. I haven't seen any silt striders that don't work as fast travel... and I don't think there is one in gnaar mok, though I'm not 100 % sure.

[This message has been edited by idoru (edited June 05, 2002).]

total
Wed, 5th Jun '02, 8:15am
There are smaller Silt Striders, different color (blue and purple) that wander in the wilderness but i never attacked one so they didnt bother me. I found them everywhere, wandering. Netches also dont attack me, only if i attack them first.

Wildfire
Wed, 5th Jun '02, 5:10pm
Does anyone else find that items seem to dissapear from their inventory? A ring of fireball and a helmet (worth 1600 :() seem to have vanished with no explanataion...

Invoker
Wed, 5th Jun '02, 6:01pm
It hasn't happened to me. But it may be like this: When you break the law, a guard comes at you and tells you to go to jail or pay the bail money. During that, the guard also takes all your possessions that you've stolen. All of them. So if you've stolen that ring and helmet some time ago and then you've payed the guards not to get arrested, they'll just disappear from your inventory.

Wildfire
Wed, 5th Jun '02, 8:04pm
Invoker: Ahhh, thanks - that'd be it. I just couldn't let that shopkeeper have such a nice helmet. Ah well, I'm sure I can 'obtain' another helmet somewhere, and the ring wasn't that good anyway. :D

Slappy
Wed, 5th Jun '02, 10:13pm
Doh! Silly Slappy :o . I could have sworn it was a Silt Strider (I blame late night game sessions). Anyway, I loaded up a save game and went back to check it (hoping to take a screen shot for everyone). Alas it was just a Bull Netch :(

Maybe my character was on his knees after his long journey to get there and so the thing looked as tall as a strider :aww:

PS I also had my mind on the ***SPOILER**** romance that had been promised by that foolish romatic women after I fixed her up with her bandit. Double doh when I realised that the women she told me to meet up with doesn't seem to be as hopelessly romantic, even with my roguish charms and word skills :(

[This message has been edited by Slappy (edited June 05, 2002).]

Vormaerin
Thu, 6th Jun '02, 12:57pm
You went clear the heck to Tel Aruhn already? That place is a PITA to get to. But yeah, I was kind of disappointed when I finally showed up there, too. She didn't seem at all impressed with my handsome Orcish self. I don't know why. :)

There is a very limited 'romance' quest sequence in the game, if you are male and aren't allergic to fur. But its nothing biowarian in scope or style.

Aloha
Vormaerin

Wildfire
Thu, 6th Jun '02, 1:44pm
You went clear the heck to Tel Aruhn already? That place is a PITA to get to.

I thought that you could just get a guild guide to Wolverine Hall, then get a boat from there to Tel Aruhn? (I'm not too sure whether the boat goes from Sadrith Mora to Tel Aruhn, but I would have thought that it would)

[This message has been edited by Wildfire (edited June 06, 2002).]

Slappy
Thu, 6th Jun '02, 9:24pm
Yeah I know it was a long way to go but love (lust) is a powerful motivator. I'm also trying to keep to just one or two quests at a time as (unless I'm missing something) the journal is a bit of a pain to navigate once the quests start to fill up. As to actually getting there, it wasn't too tricky though it cost me a fair bit of coin in boat and Strider fees. I also ended up swimming the last bit of the journey as the larger town nearby didn't seem to offer a direct service.

By the time I found the women, I felt like the man in the Milk Tray adverts (for those old enough to remember them :) )

Invoker
Thu, 6th Jun '02, 9:33pm
Haha yeah that Tel Aruhn woman was such a let down after all the trouble :) I should've told that breton woman near Pelagiad that she was a stupid spoiled brat when I had the chance :p

However, as Vormaerin said, you can get to be VERY special friends with a kitty if you don't mind the fur.:D

Vormaerin
Fri, 7th Jun '02, 12:40am
No, the boat does not go from Sadrith Mora to Tel Aruhn. You have to go to Vos or Tel Mora or one of those places in the interim, which is by no means obvious. However, IIRC, the boat does go from Tel Aruhn to Sadrith Mora. :)

I walked from Sadrith Mora to Tel Aruhn (Amulet of Water Walking), but it was a pain.

However, I was more surprised that he would be going that far out of the way in that nothing much takes you there naturally for quite a while.

Kahen
Sun, 9th Jun '02, 12:05pm
It really is the ultimate game...

Vormaerin
Sun, 9th Jun '02, 11:10pm
No, its not. If it had Gothic or even Baldur's Gate caliber NPCs it would be the *ultimate* roleplaying setting.

It also needs some help on the play balance side to be a real *game* in any challenge sense.

However, its still a lot of fun.

Aloha
Vormaerin

TheBlackRose
Sun, 9th Jun '02, 11:23pm
Arg.. you all are making me furious. :mad::mad: Why? Because I don't have Morrowind! I'll try to grab it once I gather up the cash..

In the meantime, what is the general 'mission' involved in Morrowind? I.E. in Baldur's Gate it was 'stop the iron crisis/S---vok, in Baldur's Gate 2 it was 'stop Irenicus and save Imoen.' So what's the 'hook' in Morrowind??

Vormaerin
Mon, 10th Jun '02, 9:07am
You are a prisoner paroled by the Emperor and sent to Morrowind. You are *asked* to assist an Imperial agent in his investigations into some wierd cultists/rebels, but you aren't required to do so. That is the "main" quest and has the biggest and generally coolest dungeons and plots. However, you can keep playing after the main quest is completed or never even start on it if you want.

Aloha
Vormaerin

total
Mon, 10th Jun '02, 7:34pm
Can magician with Stunted Magicka refresh his mana points with potions? If yes than that is imperative for mages since manapoints are only INT related and that means 100 basic points (not enough if you ask me, even with 1.0x bonus (mage and breton bonus))

Rangstrom
Mon, 10th Jun '02, 11:33pm
Yes if you choose stunted magicka you can recover spell points by potion. The best way however is to suck up power from the spells that are thrown at you. I even get spell power refreshed by setting off traps.

My custom war wizard has 210 spell points to use (breton multiplier and stunted magicka sign multiplier plus mentor ring) without raising int or will,(yet).

I haven't dipped into the political intrigue much but the game is a blast. Wait to you see the ghostfence for the first time.

total
Mon, 10th Jun '02, 11:45pm
You mean Ghostgate?

Mentor Ring? Where did you get it? I like how it sounds.

[This message has been edited by total (edited June 10, 2002).]

Wildfire
Tue, 11th Jun '02, 12:03am
Total - no, the Ghostgate is the only entrance into the area which is enclosed by the Ghostfence. The Ghostfence looks amazing :)

Vormaerin
Tue, 11th Jun '02, 5:23am
The Ghostfence is especially impressive during an ash storm. All that roiling orange dust is very cool. The clear sky version is nice, but no where near as cool as the storm version.

Ghostgate itself is interesting, but the Ghostfence is the real sight and you don't have to be at Ghostgate to see it. It surrounded the entirety of Red Mountain.

Aloha
Vormaerin

total
Tue, 11th Jun '02, 10:49am
Wow, i must stop by, never saw it because i diliked Molag Amur region so i turned back.

Vormaerin
Tue, 11th Jun '02, 7:22pm
You can get there from the Ashlands, too. Though they aren't much prettier than Molag Amur. Though maybe you meant the Ashlands anyway, since Molag Amur really doesn't get that close to Red Mountain. :)

aloha
Vormaerin

Slappy
Tue, 11th Jun '02, 8:16pm
Talking of Molag Amur, did anyone solve the riddle of the abandoned Dwarven city? I'm talking about the abandoned/ruined city surrounded by lava (I didn't catch the name) that was inhabited by a few dwarven ghosts and guard robots. I ferreted around and found loads of leaking pipes, cogs and strange machines but couldn't find any means of fixing anything. I did find some schematics but was unable to do anything with them (I did try reading them but nothing happened). Anyway, I gave up in the end but felt sure there must have been something else there.

I'm also beginning to wonder if I'm missing loads of stuff. Basically I keep finding places, exploring, killing everything within (they keep attacking me) and then having nothing really happen. Presumably there is more to these places than just some naff items in boxes. Because of this, I've decided to pick up the main quest again to get some direction.

Vormaerin
Wed, 12th Jun '02, 5:12am
Sorry, I need the name of the dwarf city to be much help. There are about six dwarf ruins and several more daedric ones in Molag Amur. :) I haven't been in all of them, but the there was at least one with schematics that is part of a guild quest. It may be that the quest set up isn't active until you get the quest. Some quests are like that, though most you can stumble on randomly (usually causing some sort of buggy result--my favorite was being thanked for solving the murder of a man I didn't even know was dead. The gold was nice, though. :))

Anyway, a number of the non quest related dwarf ruins are pretty small and don't serve much purpose other than looking cool. This might be one of them.

Aloha
Vormaerin

[This message has been edited by Vormaerin (edited June 12, 2002).]

idoru
Thu, 13th Jun '02, 1:47am
I know what you mean slappy. Early in the game I just looked at the map that comes with the game to see if there were any cool ruins nearby, and just went to have a look. It was fun and all, but I also noticed that it was hardly ever worth it lootwise. Anyway, as I started doing more quests later on, especially telvanni quests, I was assigned to find stuff in those ruins... some of it was loot that I had found and sold weeks ago, and of course I couldn't remember where. Actually, I was asked to find some schematics for a dwemer ruin called nchuleft (same as the book, chronicles of nchuleft, which has at least two quests attached to it). The problem was, I had been through the dungeon earlier, and could find no maps or schematics. I still don't know what do to about that quest, I guess that's where the editor comes in handy, you can basically just spawn in another copy of those schematics somewhere convenient. I think you should be able to find their location in the game world too, but I haven't figured that part out yet.

Vormaerin
Thu, 13th Jun '02, 11:45am
Umm, the schematics aren't in Nchuleft. They are in Nchuleftingth, which is a different dungeon. :) This is the one with the archeologist, his bored daughter, and the missing guide.

Well, actually, there are schematics in other places, too, but that's the quest specified one.

Also, treasure and monster spawns in most dungeons are loosely tied to character level. So going through some places really early isn't necessarily useful. That same ruin later might spawn Golden Saints or Dremora Lords instead of scamps and hungers.

Aloha
Vormaerin

[This message has been edited by Vormaerin (edited June 13, 2002).]

total
Thu, 13th Jun '02, 5:57pm
Hi all!

This game is huge!!! I played Daggerfall but i never got in it as in Morrowind. So here are my problems: im searching for some rare book and cant find it (Vampires of Vvardenfell vol 2), where should i look? And i have problem with some early Fighters Guild Quest, i need to get some book (code book i think) from a guy in Balmora (or girl) but hi is in Thieves Guild and so am I, and i dont want to be expelled because of attacking a fellow member. So is there any way of doing this so both sides are happy or do i have to choose sides? (i dont like thieves guild but i think in this case they are the good guys, and so am I, or I'm trying to be ;) )

Thanks!

Wildfire
Thu, 13th Jun '02, 6:24pm
Trying asking about that book in some rare book shops like Jobasha's (Sp?) Bookshop in the Lower Waistworks in the Foreign Quarter of Vivec.

As for the codebook, you can steal it and then pay to get back into the Theives Guild, but if you're trying to roleplay then you should choose considering how giving the codebook to the Fighters Guild endagers the Theives Guild. Anyway, this game is great. A couple more jobs for the Theives and I will be a master theif :D.

Blackthorne TA
Thu, 13th Jun '02, 7:05pm
I seem to recall reading a book about Vampires... Did you check the bookshop in Balmora?

Slappy
Thu, 13th Jun '02, 11:01pm
Doh! about selling stuff that is quest specific. I hope I haven't but who knows. In BG I got into the habit of always selling interesting stuff in the same place (not caring about the deal I got) to make sure I could find it again if necessary. Some games (can't rememeber which off hand) do warn you against getting rid of quest specific stuff. I guess though when a game is very open ended it would be impossible to predict if you would take on a quest and so they wouldn't want to prevent you from flogging stuff. A warning would be nice though.

On the subject of dealing with loot, is it safe to store stuff so you don't have to cart it all around. I got quite excited when I saw some abandoned handcarts on a bridge into some dwarven ruins. I thought I might be able to use them but no joy. Anyway, I was thinking you could store potions in a central place and use it as a resupply base between missions. I'm guessing somewhere like in a guild room in a crate or something. I haven't tried it and won't get a chance to play tonight so wondered if anyone knew. I suppose you might get done as a thief if you go ferreting around in crates though.

idoru
Thu, 13th Jun '02, 11:10pm
total:
you can get the codebook without killing or stealing. If her rating towards you goes over 80 or so she'll just give it to you... so, if your speechcraft rating is low, just bribe her, 10 gold at a time, if it's high you might wanna try admiring or intimidating, for fun.. it costs like 30 gold in bribes anyway.

slappy:
If you leave something on the ground anywhere in morrowind, it stays there. No matter where you put it. I guess it's bad for realism, coz you can just dump some daedric gloves in the middle of the thieves guild, leave for 4 months, and when you come back they'll still be lying there.

total
Sat, 15th Jun '02, 11:30am
Idoru: There is honor among thieves :) . Someone from the guild (some trainer that doesn't have nothing smarter to do than to stand there 24/7 and he is your watchdog :lol: )he saw that YOU put that there and if someone else (passenger thief or not) took it he would be accomplice in stealing so he would be kicked out!

If you want to think about realism, well i can talk all day how bad it is :) Of course i think the game is great but you can always find something!

And about that book, well i stole it but she than attacked me and i killed her. She attacked first so i was charged for pick pocketing only :lol: . I love that logic, and hey it is just like in real life, she didn't have authority to kill me just because i took some book!

I couldn't do that with persuasion because i was member of a thieves guild so she told me some background story about war among guilds... blah.. blah... Anyway it is sad that you cant quit.

And you can put your things all over the game, i prefer mages guilds that are like my storages because of teleports!

And my advice: Alchemy rocks! Endless money supply and its legal and you have feeling like you are traveling agent :) And it's great for strong and expensive "duration" spells like cure blight d., levitate, restore hp/mana...

[This message has been edited by total (edited June 15, 2002).]

TheBlackRose
Sat, 15th Jun '02, 2:17pm
I've decided to hold off on getting this game until patches are released and stability is improved.. also the twin 500-lb gorillas of NWN and IWD2 are about to hit stores, heh. :) So after a while, count me in as an adventurer of Morrowind. :)

total
Sat, 15th Jun '02, 5:08pm
Did you notice any bugs in this game? (Ok except stucking that is easily solved with fixme command)?

Sometimes i fell through the floor while jumping all over the place (faster than running) and sometimes it just stops (usually after long play so it is probably in the memory loss)

And i have new book problem :shame:(i just hate those book quests) well i cant find Galur Rithari's Papers (is it a book at all?). Guy from rare books in Vivec told me to search in Halls of Justice and that the library is well hidden, so it is! :) I searched in both halls of justice and wisdom but cant find anything! :mad:

Please help, thanks!

Wildfire
Sat, 15th Jun '02, 6:01pm
Total, my friend was having trouble with finding that library the other day too. It's not a secret libarary for nothing you know ;). It's in the Justice Offices I believe. There is a room with two main guys. There is a door on the floor that is partially covered by a rug. The door is in the top right hand part of the room. The door on the floor is trapped and is locked, so you better be good at sneak.

total
Sat, 15th Jun '02, 10:33pm
Thanks, it took 30 min. just to find that book in that library.

I need gems, but noone sells them so where could i get some high quality grand soulgems?

And how often does guild supply crate refill?

Wildfire
Sat, 15th Jun '02, 11:14pm
Most mage guilds and Telvanni areas have soul stones lying about... and if they just so happen to fall into your pocket when no-one is looking then I don't think anyone minds particularly :D. Although don't go trying to enchant something when you have a gem belonging to the person who's enchanting the item in your inventory. I've heard that really annoys them. You could also try looking in some of the tombs and ruins scattered around the place.

About the guild chests, I have no idea.

total
Sat, 15th Jun '02, 11:23pm
:lol:

Well i did something similar but ordinator took them, and i noticed it way after that so i didnt want to reload. I got so used to steal that i forgot it was bad :)

I must remember that when i go to shop in my real life ;)

Blackthorne TA
Sat, 15th Jun '02, 11:40pm
I bought an empty grand soul gem from a shop in Suran. There was a $60,000 filled grand soul gem in the Mages Guild in Balmora.

total
Sun, 16th Jun '02, 10:32am
This game keeps suprising me:

I went to Dragon Fell and entered the tower east of the town. Some jerks attacked me so i gave them swift death :cool: but on the top of the tower i tried to take some bonemold i think and the "game" gave me note that some bad pointer was deleted and that the game will crash, have a nice day!?! :confused:

Tasohan
Sun, 16th Jun '02, 12:16pm
I need help!!! :eek::eek::eek:
I can't figure out what character i should make! I have been restarting at least 13 times so far and i don't want to restart again :cry:

So any ideas? (Not too stupid please;))

[This message has been edited by Tasohan (edited June 16, 2002).]

total
Sun, 16th Jun '02, 3:03pm
Which type do you want? If some custom i suggest:

Race: Mage - breton + attronach (more mana and great spell absorption (almost immune against other spell casters and stunted magicka is neutralised with good alchemy)

Warrior - didnt try, but noticed Lord (regenerate hp) and Lady? (+25 to endurance and something, personality?)

Prim:
Alchemy - great skill that is "needed widely" and you need to have it at least 40 to make at least every 3rd potion and gives easy advance in levels
Long Sword - or any weapon you wan to in the start (i prefer longswords but axes and blut are also nice)
Heavy Armor - or med or light, but heavy gives best protection at cost of carry weight
Restoration - most important defensive school of magicka
2 other, try to put skills that need good start otherwise are heavy to advance (armorer, schools of magicka, sneak, lockpick, merchant...)

Secondary - well i played Battlemage so i put most of magicka schools - they are easy way to level up and need decent number of points to start (otherwise you will have trouble casting)

For Warrior or Thief you can put their skills like armorer, lockpick, stneak, block (not good choice since can be easily boosted with low level enemies). Avoid skills like Athletics, Acrobatics since they dont need high start to advance easily (in fact they advance faster in the beginning)

Tasohan
Sun, 16th Jun '02, 3:33pm
I think i want some fighter/talker/thief without any magical ablilities at all. It surprises me total, that you actually think alchemy is a good skill. In my opinion it's the lousiest of the magica skills. But that's just me.

idoru
Sun, 16th Jun '02, 4:06pm
It seems that the game crashes depend on your system... for me the game crashes maybe one every 30 hours or so (I've been playing about 10 hours a day for the last week, 2 crashes). After playing daggerfall, that's just nothing. Others talk about crashes every other hour, and if I had that happening I think I'd be more frustrated, but as it is now, no worries.. you should quicksave all the time anyway, so it's not that bad when it crashes.

Actually that's one of the ways to tell this is a great game: when other games, like daggerfall, crashed, I just got tired of it and played some other game for a while, with this game I just start again at once. It's very addicting once you're sitting there playing.

Blackthorne TA
Sun, 16th Jun '02, 8:28pm
I have had absolutely no problems with the game. I've never had a crash, never got stuck anywhere that I couldn't move. It's been great so far.

total
Mon, 17th Jun '02, 9:18am
Why is Alchemy best:

"Materials" (don't know how to say it) are found all over the Vvardenfell, almost every dead enemy has it and most of them are really cheap. You dont need any bottles. You need only two items with same spell ability. You have large spell variety so it lowers your need for mana. Potions made with level 50 cost around 90gp and with skill of 100 175gp so its great way of making money or even paying with it since most of "general stores" accept them. And great example is fine alchemist in balmora: buy some materials from him, make potions and sell them back for all 3000 he has every day. Then buy more materials for yourself: i'm not 100% precise but with skill 80 and above you can make exp. levitate that would cost more than 350 mana points and you would need very high alternation skill even to cast it. And at the same time you can easily make potions that restore more than 200 manapoints. That is why Alchemy is "must have" for a mage.

But since you want a Fighter/Thief/speech, well instead of any mage skill put: (only my suggestion)
Prim:
Long Blade
Short Blade -Edit: i don't see reason except the "feeling" because i didn't notice that there is some special bonus for backstab and even if there is, it is very hard to sneak to an enemy from the back! Blunt weapons are better choice since they often knock down the enemy and he becomes easy prey.
Security
Lockpick
Sneak
Merchant

Sec:
Med Armor
Speechcraft - if you have money or power or both people will love you no matter how lousy talker you are ;)
Block - easily boosted so i didn't put it in primary
next 3 would be magical since i cant play completly non magical character so this is on you, but i think that all important skills are here. Maybe Armorer or another weapon.

[This message has been edited by total (edited June 17, 2002).]

Headbanger
Mon, 17th Jun '02, 12:21pm
I play with a redblabla pure fighter with Long Blade... I like it :) Just unintelligent hack and slash...

idoru
Mon, 17th Jun '02, 9:47pm
Actually there is a backstab bonus. If I remember it right it's a *4 damage multiplier, but it goes for any weapon, so shortblade is pointless in that sense.

Tasohan
Tue, 18th Jun '02, 2:03pm
This is the character i have made:
Race: Nord
Class: Heavy hitter (Fighter type)
Best attributes: Luck and Endurance.
Major skills: Axe, Blunt, Heavy armor, Armorer (Useless) And one more thing i just can't remember it.
Minor skills: stealth, security, speechcraft, merchant and one more thing i can't remember.

He is indeed a heavy hitter!

DinoTiggy1
Tue, 18th Jun '02, 2:33pm
I was wondering, is it so good that I should get it, because It is soooo hard trying to chose between either Dungeon Siege or Morrowind?

Wildfire
Tue, 18th Jun '02, 2:37pm
Dungeon Siege is Diablo with fancy graphics more or a less.

Morrowind is a fabulous game with lots of quests and such like and is just generally brilliant. :)

Christian
Tue, 18th Jun '02, 3:17pm
Dungeon siege its just bullshit...

go for morrowind...

Tasohan
Tue, 18th Jun '02, 6:46pm
Morrowind is indeed the better choice, unless you really adore the hack'n'slash kind of play.

total
Tue, 18th Jun '02, 8:27pm
I cant see how those two games can be compared? It depends on what you like, but i think that dungeon siege is nice game but its far from Diablo 1 which was my favorite (i still don't know why didn't they make more add on-s?). If you like games from first perspective (could be compared to Might&Magic series) and you like having a lot of freedom playing the game (morrowind is very non-linear), go for Morrowind. I can remember one game that is at least similar (non-linear quests) -> Deus Ex: You have objection, but it's up to you how you do it!

DinoTiggy1
Mon, 24th Jun '02, 8:25pm
I am so glad I took your advice people, Morrowind, 3 days old. I was mucking around and made a Kahjit(sp?) Assassin, and he's not doing badly. I am trying to find that cube thing. I have been wondering around, and I want to join a guild, but which one/s?

I am in the thieves guils, and have done all of the quests availiable in Balmora, and have also joined the mages guild, but don't ask why. But there are some nice an' easy quests there, like collecting mushrooms and flowers.

Is there anything I can do to level up heavily, other then going out in to the wilderness? I mean around the area of Balmora and the starting area.

PS is there actually any one who gives the money that you find at the beginning, the wood elves, you know the one who has the ring of healing. When you find his cash (spoiler) in the hollow tree stump in that green pond. Do you share it with the other guy or keep it?

Blackthorne TA
Mon, 24th Jun '02, 8:41pm
Basically, to level up, you just use your abilities, or if you have the money, you can pay for training. You level up when you've increased you abilities 10 times (I think just your major or minor abilities). Your Athletics skill is one of the easiest to increase; just run all over the place.

total
Tue, 25th Jun '02, 10:14am
Maybe, but after skill 20 you will need a lot of runing to gain skill up. The easiest skill to increase is Acrobatics: don't just jump, by falling you gain more points! (you will need 5 good falls to get skill up).

As for Athletics, swimming is better!

joacqin
Tue, 25th Jun '02, 6:01pm
This may be a silly question but how do I find the secret stash in the first village? I did find a dagger and some gold in a tree trunk but no one acknowledges it. I have left for Balmora now as I had no idea what to do.

One other small question, where is the inn 'West Wall' or what it is called? I have run around looking for quite a while?

Blackthorne TA
Tue, 25th Jun '02, 8:28pm
I believe you follow the guy whose stash it is. He'll walk over there late at night.

If you're talking about the inn that you've been told to go to, just turn right once you enter Balmora past the Silt Strider, and cross the river at one of the bridges inside and it'll be on your right up against the same wall you passed through to enter Balmora.

Wildfire
Tue, 25th Jun '02, 11:00pm
Don't you have to watch the guy at midnight from the lighthouse? He will gradually walk from palce to place until he gets to his stash.

idoru
Wed, 26th Jun '02, 2:21am
If you're an assassin you definitely want to join the Morag Tong, the assassin's guild. It's kind of complicated, because the only one who can let you in is the guildmaster, and he is *somewhere* in vivec. They won't tell you where. I understand it's not all that difficult to find him though, if you just look around a little.

joacqin
Wed, 26th Jun '02, 12:22pm
I have a slight problem, I gave the guard champion his 'bloodbath' in the council hall. But that was illegal and I had to spend 10 days of hard labour! Thankfully I saved before chopping up the 'bad people'. Do I need to authorise the kills after I have learnt the names from the thieves guild?

Wildfire
Wed, 26th Jun '02, 2:04pm
The best way to deal with those is to get them to attack you through taunting them. You need about 5 successful taunts for them to attack you, and if there attitude towards you gets too low, i.e. 0, bribe them with money - you can't taunt them successfully at 0 I think, and you get your money back when you kill them :). You also get a bonus from the guard at the fort if you kill them without and complications with the law.

DinoTiggy1
Wed, 26th Jun '02, 2:15pm
There's another quest I'm stuck on, I was adventuring round, and I came across another Khajit (sp?)called Anasshi, or something like that, and she wants me to go and find someone in Gnaar Mok (??) I have been to this place, but I don't know who it is.

I have also killed the two breeding Netch here, so evey one likes me a bit more.

But I don't know who to go around Taunting?

Wildfire
Wed, 26th Jun '02, 2:47pm
The 'bad people' she wants you to kill are in a hut somewhere there. I can't remember the exact location of it, but look in your journal and it should say which hut they are in, then look on your local map for that hut.

total
Wed, 26th Jun '02, 2:51pm
While you are there kill those guys around dead netches, they are not good guys even everyone says so! Maybe they are the ones you are looking for.