View Full Version : Morrowind Game of the Year edition


DarkStrider
Thu, 27th Oct '05, 10:45am
I've just bought this game with the expansions Tribunal and Bloodmoon in it. It was a piston engine sorry bargain at £10 for the lot brand-new.

The question is has anybody played it ? is it any good ? or should I just pass it to my mum to test for me ?

:cool:

LeFleur
Thu, 27th Oct '05, 10:51am
i played it quite a bit, it has some nice moments and it will cost a LOT of time... Nothing wrong with giving it a try, it's more fun then playing BG for the seventeenth time I´d say.

Apeman
Thu, 27th Oct '05, 11:20am
It's a great game, although you *will* be overwhelmed by the size of the world and all the different characters the first time you play.

Undertaker
Thu, 27th Oct '05, 11:48am
Great game, very, very long (but somebody had a 20 min run-world record).The world is huge, lot's of opportunities to be a important person.The only thing that sucks is battle magic.

DarkStrider
Thu, 27th Oct '05, 11:56am
Cheers I'll give it a good go installed it all last night; I'm glad it's along game I need something to take me away from Iwd/Bg/Nwn for awhile so I can come back fresh to it.

Sarevok•
Thu, 27th Oct '05, 1:51pm
It was boring and like the other guy said, overwhelming. It could have been a great game, if a little more thought had been put into the story and such like. I only played it for about 2 hours, before I got bored, then I sold it on eBay.

kuemper
Thu, 27th Oct '05, 2:23pm
It's a great game, imo. It'll take several start-ups to figure out what's going on and what you need your character to do. I highly recommend a walkthrough/guide about how to level up without killing the game. :grin:

My first character broke the game. I leveled her up and the game went pud. There's a secret system to how to distribute your leveling points and how a skill can't be over 100 and/or greater than the ability tied to it. ;)

It's worth more than the 10 pounds you spent, especially along the lines of play time. I still haven't finished my Argonian 'stalker/thief' in the game. Hubby borrowed it and is working through a Dark Elf 'bladeslinger'.

Enjoy, and don't eat all the coda flowers! :thumb:

Alavin
Thu, 27th Oct '05, 2:47pm
It's not fantastic, but it's not terrible. I hate the combat system, which they're apparently fixing in Oblivion, so I didn't get very far in the main quest, which was boring anyway. £10 is about what it's worth, though. If you persevere, it's alright.

Warrior of the World
Thu, 27th Oct '05, 3:15pm
I started a new game, and got stuck in some cave full of big, nasty insects, because I broke into someones house, found lots of cash and took the silt strider thingy to some settlement on the coast. I plan on playing it again soon, though, since I have run out of things to do, and have finished all my other games.

Ofelix
Thu, 27th Oct '05, 4:12pm
It's a great game, although you *will* be overwhelmed by the size of the world and all the different characters the first time you play. Sure do, But it's still enjoyable, In fact in my first run I spent 20 min watching the moon... it's sooo pretty. Pretty moon...

The models are kinda scary but the environment are beautiful.

But the combat are somewhat clunky.

DarkStrider
Thu, 27th Oct '05, 5:03pm
From all the comments it will be a good change from AD&D

@kuempar I've found a FAQ for it from gamefaqs ta muchly :D

Morgoroth
Thu, 27th Oct '05, 6:59pm
It's a great game, although you *will* be overwhelmed by the size of the world and all the different characters the first time you play. Unfortunately the vast majority (about 90%) of the characters of the game have no personality and their dialogue is random stuff, which quickly becomes horribly boring. Morrowind kind of reminds me of most MMORPG's, except that it lacks all the players. It's not all bad though and was fun for a while but it quickly began to repeat itself and became just plain boring so I never managed to finish it. The main plot seems pointless anyway and very few I know have actually bothered to complete it.

JSBB
Thu, 27th Oct '05, 7:13pm
Whatever you do, do not mess around with attribute boosting potions. I must say that while I found it to be visually pretty, I found the plot, NPCs, quests etc to be as dull as ditchwater.

Also, whatever you do, do not mess around with attribute boosting potions. I did so and almost instantly lost interest in the game as character became virtually god-like. I was so strong that my own weapons would break after a single hit and my fists would kill anything. I had so many health points that even if I just stood there buck naked the enemies would take hours to put a dent in my health. It was amusing for the first few minutes but it got old real fast.

Firag
Fri, 28th Oct '05, 7:01am
Whatever you do, do not mess around with attribute boosting potions. I must say that while I found it to be visually pretty, I found the plot, NPCs, quests etc to be as dull as ditchwater.

Also, whatever you do, do not mess around with attribute boosting potions. I did so and almost instantly lost interest in the game as character became virtually god-like. I was so strong that my own weapons would break after a single hit and my fists would kill anything. I had so many health points that even if I just stood there buck naked the enemies would take hours to put a dent in my health. It was amusing for the first few minutes but it got old real fast. So kind of dreamer ah ???
Or Cheater ???

Play it is great !!! you can do so much in this game :D
Morgotorth btw in which game except Wizardry you can write your own personal dialogue ??? baldur's gate ??? nah , icewind dale ??? nah , PL:T ??? nah ... all dialogue is written so you only chose from it ... only in wizardry you can write your own dialogue !!!

[ October 28, 2005, 16:50: Message edited by: dmc ]

Morgoroth
Fri, 28th Oct '05, 8:40am
I know very well how the dialogue works in most RPG's, but most NPC's just throw around the same generic responses to all your questions. I'm not asking for a more free dialogue, in Morrowind it's free in a way since most NPC's have tons of topics, unfortunately most of them also have the completely same responses. What I'm asking is more depth to dialogue and more life for the NPC's. Not just some cardboard characters which have no personality and create no illusion of reality. Compared to the infinity engine games the dialogue is awfully written, I would much rather see the commoners throwing around random one liners which are even moderately funny than have them going through the same long rant on every occation.

Pac man
Fri, 28th Oct '05, 10:38am
It's one of the best games ever imho, can't wait for Oblivion to hit the stores.

I also have the GOTY edition, exept i got it for only 6€. :p

What you need to do, is search the databases of the remaining Morrowind communities, like Morrowindsummit (I used to go to morrowindfiles.com, but that one doesn't seem to exist anymore), and get yourself some decent plugins and addons. First download the official Bethesda plugins, like the Area effect arrows, the Propylon indexes, and the Siege at Firemoth, and then search for some homes for yourself all over Vvardenfell (if you can't find any good ones, i'll gladly help you out with that). Also get the plugin that gives traders more cash, it's much more convenient if they all have a little more to spend.

Next you should get something to increase difficulty, like the Monsters mod, which replaces most of the regular skeletons with Liches, which will give you a much harder time on your quests.

Another "must have" are the better faces and better bodies mods, which will give the game a completely different and improved look.

Just look around a bit, you'll be amazed with what's outthere.

[ October 28, 2005, 12:03: Message edited by: Pac man ]

DarkStrider
Fri, 28th Oct '05, 11:18am
@Pac man if it weren't for the good advice I'd have to kill you for the 6 euros :grin:
But I wouldn't anyway cos I'd have to go Holland and having landed at Schiphol it would be rude not to visit Amsterdam and my favourite bars and clubs and cafes and before I know it would be time to come home again with a bag full of coffee beans (there's this excellent Douwe Egbert's shop just off Dam Square by the Hotel Krasnapolsky) and I just wouldn't get across to Utrecht to say hi sorry. :lol:

But thanks for the advice :D

chevalier
Fri, 28th Oct '05, 12:59pm
I bought the original game some year ago and the whole set with expansions on a promo back in the beginning of the summer. My younger brother says it's great. He loved the graphics and music and gameplay, too, but he complained about quests being somewhat schematic. Fetch this, fetch that. I need to give it a try when I have the time.

JSBB
Fri, 28th Oct '05, 1:16pm
@ Firag - No it isn't cheating it is just terribly unbalanced. If I remember correctly the strength of a potion that you create is determined by your alchemy skill plus your intelligence. You can brew an intelligence boosting potion, your boosted intelligence allows you to brew a more powerful intelligence boosting potion (the number of intelligence points it increases and the duration are both greater), wash, rince, repeat until your IQ is beyond belief with a duration of several months. Now start brewing potions to boost your other attributes - you don't need many. Buy some blue tights and a red cape and voila - instant Superman.

Pac man
Fri, 28th Oct '05, 2:06pm
Chev, in the beginning, most of the guilds let you run errands, simple tasks, so you won't get slaughtered early. It's a bit unfair to send a level 3 or 4 character on a mission into a Sixth House base, or a Daedric shrine. So you do those things to gain some experience, and when you're ready for some real action, you'll get plenty of interresting quests, especially if you work for the Temple, or the Imperial Cult.

But isn't it the same in most games ? In BG2, or Icewind Dale i was constantly running errands for all sorts of people or guilds too, it's all part of the game i guess.

Anyway, to make Morrowind even more interresting, people should check out the following link: http://qarl.rpgmods.com/description.html

I haven't played it myself yet, but my brother is totally nuts about it. All sorts of new monsters, a whole list of new quests, all set in a Vampiric world in the sewers beneath Balmora. Looks very promising if i may say so.

Also check out this one: http://jw_mcguinn.rethan-manor.net/ for a list of complete new factions, quests and new sets of armour.

AMaster
Fri, 28th Oct '05, 6:57pm
Morrowind kind of reminds me of most MMORPG's, except that it lacks all the players. That's exactly how I felt while playing it. Fun for a few hours, but not much more.

Disciple of The Watch
Fri, 28th Oct '05, 6:57pm
The fetch-and-carry-for-everyone-and-their-mother quests are TERRIBLY annoying. Morrowind is a big place, so I set off and explore the world map, carefully setting a Mark in the closest town. Just collecting reageants can bring pretty money in, and monsters bring skill increase, and eventually level-up.

I never did the damn main quest. :D

jaded empath
Sun, 30th Oct '05, 10:10pm
Well, I've still got the thing on my harddrive after not playing it for about a year, since I've completed the original 'uber quest' and had started on Bloodmoon's stuff (skipped over Tribunal for now). I don't just free up that space since I'm almost into the mood of playing again, and I like the character I've developed (without resorting to exploits like some weak people I won't name :good: )

And yes, I got the GOTY bundle as well for a steal in CAD - methinks I see a pattern forming here. :D

The "MMORPG without the other players" comment IS pretty apt, and that's the one thing I like; rich, vivid world (BTW, *which* moon were you watching, ofelix; there's two :) with weather, a moving heavens (I *think* I was starting to recognize constellations before I went on hiatius), quite a believable geography (rivers run away from mountains toward swamps before draining in the sea, deserts are 'behind' mountain ranges from the moist onshore breezes, etc.) distinct architecture for different cultures, etc. etc. etc.

Yes, the plot and writing is mediocre at best, and they pulled a major deus ex mechina explaining away people being working/bar-hopping/awake around the clock (its predecessor, Daggerfall did have stores closing at varying times, and citizens making their way around town on their own agendas, but the demo I had was pretty deep without reaching this level of detail or immersion...)

And that's the big thing that this all comes down to: IMMERSION. Willing suspension of disbelief. If the game manages to 'hook' you, the failings can be forgiven. Some people never 'got into it' and so be it. Me? For some months it was what I was spending all my spare time on...hiking from place to place, filling up my world map, getting better rankings with as many guilds and organizations as possible (LBJ was wrong, you can't be "all things to all people" but my dunmer comes pretty close :cool: ) etc.

And best of all, there's those things lacking that would make it an actual MMORPG: the $$$-draining requirement of an ISP to connect to this world, and all the inane, immature, criminal, grief-loving PEOPLE inhabiting (or is that inhibiting) it...

Incarnate
Sun, 30th Oct '05, 10:37pm
To make Morrowind enjoyable you most do several things like getting the Boots of blinding speed and making a ring with constant effect 1 point levitate .

Phone_Tools
Sun, 30th Oct '05, 10:49pm
IMO this is an awesome game. Its really fun. While the npc interaction leaves much to be desired, the real fun is in exploring the huge world. It is overwhelming how big it is. If after about 20 hours of playing you've only explored about 1/10 of the world, then that wouldn't be at all surprising.

kuemper
Mon, 31st Oct '05, 12:16am
To make Morrowind enjoyable you most do several things like getting the Boots of blinding speed:giggle: And those boots do exactly what they say they do. ;) :angel:

DarkStrider
Mon, 31st Oct '05, 12:25am
I had a quick look and was fascinated as to how your charcter class is chosen, you choose a race answer some questions and lo I was a Wood Elf Archer.

kuemper
Mon, 31st Oct '05, 12:37am
That's one way to choose a race/class combo. There are many. :cool:

Orkrist the Cleaver
Thu, 17th Nov '05, 7:20am
Morrowwind is probably the most beautiful game I've ever seen. I have it for x-box as my PC can't seal with it, and I've played it on and off for like 2 years and still have no idea what I'm doing. I jst like looking at it. I stick with the plot for a while and then cruise around, but as far as my save games go, my dude is very powerful and at a reasonable level (14), but I am still technically at the beginning of the game. Maybe someday I'll play it again, but it just looks great, and the new one looks awesome.

Dave the Magic Turtle
Thu, 17th Nov '05, 2:02pm
I started playing again last night after reading this thread...but I suck so I'm leveling up at the start....I'm camped outside Seyda-Neen throwing fireballs at a tree :D

Pac man
Thu, 17th Nov '05, 5:13pm
When you go to bed, leave the game running and lay a brick on the spacebar of your keyboard. When you wake up the next morning, your athletics skill will be maxed out. :D

jaded empath
Sat, 19th Nov '05, 7:01pm
Oooo; here's an even better pseudo-exploit (you always just hop-hop-hop everywhere you go to boost athletics :) )

When you're planning on RL sleep, go to some npc that doesn't walk around, get behind them and put that brick on the *sneak* key - you'll get your otherwise hard-to-practice stealth skill up nicely. :cool:

Late-Night Thinker
Sun, 20th Nov '05, 9:03pm
To enjoy the game you have to exercise self-control: Don't use the trainers and don't boost skills by just practicing over and over; in other words, don't power-game at all.

And read the books...

Malovae
Mon, 21st Nov '05, 3:17pm
Below is my general opinions on the game and some eventual enhancements.

I got too organised and powergamerish when i played this! I turned caldera into my personal inventory. Balmora my capital to MY kingdom of Morrowind. Became head of everything possible. And had a mountain of mods installed! I modded to make a master trainer guild so i didnt have to go searching everywhere. It spoilt the game really. Mods in general do not spoil the game though. but you should play it unmodded the first and even third time :)

So basically do not do the above and you'll have a great time ;)

When your a bit more experienced, try out:

Vampire Embrace
Suran Underworld
Blamora Expanded
Astarsis' face packs

All available at fileplanet through Morrowind Summit

jaded empath
Mon, 21st Nov '05, 4:05pm
Ah yes, the books - an amazing piece of depth within this game; I spent a month running around trying to complete my collection of one series; about that Imperial construction guild rep that goes to Valenwood...

But the 'tertiary' objects like those end up having about as much text written in them as there is dialogue in other RPGs! :D

Hacken Slash
Tue, 13th Dec '05, 11:39pm
I can't believe I've missed this thread. I think Morrowind is a very good game. The weakest link in it are the wooden NPC's, but I understand that NPC interaction is going to be one of the biggest improvements in Oblivion.

The world is huge, the leveling system is ingenious, the graphics are good and the choices are daunting.

There's a massive community of Modders who keep adding new twists, areas, companions, quests and appearances to the game.

Sometimes the storyline can leave you feeling a little bit like the FedEx guy...making deliveries from place to place...but the best way to deal with that is to not try to do so much. Create a character and keep them directed on a logical path. A backstabbing rogue wouldn't join the Imperial Legion, for instance. If you try to do too much and join too many factions...you'll be overwhelmed and bored by the number of quests.

Also, another tip...read those books! This game could literally take 100 hours to play...but read them...understanding them is a great help to the main story line and many of the side quests.

Soultrap golden saints and ascended sleepers to create constant effect items...you wanna talk about fun...put on your constant effect jump 100 pts. shirt and your constant effect feather 100 pts pants and take a few leaps around the world (after you've completed the main quest, that is).

Good game...not great...but definitely very good. When you get tired of the boring NPCs...add a plugin.

Disciple of The Watch
Tue, 13th Dec '05, 11:42pm
Sometimes the storyline can leave you feeling a little bit like the FedEx guy...making deliveries from place to place... :lol: Good one, man, I'll be sure to remember it...

That's too damn true. But hey, it's a necessary evil...

Hacken Slash
Tue, 13th Dec '05, 11:45pm
Oh yeah...an kuemper...the Boots of Blinding Speed do just fine when you equip them with a constant effect "resist magika" item ;)

Disciple of The Watch
Tue, 13th Dec '05, 11:46pm
Or, alternatively, create a spell that grants 100% resistance to magicka for like two seconds, cast it, quickly get in the inventory screen and equip the boots. That has done it for me on the Xbox version.

Dragonfly
Wed, 14th Dec '05, 5:04am
That is what I liked about the game. Exploring. Also I found it very worth the money because I have no idea how many hours I put into the game and I still haven't finished the original quest.

I also like the fact that you could steal just about anything. That was kind of fun.

Tap Dancing Oyster
Wed, 14th Dec '05, 1:40pm
I've seen quite a few posts on this on the boards, the most common complaint in morrowind is the walking "text-file" NPCs. I remember this was actually worse in daggerfall - the precursor to morrowind.
But this was only a minor gripe in the game for me - lets be honest its the same on almost any non online RPG out there. It's only because theres far more NPCs in the game than on BG for example that the interaction had to be watered down. The resources and time needed to give NPC interactions a more realistic feel would be enormous.
On BG the average person just repeats one of about three lines over and over again, but it never made the BG series bad though did it?

Unless you go online multiplayer - you are always interacting with a computer. So IMO its a choice of either scripted conversations or paying subscriptions to encounter people, who in some cases can be far more annoying.

On the plus side morrowind is possibly the most massive, beautiful and non-linear world in RPGs today. There are hordes of dungeon locations, items, abilities, easter eggs and options to go through.
It can suffer from its easiness at times - if you choose to powergame - but then again you can cheat at any game if you really want to.
At the end of the game - having my own little village - a massive tower (made from some type of fungus) full of weapons, armour, jewels, books etc etc.
In my time playing I never found a fence I could'nt jump over, a door that never opened, water that killed me or a guard that I could'nt take out if he would'nt let me pass. It takes a lot of serious programing to put that into a game, so what if the NPCs lack a bit of personality - you can't have a conversation with a computer anyway.

Dave the Magic Turtle
Wed, 14th Dec '05, 5:31pm
I agree Oyster...it is one of the most massive, beautifle and non-linear games. I think the static NPC dialogue is made up for by its complete and utter freedom to do what you like! I love the fact even if you break into something you merely go to jail and then are back on track. The freedom is the best bit, not many games offer that.