Fraction
Mon, 31st Dec '07, 1:06am
I like hard RPGs, but I kind of hate the idea of exploiting the AI with summoned skeletons or resorting to gamey characters with an AC so high they cannot be hit, but who require constant buffs and have like 10 strength. Buffing a lot in games is kinda tedious, and while I don't mind power gaming, most of the 72 ac decoy builds with 5 classes seemed like a little too much for me.
So I was wondering about other possible ways to survive HOF, without using gamey tactics. However, I really have no idea if this would work, so I thought I'd check with you guys.
Member 1
Tank, Dwarf Fighter4/Barb X with 20 con, put all level up points into con, if you can find any good con boosting items wear them.
Members 2,3,4 and possibly 5
Clerics who memorize as many copies of the cleric spell "heal" as possible, cast offensively or throw axes the rest of the time.
Members 6 and possibly 5
Ranged Magic Damage (one might have a level of rogue)
Depending on the rolls, by level 30, the Tank can exceed 400 hp and the spell heal restores all HP. Three or four clerics can eventually memorize many copies of heal, and each one can restore hundreds of HP, with a short casting time. Clerics are also very powerful and versatile in other areas, when they aren't needed for the heal rotation they can nuke (lathander) or throw axes (tempus) depending on which God they took.
Would this party be able to beat HOF without resorting to summoning abuse?
If it can work, I think it would suit my playstyle pretty well, and it wouldn't feel as cheesy as some of the other parties I've read about.
Also would it be better with two arcane casters and three clerics or one arcane caster and four clerics? I can still nuke with my clerics if they're Lathander but I won't have as many death spells like wail of the banshee. But the more clerics I have, the longer the heal rotation can last before I either have to rest or die.
P.S. this isn't a condemnation of the ultimate power gaming parties the math that went into them is amazing, I just like a simpler approach because I hate buffing and don't really like to get into really weird multiclasses as a matter of taste. Plus it's kind of boring copying a build from a FAQ.
So I was wondering about other possible ways to survive HOF, without using gamey tactics. However, I really have no idea if this would work, so I thought I'd check with you guys.
Member 1
Tank, Dwarf Fighter4/Barb X with 20 con, put all level up points into con, if you can find any good con boosting items wear them.
Members 2,3,4 and possibly 5
Clerics who memorize as many copies of the cleric spell "heal" as possible, cast offensively or throw axes the rest of the time.
Members 6 and possibly 5
Ranged Magic Damage (one might have a level of rogue)
Depending on the rolls, by level 30, the Tank can exceed 400 hp and the spell heal restores all HP. Three or four clerics can eventually memorize many copies of heal, and each one can restore hundreds of HP, with a short casting time. Clerics are also very powerful and versatile in other areas, when they aren't needed for the heal rotation they can nuke (lathander) or throw axes (tempus) depending on which God they took.
Would this party be able to beat HOF without resorting to summoning abuse?
If it can work, I think it would suit my playstyle pretty well, and it wouldn't feel as cheesy as some of the other parties I've read about.
Also would it be better with two arcane casters and three clerics or one arcane caster and four clerics? I can still nuke with my clerics if they're Lathander but I won't have as many death spells like wail of the banshee. But the more clerics I have, the longer the heal rotation can last before I either have to rest or die.
P.S. this isn't a condemnation of the ultimate power gaming parties the math that went into them is amazing, I just like a simpler approach because I hate buffing and don't really like to get into really weird multiclasses as a matter of taste. Plus it's kind of boring copying a build from a FAQ.