View Full Version : Neverwinter Nights 2 Forum News (Dec. 31, 07)


chevalier
Sat, 19th Jan '08, 7:57pm
Here are today's Neverwinter Nights 2 forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis, Community Coordinator</font></b>

<b><a href="http://nwn2forums.bioware.com/forums/viewpost.html?topic=597663&post=5557249&forum=115&highlight=" target="_blank" >Custom Content 2da files in Haks</a></b>
<hr />Would be really nice to hear, if Obsidian is working on that.<hr />Possibly in 1.13, but it may have to wait a bit more depending on bigger issues. But this is one thing we would really like to do.

What we want to do is get appropriate files to be readable in a hak first, then make it so that the override is not an issue for MP - forcing the use of haks. Somewhere in there, we would also like to make hak packs load prior to character creation.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Jeff Husges, Designer</font></b>

<b><a href="http://nwn2forums.bioware.com/forums/viewpost.html?topic=608954&post=5556458&forum=121&highlight=" target="_blank" >"Downside" to Orglash Crystal?</a></b>
There was supposed to be a downside in a later module, but that content never made it in.