chevalier
Sat, 19th Jan '08, 7:58pm
Here are today's Neverwinter Nights 2 forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end. <br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis, Community Coordinator</font></b>
<b><a href="http://nwn2forums.bioware.com/forums/viewpost.html?topic=597663&post=5558004&forum=115&highlight=" target="_blank" >Custom Content 2da files in Haks</a></b>
<hr />If a server ignores the override and only reads from hak's that would be ideal assuming everything was read correctly from a hak. Single player content could still be overriden or use a hak file while server executables would be hak only.<hr />This is what we hope to do. However, I think it's important to note that Bioware, through all the years, has not made NWN1 load haks before character creation. The engine might actually limit this.
Either way, I'll let you know how it goes.
<b><font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis, Community Coordinator</font></b>
<b><a href="http://nwn2forums.bioware.com/forums/viewpost.html?topic=597663&post=5558004&forum=115&highlight=" target="_blank" >Custom Content 2da files in Haks</a></b>
<hr />If a server ignores the override and only reads from hak's that would be ideal assuming everything was read correctly from a hak. Single player content could still be overriden or use a hak file while server executables would be hak only.<hr />This is what we hope to do. However, I think it's important to note that Bioware, through all the years, has not made NWN1 load haks before character creation. The engine might actually limit this.
Either way, I'll let you know how it goes.