View Full Version : Neverwinter Nights 2 Forum News (Jan. 07, 08)


chevalier
Sat, 19th Jan '08, 8:00pm
Here are today's Neverwinter Nights 2 forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end. <br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis, Community Coordinator</font></b>

<b><a href="http://nwn2forums.bioware.com/forums/viewpost.html?topic=610948&post=5571819&forum=109&highlight=" target="_blank" >Natural AC bug</a></b>
I doubt we will be able to do a hotfix for it. By the time we get it fully verified and tested and have test cases built for it, we will be deep into production of 1.12.

I will, however, see if it can be squeezed into 1.12.<br /><br /><b><a href="http://nwn2forums.bioware.com/forums/viewpost.html?topic=582386&post=5573758&forum=115&highlight=" target="_blank" >Custom Content Contest</a></b>
with all the accusations of plagarism, it will take a little while to verify the legality of the submissions.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Jeff Husges, Designer</font></b>

<b><a href="http://nwn2forums.bioware.com/forums/viewpost.html?topic=611229&post=5573744&forum=113&highlight=" target="_blank" >NPC started from scratch won't obey destroyobject commands</a></b>
Have you tried using the SetIsDestroyable function prior to destroying the object? I vaguely recall this coming up during the development of MotB.