chevalier
Sat, 19th Jan '08, 8:02pm
Here are today's Neverwinter Nights forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=610006&post=5588246&forum=46&highlight=" target="_blank" >Strange bows</a></b>
Skinmeshed bowstrings were added in 1.67 or something, but yes, the toolset screws up the strings hence the odd look, but they are fine in-game.<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=612068&post=5588257&forum=48&highlight=" target="_blank" >Help with PWKs please?</a></b>
<a href="http://ccg.dladventures.com/index.php/Placeable:Tutorial" target="_blank">Click Here</a>
Basically make a dummy object called [PLC prefix]_pwk and attach the use01 and use02 and the no walk PWK mesh (the plane). Then apply the AuraPlaceable modifier on the dummy.
Need to fix up the images in that tutorial. =(<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=612405&post=5588263&forum=48&highlight=" target="_blank" >Instant Feats</a></b>
Instant feats are just that, instant - they completely by-pass the action queue so no animations are played.
There's a bunch of <a href="http://ccg.dladventures.com/index.php/Feats" target="_blank">tutorials</a> on making feats, all you have to do is flag the REQ_ACTION column to 0 instead of the default of 1.
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=610006&post=5588246&forum=46&highlight=" target="_blank" >Strange bows</a></b>
Skinmeshed bowstrings were added in 1.67 or something, but yes, the toolset screws up the strings hence the odd look, but they are fine in-game.<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=612068&post=5588257&forum=48&highlight=" target="_blank" >Help with PWKs please?</a></b>
<a href="http://ccg.dladventures.com/index.php/Placeable:Tutorial" target="_blank">Click Here</a>
Basically make a dummy object called [PLC prefix]_pwk and attach the use01 and use02 and the no walk PWK mesh (the plane). Then apply the AuraPlaceable modifier on the dummy.
Need to fix up the images in that tutorial. =(<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=612405&post=5588263&forum=48&highlight=" target="_blank" >Instant Feats</a></b>
Instant feats are just that, instant - they completely by-pass the action queue so no animations are played.
There's a bunch of <a href="http://ccg.dladventures.com/index.php/Feats" target="_blank">tutorials</a> on making feats, all you have to do is flag the REQ_ACTION column to 0 instead of the default of 1.