chevalier
Thu, 24th Jan '08, 11:10pm
Here are today's Neverwinter Nights forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=613066&post=5603559&forum=42&highlight=" target="_blank" >NWN - Worth Buying?</a></b>
<hr />I've personally seen this game* change people's lives. ~Ł50, 4 years of good people, learning, and fun.<hr />I got a job thanks to NWN, much to Stan and Chris' chagrin. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_biggrin.gif" /><br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=613415&post=5604061&forum=42&highlight=" target="_blank" >1.69.8102 (Windows) Beta 3 Patch Now Available (Discuss).</a></b>
Another problem is that the sea cliffs have animated meshes for the water - unfortunately I can't seem to replicate that aspect of the tile as Velmar is the one who made them and he's no longer around. Thus, I can't even fix the shadow bugs on the sea cliff because it breaks the water. So even if we wanted to, we can't add more tiles to the sea cliffs, unless you want me to replace every water tile with flat water.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Craig Welburn, Live Team Programmer</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=613415&post=5602544&forum=42&highlight=" target="_blank" >1.69.8102 (Windows) Beta 3 Patch Now Available (Discuss).</a></b>
<hr />Craig,
I have a notepad file sitting on my desktop of a fix/correction for every typo and writing error in the NWN standard palette (creatures, items and placeables). However, it's ~20KB of raw text, so should I/can I attach that file to an e-mail to nwbugs, or should I try to paste it all into the e-mail body?
P.S: I'd be happy to proofread other elements of the game too, but I assume I'd run out of time (and the <i>dialog.tlk</i> would be a major undertaking).<hr />Either method should be fine. Just as long as I get the information sooner rather than later.
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=613066&post=5603559&forum=42&highlight=" target="_blank" >NWN - Worth Buying?</a></b>
<hr />I've personally seen this game* change people's lives. ~Ł50, 4 years of good people, learning, and fun.<hr />I got a job thanks to NWN, much to Stan and Chris' chagrin. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_biggrin.gif" /><br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=613415&post=5604061&forum=42&highlight=" target="_blank" >1.69.8102 (Windows) Beta 3 Patch Now Available (Discuss).</a></b>
Another problem is that the sea cliffs have animated meshes for the water - unfortunately I can't seem to replicate that aspect of the tile as Velmar is the one who made them and he's no longer around. Thus, I can't even fix the shadow bugs on the sea cliff because it breaks the water. So even if we wanted to, we can't add more tiles to the sea cliffs, unless you want me to replace every water tile with flat water.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Craig Welburn, Live Team Programmer</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=613415&post=5602544&forum=42&highlight=" target="_blank" >1.69.8102 (Windows) Beta 3 Patch Now Available (Discuss).</a></b>
<hr />Craig,
I have a notepad file sitting on my desktop of a fix/correction for every typo and writing error in the NWN standard palette (creatures, items and placeables). However, it's ~20KB of raw text, so should I/can I attach that file to an e-mail to nwbugs, or should I try to paste it all into the e-mail body?
P.S: I'd be happy to proofread other elements of the game too, but I assume I'd run out of time (and the <i>dialog.tlk</i> would be a major undertaking).<hr />Either method should be fine. Just as long as I get the information sooner rather than later.