View Full Version : Neverwinter Nights Forum News (Jan. 25, 08)


chevalier
Thu, 31st Jan '08, 11:59am
Here are today's Neverwinter Nights forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>

<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=612988&post=5611859&forum=42&highlight=" target="_blank" >1.69 patch discussion (part 18)</a></b>
Well, 1.69 to include the ID and WCoC stuff was always on our plate, we just had no idea of when. As there aren't any more forthcoming Premium Modules, the chances of 1.70 with new content is even lower, probably only for any critical crash bugs or exploits.

I might consider cleaning out my rsync server and continue to run that as an unofficial "1.70" content server, and stuff things I wasn't able to in 1.69 into it, such as the stuff DLA made for other PMs that weren't released. Trout and bass fish creatures, rabbits, lizardfolk and dragonkin. Maybe animate that otyugh that batinthehat made awhile back.

Alter the water tiles to support the fish and sharks (and swimming and boating). Any more misc. tileset fixes.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Craig Welburn, Live Team Programmer</font></b>

<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=614397&post=5610894&forum=42&highlight=" target="_blank" >1.69.8103 (Windows) Beta 4 Patch Now Available (Discuss).</a></b>
<hr />Still an issue with the shadow on tile Tno01_q01_01 coming from one of the branch tips<hr />Brian has a bug assigned to him about this.<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=614397&post=5610895&forum=42&highlight=" target="_blank" >1.69.8103 (Windows) Beta 4 Patch Now Available (Discuss).</a></b>
<hr />Can someone please confirm whether Mac/Linux users will be able to test before final release?

Or am I really invisible?<hr />I'm incredibly overloaded at the moment, so I'm not sure when these will get done.<br />
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=614397&post=5610897&forum=42&highlight=" target="_blank" >1.69.8103 (Windows) Beta 4 Patch Now Available (Discuss).</a></b>
<hr />Are shadow issues considered game or toolset bugs?

I have a list of five in a small mod pointing them out, which address should it go to?<hr />Since its a problem with art assets, it can technically be both.

You can send your module in to either email address and I'll make sure it gets to Brian.<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=614397&post=5610906&forum=42&highlight=" target="_blank" >1.69.8103 (Windows) Beta 4 Patch Now Available (Discuss).</a></b>
<hr />I began working my way through all the conversations of the OC, proofreading them. Man, it gives me such a great appreciation for the talented people who produced the OC. Great, great stuff in there.
Unfortunately, quite a few typos and grammatical errors crept in.
My question is: At this late stage, where the final patch seems quite close to realization, is it worthwhile to continue on with this task? It is very time consuming, and I don't want to spend all that time only to have the final patch released the day before I send in the corrections.
Making the corrections would be quite a time-consuming task too, even if each one is a small job. Each one requires the conversation file to be opened, the node found, a judgement made on if my correction works, the correction made, the file saved.
Is it worth it?

Regards,
JFK<hr />We have a tool for editing the talk table directly, so if you supply enough of the text from the conversation, we can usually find and fix the string quite quickly without ever having to open the toolset.

That being said, we're no longer adding any new strings to the talk table, but if you get the bugs in soon we might still be able to fix some of the typos.

Many thanks to those that sent in a bunch of typos and other errors earlier in the week.