View Full Version : Neverwinter Nights Forum News (Feb. 03, 08)


chevalier
Fri, 8th Feb '08, 3:44pm
Here are today's Neverwinter Nights forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>

<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=615908&post=5627767&forum=42&highlight=" target="_blank" >1.69.8104 (Windows) Beta 5 Patch Now Available (Discuss).</a></b>
<hr />I got a question for you tileset guys and bioware. I have always noticed the tileset fixes in the patches...now if I used an older set of tiles before the fix...is it possible for my older tiles to cause my mod to crash? Should we rebuild our areas with the most up to date tiles?<hr />It shouldn't be the case, as the area would reference tile X from the .SET file and the game would use the most recent tile available (and we hope, one that wouldn't crash the game). I know I've fixed a couple tiles that would cause the game to crash when you mouse over the tile (bad walkmesh).<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=615908&post=5627773&forum=42&highlight=" target="_blank" >1.69.8104 (Windows) Beta 5 Patch Now Available (Discuss).</a></b>
<hr />OK, is the Tropical tileset supposed to be devoid of main lights? I could swear there used to be lights but taking a look at the toolset in beta 4 (and also now in beta 5) I noticed there are -no- main lights anywhere.<hr />Whoa, there aren't... I never noticed this... I should be able to do a very fast copy/paste from the ASCII .MDL file on those tiles missing mainlights. Guess since it's not a game breaker, no one really noticed.
<img src="http://forums.bioware.com/_commonext/images/smiles/icon_cry.gif" /><br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=615908&post=5627925&forum=42&highlight=" target="_blank" >1.69.8104 (Windows) Beta 5 Patch Now Available (Discuss).</a></b>
<hr />i don't know if this been asked before but, will this patch fix the many textures problems people been having aswell as the black screen issue?<hr />It's more of a driver issue, as the latest Nvidia drivers supposedly fixes it. I know I'm not seeing any black screen on start up. Using Forceware 169.28 beta.

<hr />Does this version solve the terrible performance problems being experienced by people with Nvidia graphics cards, and as described on the Technical forums <hr />From what I gather, it's due to Nvidia dropping support for OpenGL 1.3 and palette textures that NWN uses on 8000 series GPUs. It's highly unlikely we'd be able to modify the graphics engine at this stage to fix it. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_frown.gif" />

<hr />Could you please check the walkmesh (or whatever is used in NWN1) for the City Exterior: Elevation Tower 1 tile? I've always had trouble waking around and getting stuck on that one.<hr />Adjusted the WOK faces, seems to be ok now, the pathfinding doesn't get as confused due to the doorway.

<hr />i sent a bug report in email to you guys a couple weeks ago and it must been either lost or ignored. it included a module pointing out the exact point of error in a tile. anyway, i just installed the new patch and its still not fixed. <hr />Got it, thanks.

<hr />I don't mean to be superficial, but I find myself not really wanting to use Robe003 anymore for girls, and it just struck me that the reason for this might be a bug rather than intentional.<hr />Not sure, we might have been adjusted some to fix some clipping issues with cloaks and horses, but AFAIK, we haven't touched the base robes. Might have always been like that, I know there are issues with hips and animations and it might have been done like that to resolve it, but the sleeved wizard robe does not have the big hips while the sleeveless one does.

<hr />While this will not fix the Black screen of death it will remove the White Texture bugs that are related to the .DDS having blank Alpha's for Nvida Cards. <hr />I'm not sure of what bug you're talking about - with and without the removal of the alpha channel on those textures, I don't see any difference on my Nvidia 8800GT. The environment mapping works as designed. Much like the black screen on load, I guess it might be a driver issue which the latest drivers resolve? What version are you using?