chevalier
Fri, 8th Feb '08, 3:48pm
Here are today's Neverwinter Nights forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">
<b>Brian Chung, Technical Artist</b></font>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=616386&post=5633665&forum=48&highlight=" target="_blank" >Animation</a></b>
Max/gMax measurements are 1 max unit = 1 centimeter.<br />Default doors are 2m wide by 3m tall, thickness usually averages at 20cm.
Tiles are 10m by 10m across, height can be anything. Actual tile geometry can be larger or smaller, but the walkmesh for the tile MUST lie on -5m to +5m on the X and Y axis, it can't overlap or be short.
<font size="3" face="Verdana, Arial" color="#cc6600">
<b>Brian Chung, Technical Artist</b></font>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=616386&post=5633665&forum=48&highlight=" target="_blank" >Animation</a></b>
Max/gMax measurements are 1 max unit = 1 centimeter.<br />Default doors are 2m wide by 3m tall, thickness usually averages at 20cm.
Tiles are 10m by 10m across, height can be anything. Actual tile geometry can be larger or smaller, but the walkmesh for the tile MUST lie on -5m to +5m on the X and Y axis, it can't overlap or be short.