View Full Version : Neverwinter Nights Forum News (Jan. 31, 08)


chevalier
Fri, 8th Feb '08, 3:52pm
Here are today's Neverwinter Nights forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>

<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=614397&post=5621569&forum=42&highlight=" target="_blank" >1.69.8103 (Windows) Beta 4 Patch Now Available (Discuss).</a></b>
<hr />I tried crossing the stream in castle exterior rural tileset and noticed there was no walkmesh.<hr />Can you provide the mod or name of the offending tile? Just moues over the tile in the toolset and the bottom status bar should tell you what tile it is.<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=614397&post=5621643&forum=42&highlight=" target="_blank" >1.69.8103 (Windows) Beta 4 Patch Now Available (Discuss).</a></b>
Ah, wait, some of the streams are not walkable, the idea being the banks are too steep. Once you get access from the slope, you can walk in the river, but you'll need another walkable bank to get out. Bridges will block you.<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=614397&post=5622999&forum=42&highlight=" target="_blank" >1.69.8103 (Windows) Beta 4 Patch Now Available (Discuss).</a></b>
<hr />Just since I'm feeling optimistic... A way to stop doors and useable placeables from fading due to camera angle would be great. Possibly at model node level, maybe as a toolset option. But I don't hold that much hope.<hr />Unfortunately I asked about that awhile back already for the drawbridge. It had lots of visibility issues in TNO where it would fade out when you were half-way across it, but Craig was not optimistic about it due to how the graphics engine was designed.