View Full Version : Neverwinter Nights Forum News (Feb. 01, 08)


chevalier
Fri, 8th Feb '08, 3:52pm
Here are today's Neverwinter Nights forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>

<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=612988&post=5624494&forum=42&highlight=" target="_blank" >1.69 patch discussion (part 18)</a></b>
<hr />aside from larger fonts for high resolution,
the ability to set grass length on the area properties i think would be cool to have. This small change can drastically change the appearance of an area.<hr />You can change the grass height and colour on a per tileset basis, as well as point to a different texture and set it's density. It's not the same as per area mind you, but it's already possible if you use a HAK.