chevalier
Fri, 29th Feb '08, 11:09am
Here are today's Neverwinter Nights forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=616077&post=5649164&forum=42&highlight=" target="_blank" >patch 1.69 disscussion(part 19)</a></b>
<hr />Brian or Craig...
i just noticed that the doorway on tni02_r12_01 is rotated 180 degrees so that if you place a transition door there, when you enter the area, you are facing the wrong way (and on the wrong tile. it places you inside the transition doorway outside the room).<hr />Got it, and all the other round rooms needed to be rotated too.
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=616077&post=5649164&forum=42&highlight=" target="_blank" >patch 1.69 disscussion(part 19)</a></b>
<hr />Brian or Craig...
i just noticed that the doorway on tni02_r12_01 is rotated 180 degrees so that if you place a transition door there, when you enter the area, you are facing the wrong way (and on the wrong tile. it places you inside the transition doorway outside the room).<hr />Got it, and all the other round rooms needed to be rotated too.