View Full Version : Neverwinter Nights Forum News (Feb. 21, 08)


chevalier
Fri, 29th Feb '08, 11:12am
Here are today's Neverwinter Nights forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>

<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=615908&post=5659341&forum=42&highlight=" target="_blank" >1.69.8104 (Windows/Mac/Linux and non-expansion pack Beta) Beta 5 Patch Now Available (Discuss).</a></b>
You want to modify the iprp_matcost.2da, iprp_qualcost.2da and iprp_addcost.2da.

If there is an iprp_material.2da, ignore it, it's not used.<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618106&post=5659623&forum=42&highlight=" target="_blank" >1.69 patch</a></b><br /><hr />Well for instance, you have Ixion Zero's Coastline add-on that was made as a community project, not some "official" Bioware add-on... then Bioware came out with a "new" tileset which pretty much was his community stuff added into a hak with the rural tileset and retextured to make the "new" Tropical tileset.<hr />The Pirates of the Sword Coast tropical beach tileset appears quite different than Ixion Zero's Coastline.

As for community stuff, technically roz is correct: the WyvernCrown of Cormyr content is work commissioned *TO* a community team, it was not taken from the community stuff on NWVault and repackaged. Well, as far as I know - if there is content that slipped my notice and is owned by someone else, please inform us about it so we can remove and replace it!<br />Thanks
- B.