View Full Version : Neverwinter Nights Forum News (Feb. 23, 08)


chevalier
Fri, 29th Feb '08, 11:13am
Here are today's Neverwinter Nights forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>

<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618952&post=5663150&forum=42&highlight=" target="_blank" >1.69.8105 Beta 6 (Linux/Mac/Windows plus non-expansion pack version) Patch Now Available (Discuss).</a></b>
<hr />I added a section on Creature Scaling to the Builders' Guide (see link below).<hr />Hey, wanna put a copy of your guide <a href="http://ccg.dladventures.com/index.php/Main_Page" target="_blank">here</a>? <img src="http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif" /><br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Craig Welburn, Live Team Programmer</font></b>

<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618952&post=5662839&forum=42&highlight=" target="_blank" >1.69.8105 Beta 6 (Linux/Mac/Windows plus non-expansion pack version) Patch Now Available (Discuss).</a></b><br />Mac and Linux 1.69.8105 Beta 6 patches are now available.

Please see my initial post in this thread for the links.

Craig.<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618952&post=5662843&forum=42&highlight=" target="_blank" >1.69.8105 Beta 6 (Linux/Mac/Windows plus non-expansion pack version) Patch Now Available (Discuss).</a></b>
<hr />All right, with the help of The Sneaky Sneaker (who logged in to help test this), I can confirm that <i>Restore Spell Uses On Login=1</i> works correctly for all character classes and spell levels.

We inadvertently discovered a minor, unrelated bug in the process, though: All summoned dire creatures (at least I - VI, possibly the elementals too) leave a PC Properties creature item as loot when killed. Other summoned creatures I tested (<i>Mordenkainen's Sword, Planar Binding</i> spells) don't have this issue.<hr />Thanks for the update on both those issues!

It looks like we may have a fix for the "PC Properties" issue on summoned creatures.<br />
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=619119&post=5662850&forum=71&highlight=" target="_blank" >1.69.8105 Beta 6 patch now available for Mac.</a></b>
Please see the Beta 6 patch thread in the General discussion forum for more information.

<a href="http://nwn.bioware.com/forums/viewtopic.html?topic=618952&forum=42" target="_blank">Click Here</a><br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=619120&post=5662855&forum=72&highlight=" target="_blank" >Linux 1.69.8105 Beta 6 Patch now available.</a></b>
Please see the Beta 6 patch thread in the General discussion forum for more information.

<a href="http://nwn.bioware.com/forums/viewtopic.html?topic=618952&forum=42" target="_blank">Click Here</a><br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618952&post=5663426&forum=42&highlight=" target="_blank" >1.69.8105 Beta 6 (Linux/Mac/Windows plus non-expansion pack version) Patch Now Available (Discuss).</a></b><br /><hr />I'd like to chime in with confirmation of the transition pausing bug. Playing the OC, SoU, or HotU campaigns in linux once transitioning to any area there is a 3 second or more pause before your PC can move at all. Feels like something is caching, textures, dunno, once thats complete movement returns to normal. I don't see how sending a module will help since it happens in every transition in the OC.<hr />This appears to be caused by changes to the nw_g0_transition script (to support horses). A delayed ClearAllActions() call is causing the player's character to stop moving.

We believe we have a fix for this issue.