View Full Version : Neverwinter Nights Forum News (Feb. 25, 08)


chevalier
Fri, 29th Feb '08, 11:13am
Here are today's Neverwinter Nights forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Stanley Woo, Quality Assurance</font></b>

<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=616077&post=5667188&forum=42&highlight=" target="_blank" >patch 1.69 disscussion(part 19)</a></b>
10-page lockdown. If you wish to continue the discussion, please start a new thread. Thank you.

End for line.

<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>

<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=616077&post=5666528&forum=42&highlight=" target="_blank" >patch 1.69 disscussion(part 19)</a></b><br /><hr />And for the other stuff, that I noticed is that the Wight as seen in the link below, still has the Cloths issue, whenever it moves, it seams that the cloth strap falls and will not move back to its original position, I believe this to be caused, by a faulty link to the torso.
<a href="http://nwvault.ign.com/fms/Image.php?id=111140" target="_blank">http://nwvault.ign.com/fms/Image.php?id=111140</a><hr />This took awhile, even though there's no animation keys for the sash, it kept getting skewed and I couldn't figure out why. Even parenting it to the Impact node or Root I ended up merging it into the torso and it seems to fix the problem. I hope.

<hr />And the other is that the Dire Rat is using a 64x64 .dds texture instead of the 512x512. dds texture when using the 64Meg settings.<hr />Got it.<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618106&post=5667165&forum=42&highlight=" target="_blank" >1.69 patch</a></b>
<hr />It was really simple to do, but that little bug still grits on me and I had to eventually pull it off myself <img src="http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif" /> <hr />I knew I forgot something.. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_biggrin.gif" /><br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Craig Welburn, Live Team Programmer</font></b>

<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618952&post=5665937&forum=42&highlight=" target="_blank" >1.69.8105 Beta 6 (Linux/Mac/Windows plus non-expansion pack version) Patch Now Available (Discuss).</a></b><br /><hr />Thanks for fixing the "save screenshots in screenshots directory" issue under Linux. For normal modules it seems to work as it should. The premium modules seem to all save to "Neverwinter Nights -" instead of the full module name.<hr />I'm glad its working for you now. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif" />

The name gets truncated to something like 16 characters and all the Premium Modules start with "Neverwinter Nights - <module name>", so yeah they'll do that. Its by design. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif" />

Still this should be a big improvement over how they used to work.