chevalier
Fri, 29th Feb '08, 11:14am
Here are today's Neverwinter Nights forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=619650&post=5668829&forum=46&highlight=" target="_blank" >Local Variable based Item scripting and PC persistance</a></b>
Try using the Get/SetDescription() feature to store and retrieve the localvar values from the item's description.<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=619705&post=5669120&forum=42&highlight=" target="_blank" >Hovering NPCs</a></b>
Is it possible? Yes, but this is better asked in the custom content area. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_wink.gif" /><br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618952&post=5669126&forum=42&highlight=" target="_blank" >1.69.8105 Beta 6 (Linux/Mac/Windows plus non-expansion pack version) Patch Now Available (Discuss).</a></b>
<hr /><hr />The problem with head/helmet combos is the sheer number that you'd require. Heads are capped to 255, it wouldn't be a matter of the amount of work to do. It's simply not an option.<hr />Granted I'm not a modeler, but I'm not sure I follow the problem completely. Total current stock heads + (non-helmeted heads x 3) = >255?<hr />* gender(2) * race(6) * phenotype(2) = number of models you'd have to modify.
<b><font size="3" face="Verdana, Arial" color="#cc6600">Craig Welburn, Live Team Programmer</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618952&post=5669831&forum=42&highlight=" target="_blank" >1.69.8105 Beta 6 (Linux/Mac/Windows plus non-expansion pack version) Patch Now Available (Discuss).</a></b>
<hr /><hr />GetDescription is bugged:
If an item has an Item Type Description set, this is returned, even if there is an Identified Description
Try GetDescription() on a standard potion of cure light wounds and you'll see that what is returned is not what the player sees.
Perhaps GetDescription could get an extra parameter to specify this?
Thanks
Bug report sent.<hr />Yes please fix this is super important especially for persistent data systems.<hr />Wow, its hard to believe that with all the requests for this scripting command over the last few years, this is the first time someone has reported an issue with it not working properly. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_biggrinno.gif" />
I've put in a fix for this issue. No extra new parameter needed.
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=619650&post=5668829&forum=46&highlight=" target="_blank" >Local Variable based Item scripting and PC persistance</a></b>
Try using the Get/SetDescription() feature to store and retrieve the localvar values from the item's description.<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=619705&post=5669120&forum=42&highlight=" target="_blank" >Hovering NPCs</a></b>
Is it possible? Yes, but this is better asked in the custom content area. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_wink.gif" /><br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618952&post=5669126&forum=42&highlight=" target="_blank" >1.69.8105 Beta 6 (Linux/Mac/Windows plus non-expansion pack version) Patch Now Available (Discuss).</a></b>
<hr /><hr />The problem with head/helmet combos is the sheer number that you'd require. Heads are capped to 255, it wouldn't be a matter of the amount of work to do. It's simply not an option.<hr />Granted I'm not a modeler, but I'm not sure I follow the problem completely. Total current stock heads + (non-helmeted heads x 3) = >255?<hr />* gender(2) * race(6) * phenotype(2) = number of models you'd have to modify.
<b><font size="3" face="Verdana, Arial" color="#cc6600">Craig Welburn, Live Team Programmer</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618952&post=5669831&forum=42&highlight=" target="_blank" >1.69.8105 Beta 6 (Linux/Mac/Windows plus non-expansion pack version) Patch Now Available (Discuss).</a></b>
<hr /><hr />GetDescription is bugged:
If an item has an Item Type Description set, this is returned, even if there is an Identified Description
Try GetDescription() on a standard potion of cure light wounds and you'll see that what is returned is not what the player sees.
Perhaps GetDescription could get an extra parameter to specify this?
Thanks
Bug report sent.<hr />Yes please fix this is super important especially for persistent data systems.<hr />Wow, its hard to believe that with all the requests for this scripting command over the last few years, this is the first time someone has reported an issue with it not working properly. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_biggrinno.gif" />
I've put in a fix for this issue. No extra new parameter needed.