View Full Version : Neverwinter Nights Forum News (Feb. 28, 08)


chevalier
Fri, 29th Feb '08, 11:14am
Here are today's Neverwinter Nights forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Stanley Woo, Quality Assurance</font></b>

<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=619858&post=5672790&forum=42&highlight=" target="_blank" >no spoilers allowed! ? really?</a></b>
Thanks for the suggestions. I've passed it along.

End of line.<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=619959&post=5672797&forum=42&highlight=" target="_blank" >looking for Elite Builder Will Pay</a></b>
This doesn't belong in this forum. Thank you.

End of line.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>

<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618106&post=5671795&forum=42&highlight=" target="_blank" >1.69 patch</a></b>
Is anyone checking the visualeffects.2da?<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618106&post=5672292&forum=42&highlight=" target="_blank" >1.69 patch</a></b>
<hr />Actually, I can't figure out how to view the 1.69 beta 2da files. Seems like all the 2da files I can find under the NWN directory (like the ones in source) are all from an older version.<hr />Grab NWNExplorer, then browse NWN:HOTU Patch Data->dataxp2patch.bif->Game Data->visualeffects.2da<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=619912&post=5672700&forum=42&highlight=" target="_blank" >o_O what?</a></b><br />Try logging in, then logging out, then logging back in and set your login preferences to always consider yourself logged in. That might force the browser cookie settings that have messed up to be reset and hopefully fix the problem.<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=617115&post=5673034&forum=48&highlight=" target="_blank" >How do models "know" which texture they have?</a></b>
Probably the same reason you don't see an extension in the bitmap line in the ASCII MDL file:

The engine looks for .DDS first, then .TGA then .PLT versions. So .DDS overrides .TGA, which overrides .PLT.

You need to remove the .TGA in order to see the placeholder .PLT.