View Full Version : Neverwinter Nights 2 Forum News (Feb. 23, 08)


chevalier
Fri, 29th Feb '08, 11:21am
Here are today's Neverwinter Nights 2 forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end. <b>Click the "read more" link to see posts which include spoilers</b>.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis, Community Coordinator</font></b>

<b><a href="http://nwn2forums.bioware.com/forums/viewpost.html?topic=619040&post=5662539&forum=109&highlight=" target="_blank" >1.12 Closed Beta</a></b><br />The Beta patch is available for Beta testers now.<br /><br /><b><a href="http://nwn2forums.bioware.com/forums/viewpost.html?topic=619011&post=5662623&forum=113&highlight=" target="_blank" >I Don't Understand why Crucial Software was NOT included into the Toolset?!</a></b>
Well, to ease some of the pain, we have included the erf editor in 1.12. This will allow you to edit haks as well, since they are the same type of files, just with a different extension.<br /><br /><b><a href="http://nwn2forums.bioware.com/forums/viewpost.html?topic=617629&post=5663536&forum=109&highlight=" target="_blank" >Patch Notes Preview for NWN2 Update 1.12 (Incomplete)</a></b>
<hr />I'm interested in getting a response from Obsidian re: hideous blow. Melee-centric warlocks are conceptually very appealing to me, but suffer in practice due to HB's implementation in NWN2.<hr />We can't fix everything in every patch... This is something many of us would like to see. Perhaps it will be in one of the next couple patches <img src="http://forums.bioware.com/_commonext/images/smiles/icon_wink.gif" /><br /><br /><b><a href="http://nwn2forums.bioware.com/forums/viewpost.html?topic=567738&post=5663642&forum=118&highlight=" target="_blank" >What is a Persistent World?</a></b><br />Please bring this thread back on topic.

Lycius: remember, the 12x12 area in NWN2 is larger than the 12x12 area in NWN1. I even believe it may be quite comparable in size to the NWN1 16x16 area.