chevalier
Wed, 12th Mar '08, 11:47pm
Here are today's Neverwinter Nights forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Chris Priestly, Community Coordinator</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=619532&post=5678099&forum=42&highlight=" target="_blank" >Which NWN has more players?</a></b>
And I agree with Cinn. If you do not want it (or other threads) locked, then A) keep things on topic and B) don't bash the devs. We welcome opinions here, even those who did not enjoy something abour game or have criticism of the game/the Devs or whatever. HOWEVER, the rules of conduct will be observed here.
As Cinn says, keep things on topic and constructive and things will continue as normal.
<img src="http://forums.bioware.com/_commonext/images/smiles/icon_evil.gif" /><br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618952&post=5677515&forum=42&highlight=" target="_blank" >1.69.8105 Beta 6 (Linux/Mac/Windows plus non-expansion pack version) Patch Now Available (Discuss).</a></b><br /><hr />The toolset will not open if the nvidia control panel "threaded optimization" option is not set to auto or on. The error message is "Could not create 3D preview window. Please check that you are running the latest drivers for your video card. This program will now exit." Then it says "Abnormal program termination". Setting it to auto or on fixes the problem.<hr />Uh, do you have your PCIe in slot 2 in a SLI/Crossfire capable motherboard? I moved mine over to get some clearance for a case fan and got the same error on the toolset.
Ended up discovering that the case fan should have faced the other direction anyway, so I moved it back to PCIe1, the PCIe power cable now rests on the fan's frame. And no more "can't create 3D preview window" error messages.<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618952&post=5678502&forum=42&highlight=" target="_blank" >1.69.8105 Beta 6 (Linux/Mac/Windows plus non-expansion pack version) Patch Now Available (Discuss).</a></b><br /><hr />Out of curiosity, Since creatures will be resizable, will VFX that might occompany some of the creatures be resizable too?<hr />No, since the VFXs are on the parent creature, not the "tail" model. It's the same as size categories, I have no way of knowing what model is being used, I can't account for hand nodes for weapons, spell effects or the like.
There's not much one can do, as the only solution is to scale it properly - fire up gMax/Max and scale the creature, so the nodes are all in the right place and such.
On the same note, I just went through the appearance.2da and added all the models to the tailmodel.2da. Obviously, the parent model matters, as S-animation models won't work on an invisible F parent and vice versa. So I've organized the types by race and animation type to make it easier for people to link them to the right type.
<b><font size="3" face="Verdana, Arial" color="#cc6600">Chris Priestly, Community Coordinator</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=619532&post=5678099&forum=42&highlight=" target="_blank" >Which NWN has more players?</a></b>
And I agree with Cinn. If you do not want it (or other threads) locked, then A) keep things on topic and B) don't bash the devs. We welcome opinions here, even those who did not enjoy something abour game or have criticism of the game/the Devs or whatever. HOWEVER, the rules of conduct will be observed here.
As Cinn says, keep things on topic and constructive and things will continue as normal.
<img src="http://forums.bioware.com/_commonext/images/smiles/icon_evil.gif" /><br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618952&post=5677515&forum=42&highlight=" target="_blank" >1.69.8105 Beta 6 (Linux/Mac/Windows plus non-expansion pack version) Patch Now Available (Discuss).</a></b><br /><hr />The toolset will not open if the nvidia control panel "threaded optimization" option is not set to auto or on. The error message is "Could not create 3D preview window. Please check that you are running the latest drivers for your video card. This program will now exit." Then it says "Abnormal program termination". Setting it to auto or on fixes the problem.<hr />Uh, do you have your PCIe in slot 2 in a SLI/Crossfire capable motherboard? I moved mine over to get some clearance for a case fan and got the same error on the toolset.
Ended up discovering that the case fan should have faced the other direction anyway, so I moved it back to PCIe1, the PCIe power cable now rests on the fan's frame. And no more "can't create 3D preview window" error messages.<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618952&post=5678502&forum=42&highlight=" target="_blank" >1.69.8105 Beta 6 (Linux/Mac/Windows plus non-expansion pack version) Patch Now Available (Discuss).</a></b><br /><hr />Out of curiosity, Since creatures will be resizable, will VFX that might occompany some of the creatures be resizable too?<hr />No, since the VFXs are on the parent creature, not the "tail" model. It's the same as size categories, I have no way of knowing what model is being used, I can't account for hand nodes for weapons, spell effects or the like.
There's not much one can do, as the only solution is to scale it properly - fire up gMax/Max and scale the creature, so the nodes are all in the right place and such.
On the same note, I just went through the appearance.2da and added all the models to the tailmodel.2da. Obviously, the parent model matters, as S-animation models won't work on an invisible F parent and vice versa. So I've organized the types by race and animation type to make it easier for people to link them to the right type.