chevalier
Wed, 12th Mar '08, 11:47pm
Here are today's Neverwinter Nights forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Chris Priestly, Community Coordinator</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620667&post=5679642&forum=42&highlight=" target="_blank" >Gary Gygax has passed away</a></b>
I just heard that E. Gary Gygax, co-creator of Dungeons and Dragons, has died at the age of 69. I just wanted to give the man a shout out. It is quite possible to think that without Gary Gygax and Dungeons and Dragons, BioWare and Neverwinter Nights would not be here today.
Although it is tempting to make light at the death of the man "He must have failed a saving throw" for example, I saw this on anotehr forum and thought I'd post it here as well.
RIP DnD VIP.
<img src="http://forums.bioware.com/_commonext/images/smiles/icon_evil.gif" /><br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620667&post=5680182&forum=42&highlight=" target="_blank" >Gary Gygax has passed away</a></b>
Penny Arcade tribute
<a href="http://www.penny-arcade.com/comic/2008/03/04" target="_blank">http://www.penny-arcade.com/comic/2008/03/04</a>
<img src="http://forums.bioware.com/_commonext/images/smiles/icon_evil.gif" /><br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Stanley Woo, Quality Assurance</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620378&post=5679579&forum=42&highlight=" target="_blank" >POLL: 3rd NWN1 expansion</a></b>
Sorry, but we don't have user poll functionality in the forum.
End of line.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620585&post=5678712&forum=48&highlight=" target="_blank" >The Extent of Custom Content</a></b><br />I figure I can do a total conversion of the Battletech board game using the NWN engine. It would be done as a cutscene however, since it would be designed to be turn-based.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Craig Welburn, Live Team Programmer</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618952&post=5678841&forum=42&highlight=" target="_blank" >1.69.8105 Beta 6 (Linux/Mac/Windows plus non-expansion pack version) Patch Now Available (Discuss).</a></b>
<hr />wow, excellent Brian.
I am experiencing an issue in the OC that may be a bug. I have been working through the OC, testing the 1.69 Beta6 patch.
After levelling up from 7th to 8th level (Paladin), my henchman stopped responding to attacks, and no longer attacks anything. Issuing a 'v' chat command has no effect, nor does being attacked himself. He just stands there patiently until he dies.
Resting has no effect.
I am wondering if it could be something to do with the PC being a Paladin able to summon a mount? But the Paladin gets that ability earlier than 8th, right?
I am going back to a previous save, where I am level 7, and testing to see if it actually changes right at level up. The henchman levels up at the same time, correct?
Just thought I better report this now, as the final sounds like it is getting close.
regards,
JFK<hr />If you could zip up this save (every thing in the save subfolder for this save) and send it into <a href="mailto:nwbugs@bioware.com">nwbugs@bioware.com</a>, I could take a look at it and see what the problem is.
Thanks,
Craig.
<b><font size="3" face="Verdana, Arial" color="#cc6600">Chris Priestly, Community Coordinator</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620667&post=5679642&forum=42&highlight=" target="_blank" >Gary Gygax has passed away</a></b>
I just heard that E. Gary Gygax, co-creator of Dungeons and Dragons, has died at the age of 69. I just wanted to give the man a shout out. It is quite possible to think that without Gary Gygax and Dungeons and Dragons, BioWare and Neverwinter Nights would not be here today.
Although it is tempting to make light at the death of the man "He must have failed a saving throw" for example, I saw this on anotehr forum and thought I'd post it here as well.
RIP DnD VIP.
<img src="http://forums.bioware.com/_commonext/images/smiles/icon_evil.gif" /><br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620667&post=5680182&forum=42&highlight=" target="_blank" >Gary Gygax has passed away</a></b>
Penny Arcade tribute
<a href="http://www.penny-arcade.com/comic/2008/03/04" target="_blank">http://www.penny-arcade.com/comic/2008/03/04</a>
<img src="http://forums.bioware.com/_commonext/images/smiles/icon_evil.gif" /><br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Stanley Woo, Quality Assurance</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620378&post=5679579&forum=42&highlight=" target="_blank" >POLL: 3rd NWN1 expansion</a></b>
Sorry, but we don't have user poll functionality in the forum.
End of line.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620585&post=5678712&forum=48&highlight=" target="_blank" >The Extent of Custom Content</a></b><br />I figure I can do a total conversion of the Battletech board game using the NWN engine. It would be done as a cutscene however, since it would be designed to be turn-based.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Craig Welburn, Live Team Programmer</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618952&post=5678841&forum=42&highlight=" target="_blank" >1.69.8105 Beta 6 (Linux/Mac/Windows plus non-expansion pack version) Patch Now Available (Discuss).</a></b>
<hr />wow, excellent Brian.
I am experiencing an issue in the OC that may be a bug. I have been working through the OC, testing the 1.69 Beta6 patch.
After levelling up from 7th to 8th level (Paladin), my henchman stopped responding to attacks, and no longer attacks anything. Issuing a 'v' chat command has no effect, nor does being attacked himself. He just stands there patiently until he dies.
Resting has no effect.
I am wondering if it could be something to do with the PC being a Paladin able to summon a mount? But the Paladin gets that ability earlier than 8th, right?
I am going back to a previous save, where I am level 7, and testing to see if it actually changes right at level up. The henchman levels up at the same time, correct?
Just thought I better report this now, as the final sounds like it is getting close.
regards,
JFK<hr />If you could zip up this save (every thing in the save subfolder for this save) and send it into <a href="mailto:nwbugs@bioware.com">nwbugs@bioware.com</a>, I could take a look at it and see what the problem is.
Thanks,
Craig.