chevalier
Thu, 13th Mar '08, 12:46am
Here are today's Neverwinter Nights forum highlights, collected by <a href="http://nwvault.ign.com" target="_blank">NWVault</a>. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620950&post=5683538&forum=42&highlight=" target="_blank" >1.69.8106 Beta 7 (Windows including non-expansion pack version) Patch Now Available (Discuss).</a></b><br />Just a note, it turns out a number of existing palette creature entries has the Wing/Tail node set to 205. I'm not sure why it defaults to that, but while wingmodel.2da has not populated to that number yet, tailmodel.2da has and a number of people are reporting seeing people giving a goblin chief a piggy-back ride.
We'll shift the index out so 205 is empty again, but it might be an idea if people are to place down the other default creatures on the palette and see if any others have the wing or tail node set that are NOT the goblin chief. There's no way we can change all the palette entries so it's easier to just identify the problem wing/tail entries and pad them out.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Craig Welburn, Live Team Programmer</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620950&post=5683085&forum=42&highlight=" target="_blank" >1.69.8106 Beta 7 (Windows including non-expansion pack version) Patch Now Available (Discuss).</a></b>
The seventh 1.69.8106 beta patch is now available for download.
This beta patch currently only supports the English version of Neverwinter Nights running under Windows.
The Windows Beta patch files can be accessed directly here:
<a href="http://files.bioware.com/neverwinternights/updates/beta/english/nwn_x12_english_from1688099_to1698106.zip" target="_blank">Click Here</a>
<a href="http://files.bioware.com/neverwinternights/updates/beta/english/nwn_x12_english_from1698106_to1688099.zip" target="_blank">Click Here</a>
There is also a non-expansion pack version of the 1.69.8106 Beta 7 patch (and revert patch). For those that have the base Neverwinter game installed, but do not have SoU or HotU installed.
<a href="http://files.bioware.com/neverwinternights/updates/beta/english/nwn_pc_english_from1688099_to1698106.zip" target="_blank">Click Here</a>
<a href="http://files.bioware.com/neverwinternights/updates/beta/english/nwn_pc_english_from1698106_to1688099.zip" target="_blank">Click Here</a>
Please grab both files (beta patch and revert patch).
<b>Installing the Beta Patch:</b>
- Download the two Beta patch .zip files. DO NOT unzip these files.
- Place the two .zip files in your Neverwinter Nights install directory (i.e. the folder where nwmain.exe and nwn.exe reside).
- Run NWUpdate. This will install the Beta patch.
<b>Uninstalling the Beta Patch:</b>
- Make sure you have the correct 'uninstall patch' that you downloaded in your Neverwinter Nights install directory.
- Run NWUpdate. NWUpdate will use the local .zip patch file that will uninstall the Beta patch.
- Press the Update button.
- You will be notified that the Beta patch has been removed and that you are now back to the previous version.
- Delete the two Beta patch .zip files from your Neverwinter Nights install directory.
If you were running the 1.69 Beta 6 patch. You will need to run the updater to revert back to 1.68 and then remove the 1.69 Beta 6 patches from your Neverwinter nights directory, before the updater will be able to install the 1.69 Beta 7 patches (which need to be placed in you Neverwinter Nights directory).
If you forgot to download the 1.69 Beta 6 revert patch you can download it from here:
<a href="http://files.bioware.com/neverwinternights/updates/beta/english/nwn_x12_english_from1698105_to1688099.zip" target="_blank">Click Here</a>
The Mac 1.69.8105 Beta 6 patch is comming soon.
The Linux 1.69.8105 Beta 6 patch is comming soon.
Let me know if you experience any problems at all.
You can report any bugs you find to <a href="mailto:nwbugs@bioware.com">nwbugs@bioware.com</a>, <a href="mailto:nwexploits@bioware.com">nwexploits@bioware.com</a> or <a href="mailto:nwtoolsetbugs@bioware.com">nwtoolsetbugs@bioware.com</a> (depending on whether they are game bugs, game exploits, or toolset bugs).
One of the big differences between this patch and previous patches is the huge amount of new content that we included from our Premium Modules program.
We would especially like feedback on the new horse scripting system.
In addition would like to hear back about any bugs that can be found with the new content ( i.e. tilesets, creatures, placeables, Purple Dragon Knight prestige class, etc ). I hope all you builders out there will try out the beta patch and report any issues you find.
The previous 1.69 Beta 6 thread can be found here:
<a href="http://nwn.bioware.com/forums/viewtopic.html?topic=618952&forum=42" target="_blank">Click Here</a>
The previous 1.69 Beta 5 thread can be found here:
<a href="http://nwn.bioware.com/forums/viewtopic.html?topic=615908&forum=42" target="_blank">Click Here</a>
The previous 1.69 Beta 4 thread can be found here:
<a href="http://nwn.bioware.com/forums/viewtopic.html?topic=614397&forum=42" target="_blank">Click Here</a><br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618952&post=5683088&forum=42&highlight=" target="_blank" >1.69.8105 Beta 6 (Linux/Mac/Windows plus non-expansion pack version) Patch Now Available (Discuss).</a></b>
1.69 Beta 7 Patch is now available.
<a href="http://nwn.bioware.com/forums/viewtopic.html?topic=620950&forum=42" target="_blank">Click Here</a><br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620950&post=5683228&forum=42&highlight=" target="_blank" >1.69.8106 Beta 7 (Windows including non-expansion pack version) Patch Now Available (Discuss).</a></b>
<hr />Craig & Brian,
Wow. Thanks for all your hard work!
Any luck with the NWServer.exe fix that has it start in the Server Message field instead of the easily blanked Server Name field?
<hr />Sorry, didn't have time to get to this. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_frown.gif" />
<hr />Also I saw that you added CPU Affinity to the Toolset. Will ya add this option to the NWServer too?
<hr />This ability has always been there. However, it is a command line argument (not an ini setting).
Start nwserver.exe from the commandline as follows:
nwserver.exe -cpu 0
And that will lock the server process to CPU 0.
Hope that helps,
Craig.<br />
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620950&post=5683236&forum=42&highlight=" target="_blank" >1.69.8106 Beta 7 (Windows including non-expansion pack version) Patch Now Available (Discuss).</a></b>
<hr />Sweet, I had a chance to test out the CPU Affinity feature. Toolset works much better. Properties open faster, and other aspects are faster.<hr />Now when building you can set the toolset to always default to one CPU and the game to another one for testing. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_cool.gif" /><br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620950&post=5683266&forum=42&highlight=" target="_blank" >1.69.8106 Beta 7 (Windows including non-expansion pack version) Patch Now Available (Discuss).</a></b>
<hr />Am downloading the Beta7 now so I'm not sure you got to this.
In the CreaturePalStd.itp the RESREF for nw_hvywarhorse5 has an extra character (a period) at the end.
(Note this is an issue from Beta6)<hr />Yep found that, it should be fixed now in Beta 7.<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620968&post=5683316&forum=42&highlight=" target="_blank" >Overwhelming Paladin bug?</a></b>
<hr />There are a few bugs with the Club. I believe I've seen this issue reported before as well and I think the issues with the club are supposed to be addressed in the next patch, although you may want to check the 1.69 beta thread and report it there.<hr />I fixed a few club related bugs, but I don't believe that was one of them. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_frown.gif" />
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620950&post=5683347&forum=42&highlight=" target="_blank" >1.69.8106 Beta 7 (Windows including non-expansion pack version) Patch Now Available (Discuss).</a></b>
<hr />I know there is no official timestamp on when it will be released but will this be the last beta or will there be an 8?
Don't want to rush things as this will be the last we get, if rumors are true, so i understand you want it to be perfect.<hr />We'll were hoping this will be the last Beta, but that all depends on what bugs get reported.
Even if it turns out to be the last beta, there's no telling how long it will take to release the final version. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_good.gif" />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620950&post=5683538&forum=42&highlight=" target="_blank" >1.69.8106 Beta 7 (Windows including non-expansion pack version) Patch Now Available (Discuss).</a></b><br />Just a note, it turns out a number of existing palette creature entries has the Wing/Tail node set to 205. I'm not sure why it defaults to that, but while wingmodel.2da has not populated to that number yet, tailmodel.2da has and a number of people are reporting seeing people giving a goblin chief a piggy-back ride.
We'll shift the index out so 205 is empty again, but it might be an idea if people are to place down the other default creatures on the palette and see if any others have the wing or tail node set that are NOT the goblin chief. There's no way we can change all the palette entries so it's easier to just identify the problem wing/tail entries and pad them out.<br />
<b><font size="3" face="Verdana, Arial" color="#cc6600">Craig Welburn, Live Team Programmer</font></b>
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620950&post=5683085&forum=42&highlight=" target="_blank" >1.69.8106 Beta 7 (Windows including non-expansion pack version) Patch Now Available (Discuss).</a></b>
The seventh 1.69.8106 beta patch is now available for download.
This beta patch currently only supports the English version of Neverwinter Nights running under Windows.
The Windows Beta patch files can be accessed directly here:
<a href="http://files.bioware.com/neverwinternights/updates/beta/english/nwn_x12_english_from1688099_to1698106.zip" target="_blank">Click Here</a>
<a href="http://files.bioware.com/neverwinternights/updates/beta/english/nwn_x12_english_from1698106_to1688099.zip" target="_blank">Click Here</a>
There is also a non-expansion pack version of the 1.69.8106 Beta 7 patch (and revert patch). For those that have the base Neverwinter game installed, but do not have SoU or HotU installed.
<a href="http://files.bioware.com/neverwinternights/updates/beta/english/nwn_pc_english_from1688099_to1698106.zip" target="_blank">Click Here</a>
<a href="http://files.bioware.com/neverwinternights/updates/beta/english/nwn_pc_english_from1698106_to1688099.zip" target="_blank">Click Here</a>
Please grab both files (beta patch and revert patch).
<b>Installing the Beta Patch:</b>
- Download the two Beta patch .zip files. DO NOT unzip these files.
- Place the two .zip files in your Neverwinter Nights install directory (i.e. the folder where nwmain.exe and nwn.exe reside).
- Run NWUpdate. This will install the Beta patch.
<b>Uninstalling the Beta Patch:</b>
- Make sure you have the correct 'uninstall patch' that you downloaded in your Neverwinter Nights install directory.
- Run NWUpdate. NWUpdate will use the local .zip patch file that will uninstall the Beta patch.
- Press the Update button.
- You will be notified that the Beta patch has been removed and that you are now back to the previous version.
- Delete the two Beta patch .zip files from your Neverwinter Nights install directory.
If you were running the 1.69 Beta 6 patch. You will need to run the updater to revert back to 1.68 and then remove the 1.69 Beta 6 patches from your Neverwinter nights directory, before the updater will be able to install the 1.69 Beta 7 patches (which need to be placed in you Neverwinter Nights directory).
If you forgot to download the 1.69 Beta 6 revert patch you can download it from here:
<a href="http://files.bioware.com/neverwinternights/updates/beta/english/nwn_x12_english_from1698105_to1688099.zip" target="_blank">Click Here</a>
The Mac 1.69.8105 Beta 6 patch is comming soon.
The Linux 1.69.8105 Beta 6 patch is comming soon.
Let me know if you experience any problems at all.
You can report any bugs you find to <a href="mailto:nwbugs@bioware.com">nwbugs@bioware.com</a>, <a href="mailto:nwexploits@bioware.com">nwexploits@bioware.com</a> or <a href="mailto:nwtoolsetbugs@bioware.com">nwtoolsetbugs@bioware.com</a> (depending on whether they are game bugs, game exploits, or toolset bugs).
One of the big differences between this patch and previous patches is the huge amount of new content that we included from our Premium Modules program.
We would especially like feedback on the new horse scripting system.
In addition would like to hear back about any bugs that can be found with the new content ( i.e. tilesets, creatures, placeables, Purple Dragon Knight prestige class, etc ). I hope all you builders out there will try out the beta patch and report any issues you find.
The previous 1.69 Beta 6 thread can be found here:
<a href="http://nwn.bioware.com/forums/viewtopic.html?topic=618952&forum=42" target="_blank">Click Here</a>
The previous 1.69 Beta 5 thread can be found here:
<a href="http://nwn.bioware.com/forums/viewtopic.html?topic=615908&forum=42" target="_blank">Click Here</a>
The previous 1.69 Beta 4 thread can be found here:
<a href="http://nwn.bioware.com/forums/viewtopic.html?topic=614397&forum=42" target="_blank">Click Here</a><br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=618952&post=5683088&forum=42&highlight=" target="_blank" >1.69.8105 Beta 6 (Linux/Mac/Windows plus non-expansion pack version) Patch Now Available (Discuss).</a></b>
1.69 Beta 7 Patch is now available.
<a href="http://nwn.bioware.com/forums/viewtopic.html?topic=620950&forum=42" target="_blank">Click Here</a><br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620950&post=5683228&forum=42&highlight=" target="_blank" >1.69.8106 Beta 7 (Windows including non-expansion pack version) Patch Now Available (Discuss).</a></b>
<hr />Craig & Brian,
Wow. Thanks for all your hard work!
Any luck with the NWServer.exe fix that has it start in the Server Message field instead of the easily blanked Server Name field?
<hr />Sorry, didn't have time to get to this. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_frown.gif" />
<hr />Also I saw that you added CPU Affinity to the Toolset. Will ya add this option to the NWServer too?
<hr />This ability has always been there. However, it is a command line argument (not an ini setting).
Start nwserver.exe from the commandline as follows:
nwserver.exe -cpu 0
And that will lock the server process to CPU 0.
Hope that helps,
Craig.<br />
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620950&post=5683236&forum=42&highlight=" target="_blank" >1.69.8106 Beta 7 (Windows including non-expansion pack version) Patch Now Available (Discuss).</a></b>
<hr />Sweet, I had a chance to test out the CPU Affinity feature. Toolset works much better. Properties open faster, and other aspects are faster.<hr />Now when building you can set the toolset to always default to one CPU and the game to another one for testing. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_cool.gif" /><br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620950&post=5683266&forum=42&highlight=" target="_blank" >1.69.8106 Beta 7 (Windows including non-expansion pack version) Patch Now Available (Discuss).</a></b>
<hr />Am downloading the Beta7 now so I'm not sure you got to this.
In the CreaturePalStd.itp the RESREF for nw_hvywarhorse5 has an extra character (a period) at the end.
(Note this is an issue from Beta6)<hr />Yep found that, it should be fixed now in Beta 7.<br /><br /><b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620968&post=5683316&forum=42&highlight=" target="_blank" >Overwhelming Paladin bug?</a></b>
<hr />There are a few bugs with the Club. I believe I've seen this issue reported before as well and I think the issues with the club are supposed to be addressed in the next patch, although you may want to check the 1.69 beta thread and report it there.<hr />I fixed a few club related bugs, but I don't believe that was one of them. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_frown.gif" />
<b><a href="http://nwn.bioware.com/forums/viewpost.html?topic=620950&post=5683347&forum=42&highlight=" target="_blank" >1.69.8106 Beta 7 (Windows including non-expansion pack version) Patch Now Available (Discuss).</a></b>
<hr />I know there is no official timestamp on when it will be released but will this be the last beta or will there be an 8?
Don't want to rush things as this will be the last we get, if rumors are true, so i understand you want it to be perfect.<hr />We'll were hoping this will be the last Beta, but that all depends on what bugs get reported.
Even if it turns out to be the last beta, there's no telling how long it will take to release the final version. <img src="http://forums.bioware.com/_commonext/images/smiles/icon_good.gif" />