View Full Version : Mod Conflict - Fixpack v. Restoration? *spoilers*


Qwinn
Sun, 16th Mar '08, 3:09pm
I think I may have encountered a situation where Restoration Pack overwrites a pretty important bugfix in Fixpack 1.37, and thought I'd come here for advice.

When I first encounter Pharod, he gives me no option to ask him about where he's getting bodies, even though in my journal I have both Emoric's and Sharegrave's quests for it. Two different walkthroughs tell me that at this point I should get such a dialogue option, but I don't.

After some investigation, I see that the Fixpack 1.37 documentation says this:

" If you caught Yellow-Fingers stealing from you and Morte was in your party there was a certain dialog path that could lead into Sharegrave's dialog, messing up the quest to find the source of Pharod's bodies for him."

The file referenced for this fix is DMORTE.DLG. Unfortunately, Restoration Pack also contains this file. As I installed Fixpack and then Restoration Pack, it looks like Restoration Pack overwrote the fix.

Kinda bummed because I'd have to go quite a ways back to before I meet Yellow-Fingers, and even then I'm not entirely sure how to avoid the bug.

So my questions are these:

Is my deduction about what probably happened here correct, or is some other known issue causing this?

Should I just install Fixpack and forget about Restoration Pack?

Are there any plans in the works anywhere to merge the fixpack and restoration pack, either through actually merging the files or WeiDUing them or something like that?

Qwinn

EDIT: Although I'm not there yet, I expect a similar issue with Able Ponderthought, another NPC touched by both mods. In this case, Restoration Pack's fix looks more thorough and worth having than Fixpack's. Bleah.

Taluntain
Mon, 17th Mar '08, 12:23pm
Restoration's been abandoned long before Platter's finished updating his Fixpack. Both are as they are at this point. I'd say either play with one or the other, or try installing Restoration first and then letting the Fixpack overwrite any of the files that they both touch.

Qwinn
Mon, 17th Mar '08, 5:47pm
Really? Most (not all) of the Restoration Pack's files had a more recent date than the Fixpack files, so I thought it was the other way around, good to know.

And I thought about your suggestion, but not knowing quite how it all works I thought that might mess things up because of the dialog.tlk? (Restoration has it, Fixpack doesn't). To be more clear, I thought that the changes in dialog.tlk might depend on changes to the other smaller files - that they were interdependent. If not, then yeah, I'll probably go with that.

EDIT: Thought I'd add, I seem to have been correct as to what was happening. I went back to before I talked to Yellow-Teeth, redid everything -except- talk to him, and then went to see Pharod. He -does- give me the option to ask about where he's getting the bodies now. So. Anyways. Yeah.

Qwinn

Taluntain
Tue, 18th Mar '08, 1:06pm
Restoration as a project has been abandoned before the Fixpack (which has been at least somewhat supported by Platter until recently), the file changes end at nearly the same time for both since some authors were involved in both projects. I'm not sure if Restoration was ever really officially released (unlike Platter's Fixpack), so I'd say that the Fixpack is more reliable. Just my guess though.

It's very likely that it is as you said, that some fixes (or rather additions) by Restoration require the updated .dlg file, so you'd have to figure out what is interdependent and eliminate that, but that'd probably be more effort than it's worth. Easier to just play with one or the other.