View Full Version : It is about time!
joacqin Thu, 3rd Apr '08, 9:42am I went down to the store and finally purchased NWN2 with MotB for a whopping 25€ in total. I have started a wizard character as I really want to explore the spellcasting side since I only played melee powerhouses in NWN and none of its expansions.
I have just rescued the commander from the graveyard and I must say, going through this game without resting in hostile zones is dangerous. My wizard is a mad powerhouse, while he has spells so I am finding myself forced to rest a lot more than I feel comfortable with. I have already started lacking a cleric of somesort, when will I run into one? On my way to clean out the bandit camp and I want to be able to heal my runty little dwarf buddy as I try to hold back on the spell usage to not rest every two minutes.
Master Leo Thu, 3rd Apr '08, 10:34am some time soon you will receive help from a druidess, but that's it for the healing part
you don't get a cleric until the game is pretty much over, so don't bother, and it's not even necessary imho, the cleric spells are not particularly useful anyway (druid has better), and turn undead just plain does nothing at all
Ironhawk Skylord Thu, 3rd Apr '08, 12:52pm More specific, you get a cleric in the middle of Act II.
As for usefullness, it's a matter of taste, but druids are certainly not gimped in 3.5 rules nor in this game.
But the cleric gets two spells which are very handy in this game. Undeath to Death and Undeath's Eternal Foe.
joacqin Thu, 3rd Apr '08, 1:02pm I found the druid so now I have her tagging along. I guess you can romance her but not Neeshka? I think I saw something about not being able to romance the cute little tiefling which is a damn shame. How many can you get in your party? It is a great shame that the budget versions of games dont include manuals.
I noticed in the bandit camp that the cut scenes forced your protagonist to the front, which isnt nice if said protagonist is a wizard. Will that happen more times where my squishy clothie protagonist will stand in the line of all the fire at te start of big fights? I want to be able to stay back and sling spells, not tank four rogues and two mages.
Ironhawk Skylord Thu, 3rd Apr '08, 1:36pm Yes it's true. You can romance Elanee but not Neeshka.
You can have 3 companions in your party in Act I, in Act II you get a mandatory fourth companion, and in Act III you can have 4 companions.
Some of the quests will force that one of the companions is mandatory for that quest too.
There is a manual in PDF format on your DVD which also will be copied to your games program folder.
Unless you chosen a different path when you installed, it should be in C:\Program Files\Atari\Neverwinter Nights 2\Documentation.
There should be a shortcut to it in the game folder on the Start Menu too.
I'm afraid you're correct. The game will force the PC up front in cutscenes. So retreat quickly and let your tanks occupy the attackers.
Master Leo Thu, 3rd Apr '08, 1:48pm But the cleric gets two spells which are very handy in this game. Undeath to Death and Undeath's Eternal Foe.and the druid gets sunburst, the best anti-undead spell in the game
seriously, why doesn't cleric get this spell, it's really awsome and nothing can compare? :confused:
I noticed in the bandit camp that the cut scenes forced your protagonist to the front, which isnt nice if said protagonist is a wizard.yep, unfortunately the game forces your main character to the front of the party for every cutscene, which sucks, particularly since most important battles start with a cutscene
i still recall that cutscene where you get neeshka, and have to fight a few rogue guards, very hard indeed if you're a mage and theres like 3 fighters running behind you... comical
Ironhawk Skylord Thu, 3rd Apr '08, 2:43pm I agree Master Leo.
Sunburst is probably the most devastating spell for undeads.
It's weird that chosing the Sun domain for clerics doesn't give access to that spell. Sure you get Sunbeam a spell slot earlier, and it's not too shabby, but it's illogical you don't get Sunburst too.
joacqin Thu, 3rd Apr '08, 3:56pm I just arrived in Neverwinter after having, mostly, finished Highcliff. Why I say mostly is because I did not find the children, I teamed up with the Lizardman, cleaned out the ruins freed the lizardmen but no children. I even went back to look around outside as I hadnt done that properly before but no children. I decided to bugger it as the game is sluggish enough as it is without me trying to find non-existant children. How did I miss them though, what did I do wrong? I guess there is a chance that I didnt look through inside the ruins absolutely everywhere but it sure felt as everywhere.
Ironhawk Skylord Thu, 3rd Apr '08, 6:18pm They are outside.
You can see on this map where they is:
http://www.sorcerers.net/Games/NWN2/Walkthrough/ActI/Highcliff/HighcliffRuinsOutside.php
[Please don't link to other sites for what can be found on SP - we can use the support. ;) Thanks. -Tal]
joacqin Thu, 3rd Apr '08, 8:32pm This is a bit embarrassing but how do I make my druid switch forms? She did it once by herself but then I put her on puppet mode as I dont like my casters to use spells without me telling them. Where is the shape**** button icon? I have to say that in general so is the NWN2 UI horrendously unintuitive and complicated.
Master Leo Fri, 4th Apr '08, 10:28am I agree Master Leo.
Sunburst is probably the most devastating spell for undeads.
It's weird that chosing the Sun domain for clerics doesn't give access to that spell. Sure you get Sunbeam a spell slot earlier, and it's not too shabby, but it's illogical you don't get Sunburst too.o well i forgot mass heal which is really powerful (150 positive energy damage, 75 if they save), but sunburst is still better, since it hits everything on screen and can kill vampires instantly
sunbeam is an absolute atrocity of a spell, it's similar to sunburst but can hit your party as well which makes it useless, unless you like to run around with blinded party members
This is a bit embarrassing but how do I make my druid switch forms? She did it once by herself but then I put her on puppet mode as I dont like my casters to use spells without me telling them. Where is the shape**** button icon? I have to say that in general so is the NWN2 UI horrendously unintuitive and complicated.i think you need to put cursor at character portrait and then hold the right button until a menu shows up, the option shoulw be there somewhere
personally i've never used shapeshifting in nwn2, it just doesn't seem very useful since your character unequips almost all items and you have to reslot your spells every time :mad:
joacqin Fri, 4th Apr '08, 11:50am More questions, is the party limit PC+3? I wanted to bring Qara but then it seemed I had to leave someone behind. I really like Neeshka as a character but she isnt very useful, never seen the point of true class rogues in any CRPG since they always end up really crappy in combat. rogue/caster or rogue/fighter can be true powerhouses though. Will I survive without someone to pick locks and disarm traps? Up to now it has seemed rather vital. I also wonder how I bash things open? Again the UI does very little to be clear, I have been trying to right click and left click but nothing happens. Is it like the wildshape that I need to right click for a few seconds or something to get a menu?
Ironhawk Skylord Fri, 4th Apr '08, 12:56pm o well i forgot mass heal which is really powerful (150 positive energy damage, 75 if they save), but sunburst is still better, since it hits everything on screen and can kill vampires instantly
sunbeam is an absolute atrocity of a spell, it's similar to sunburst but can hit your party as well which makes it useless, unless you like to run around with blinded party members
Agreed. Mass Heal is not bad either. And you're right about Sunbeam hitting partymembers also. Other AoE spells does that too as you know, but still annoying, unless you break it out at the start of the fight.
More questions, is the party limit PC+3? I wanted to bring Qara but then it seemed I had to leave someone behind. I really like Neeshka as a character but she isnt very useful, never seen the point of true class rogues in any CRPG since they always end up really crappy in combat. rogue/caster or rogue/fighter can be true powerhouses though. Will I survive without someone to pick locks and disarm traps? Up to now it has seemed rather vital. I also wonder how I bash things open? Again the UI does very little to be clear, I have been trying to right click and left click but nothing happens. Is it like the wildshape that I need to right click for a few seconds or something to get a menu?
Yes, the party limit is PC+3 in Act 1 and 2, it will be PC+4 in Act III as I mentioned before, and for reasons you will discover.
Neeshka is not a bad fighter, especially not if she get to flank, and land a sneak attack. With her good DEX you can let her go the Two-Weapon fighting way, and give her a couple of enchanted shortswords or daggers, and there is some good ones out there.
She also has a couple of quests which you will discover. They are optional, but you of course need her with you to do them.
You can set off traps with a companion with a lot of hitpoints like Khelgar. He probably will survive it all, but need healing afterwards.
And yes, containers and some doors can be bashed. The menu for it is as you mention to right-click and wait a few seconds and choose Bash.
To get the menu op quicker, Shift + right-click.
If you bash containers, some of the items inside will be crushed, but it's minor stuff. Gems, GP, magic items, health potions or healing kits will not be destroyed.
As Master Leo mentioned, Wild Shape is actually not that good in NWN2, you get more out of Elanee as buffer, spell-slinger and fighter in her natural shape IMHO.
But you can drag and drop the Wild Shape Feat from your Character page to your Quickbar and activate it there. Later when Elanee gets the Elemental Shape Feat, you can do the same with that.
Ironhawk Skylord Fri, 4th Apr '08, 1:05pm They are outside.
You can see on this map where they is:
http://www.sorcerers.net/Games/NWN2/Walkthrough/ActI/Highcliff/HighcliffRuinsOutside.php
[Please don't link to other sites for what can be found on SP - we can use the support. ;) Thanks. -Tal]
Sorry about that Tal.
I've been so used to that Gamebanshee was the only site with maps in a walkthrough, that I forgot that Beren made an excellent walkthrough with maps right here on SP.
I'll link to Beren's walkthrough in the future.
Master Leo Fri, 4th Apr '08, 1:25pm neeshka is very good in chapter 1, because of the backstory, but later on i prefer to replace her with another character, because you meet more and more creatures which are immune to sneak attacks
other than that, give her two weapon skills (dual-wield rapiers) and flank enemies, and she will literally rip them apart easily (100 damage a round or more)
as for traps and locks, traps aren't much of a problem, because most do laughable damage, but sometimes they will destroy the container in the process (chain lightning trap for example), which leaves you with broken items, but that's a minor issue
open locks is useless in original campaign, because you can just use a wizard level 2 spell knock to open them all, and it's faster too! don't use bash, it will destroy items, and you don't want that, seriously.
joacqin Fri, 4th Apr '08, 7:18pm What the hell, what kind of crap game is this? I cant get into the merchant district from the docks district. The watch house has burnt down and I was sent to the Merchant district to get new orders. Well, the freaking game crashes when I try to make the transition? I patched the game up the wazoo and still it behaves like this? Anyone know a way around this? Anyone experienced something similar? Is this something I should expect more of in the future? I am rather upset in case you havent noticed, truly disgraceful to have modern games crashing for any reason especially after a few hundred mbs worth of patches.
Ironhawk Skylord Fri, 4th Apr '08, 11:39pm Did you install MotB?
What patch are you on?
And do you have all your companions in your party?
joacqin Sat, 5th Apr '08, 9:25am I have MotB, I have updated it until it says there are no more updates and I have three companions. Dwarf, druid and sorcerer.
Ironhawk Skylord Sat, 5th Apr '08, 12:17pm Okay, if you are sure you are fully updated and one of your companions isn't replaced by a familiar/animal companion, then I would suggest you set your graphics to the lowest possible in Options and try again.
joacqin Sat, 5th Apr '08, 12:33pm I already have it quite low but I guess I can see if I can lower it. I really do not want to reinstall and start over as the people in the chat advised me. I cant say I have enjoyed the game all that much up to now that starting over hold much appeal. I tried once more with going the roundabout way, I can transfer just fine to areas I have already been to it is that merchant quarter that screws me up.
Loreseeker Sat, 5th Apr '08, 1:30pm joacqin:
1. Try making the transition with AI off and only your PC selected. (This worked for some people.)
2. Have you tried using the console to bypass the problem?
Using the console is cheating, I know, but I think that it's ok to use it since you are simply trying to fix a bug, and the other option is reinstalling the game.
If you want to give it a try:
- open console (with ~ button, in my case at least)
- type: DebugMode 1
- type: rs gr_dm
- try making the NPC (that will appear) teleport your party to Merchant Quarter
-when you are finished dont forget to type DebugMode 0
If the dungeon master NPC thing doesn't work, use the console to summon the world map, the command being:
rs ka_worldmap_open("Highcliff","") (for example)
Maybe you can select Merchant Quarter from there, since your world map should be updated with the quest entry.
Maybe you already know all this and have tried it, but if not, I hope it helps.
P.S. I've never used the dm NPC to teleport, but I'm assuming that Merchant Quarter is what you should type. I would have tried it out, but my NWN2 is currently uninstalled.
joacqin Sat, 5th Apr '08, 1:53pm Going to try these tips, might even try the teleport one although I wonder where I can find more precise descriptions. :)
Loreseeker Sat, 5th Apr '08, 4:09pm The dm NPC thing works through a normal dialogue, like any other NPC in the game (you click on him to start it). It's quite user friendly really.
I tried googling the precise area tag for Merchant Quarter, but I wasn't successful. :o Sorry, this is the best I could do.
Info on console cheats is pretty easy to find, just google it.
I'm no expert on console, but I'll help you anyway I can. :)
joacqin Sat, 5th Apr '08, 7:01pm Wee! I got into the merchant district. Tried the bit about having the PC selected and going alone and it worked. Fixed my business in there and went back to the dock district, worked fine but when I was going into the back alley, crash. Oh my, what is wrong with this game. :( Guess I will have to live with the game crashing half the time I am trying to do area transitions, feels just great.
Master Leo Sat, 5th Apr '08, 10:09pm you have to have your PC selected every time you make a transition, because almost every new area opens up with a cutscene, and in some cases it can lead to weird bugs (cutscenes not working properly)
second, if the game crashes during transition, restart the game and usually it works after that, apparently it's just a memory leak or something like that
sometimes i had to restart multiple times to enter certain areas without a crash, but the bug usually occurs only, when you enter the area for the first time, after that it's cached in the game files and shouldn't crash anymore
joacqin Sat, 5th Apr '08, 10:38pm Cleared out the warehouse but I am suffering from a severe lack of firepower. Khelgar is the only one dishing out any physical damage. Neeshka is worthless and the druid and my PC are out of spells after two fight. I have done the Neeshka quest I think, stole that item from her old companion, is there more you can do with her? Despite really liking her as a character this like most CRPGs is a lot about combat and a solo class rogue just isnt carrying its own weight. Probably going to go with Qara until something more interestng shows up, lots of arcane firepower oh yeah.
Master Leo Sat, 5th Apr '08, 11:08pm buff everyone with stoneskin, then everytime you see an enemy group, send a fireball their way or try a confusion type spell, then let khelgar hold the front line and neeshka flank enemies for sneak attacks (attack confused enemies last)
have the druid centered so that you can hit as much enemies as possible with call lightning, and your sorc should just use whatever he can
but early on you can't really expect to have a fat spellbook, so you just have to rest often
you'll be good
edit: neeshka is useful for quests inside the city, but once they send you for quests outside the city, take qara instead
Loreseeker Sat, 5th Apr '08, 11:59pm I have done the Neeshka quest I think, stole that item from her old companion, is there more you can do with her?
If you mean the lucky coin, than you still haven't completed her quest.
(SPOILER: You'll have to fight the guy, and do the Collector's Mansion too)
Neeshka's racial spell, Darkness, is also useful for pulling your weaker party members to safety. Besides, it gives her a tactical advantage, too. :) While it lasts, she has no problem holding her ground. However, it doesn't work on all enemies, and you should keep Khelgar out of it, too (obviously).
Personally, I prefer Neeshka over Qara. The brat sorceress runs out of spells just as quickly as your other spellcasters, and then she's pretty much useless (in my opinion). With good gear, Neeshka at least does some damage while she's there.
Not to mention that Neeshka is far more fun to have around (IMO).
Master Leo Sun, 6th Apr '08, 12:30am yeah neeshka is fun for around 3/4 of chapter 1, but after that it's like script designers totally left her behind, not to mention she's useless against undead and similar things
qara starts rather weak, but as she improves in levels, she becomes one of the most powerful characters in the game, and i thought her retarded comments were sometimes actually funny, particularly in some pre-battle cutscenes
too bad you can't romance her, i'm sure romancing the spoiled brat (no idea how old she actually is anyway) would involve such things as earthquakes, burned stables and flying cows. MOOOOOOH!
Tassadar Sun, 6th Apr '08, 2:16am Neeshka's pretty gun for me, just needs more micromanagement than most. Needs barkskin, bull's strength and stoneskin as a minimum. Dump points in use magical device and she'll be able to use almost anything in the game pretty much. She uses a mace of disruption for undead.
joacqin Sun, 6th Apr '08, 2:10pm Neeshka has been decent in combat lately, found a dagger that bestowed the two weapon fighting feat and gave it to her so now she dual wields rapier and dagger and I am getting better at positioning for sneak attacks.
I am a bit worried about the balance in this game, the thugs in the warehouse and the following quest were damn tough while the orcs I am fighting now fall over like sacks of manure.
I met that gnome, disliked him immediately but will he make his way to the inn or is he lost forever if I didnt take him into my party? When we are already talking about NPCs when will I be able to have Sand in my party? Intrigued by the idea of an almost all arcane party. Would give some hefty fire power.
The amount of gear or rather the lack of gear is starting to worry me, I see all of you talking about crafting and stuff but all I find is normal molds and generally rather crappy stuff. Poor Khelgar has been wielding a sword since forever and it just seems wrong. When will I find a proper axe or hammer for him? I know I shouldnt ask for too many spoilers but I have some ideas about a next character and it would be a purely melee oriented fighter/frenzied berserker using a warmace but I do not want to build a character for a weapon where there is no good one in game. Is there a decent choice of all weapons or is it like mos toher games where there are one or two really good weapons and you should aim for those?
Loreseeker Sun, 6th Apr '08, 4:29pm Grobnar (the gnome) should go to the inn, no problem.
SPOILER: You'll get Sand at the start of Act II ( I love that elf.)
You can purchase a dwarven war axe +1 for Khelgar pretty soon, but a hammer to fit him is in Act III, I'm afraid. ;)
As for weapons, if memory serves me, the selection isn't really big. Just a few memorable ones, at least for me. However, joacqin, it's been a while since I last played, so you might want to take someone else's advice on this. ( Especially if they disagree.) :)
Blackthorne TA Sun, 6th Apr '08, 5:41pm There are lots of good weapons, many of which you can buy, BUT in almost all cases you can craft a better weapon once you find the recipes and are high enough level to cast the enchantments. It is the gem ingredients in the OC that are the most rare, so use the ones you find/buy wisely. The crafting changes in MotB.
Master Leo Mon, 7th Apr '08, 1:30am I am a bit worried about the balance in this game, the thugs in the warehouse and the following quest were damn tough while the orcs I am fighting now fall over like sacks of manure.the game tends to get easier as you go, since your characters get more equipment and more firepower each level, and enemies just don't improve that much really
I met that gnome, disliked him immediately but will he make his way to the inn or is he lost forever if I didnt take him into my party? When we are already talking about NPCs when will I be able to have Sand in my party? Intrigued by the idea of an almost all arcane party. Would give some hefty fire power.i recommend you take him into the party and dump him back to the flagon just to be sure, he is not very useful for a character but he is still useful for other things like crafting, ehchanting and golem upgrades (later)
you get sand at the beginning of chapter 2, but there is two problems with him, first one he doesn't like qara, so you'll have a hard time with influence, and second he is specialist in transmutation magic, which sucks
he is the best or second best enchanter in the game however, right up there with elanee, but you don't need to have him in the party for that
The amount of gear or rather the lack of gear is starting to worry me, stuff you buy in shops should be sufficient, however you really should go into crafting and enchanting, otherwise you just miss out on a really big and fun part of the game
however note that you can't really craft the best items until you reach chapter 2, that's when the good components start to appear
give khelgar all proficiencies in hammers!
hedron Tue, 8th Apr '08, 1:11am turn undead just plain does nothing at all
Not if you have a decent charisma score. I used a Cleric and she had 16 CH and I plowed through the undead sections like a hot knife through swiss cheese.
Master Leo Tue, 8th Apr '08, 8:33am TU it works on the weakest undead like maybe the first undead dungeon, but that's it, as soon as you hit strong undead of chapters 2 and 3, it's useless, it can't even rebuke (stun) them, it's that weak (although i've heard it's actually a bug with stun not working properly)
the only good thing about TU is the fact that it can be used for things like divine shield etc
joacqin Tue, 8th Apr '08, 10:27am Starting to sketch on a second character, a melee based two-handed weapon swinging fighter. I still do not know what focuses I should aim for. What are the be all and end all weapons in hte game? The celestial fury/Carsomyr/Crom Feyr of NWN2? I really would like to go Warmace route because they are plain cool and I plan to play one of those earth elemental outsiders so I want a crushing weapon for RP reasons. If there are no good warmaces out there or I would find myself using some greatsword or axe instead simply because they are that much better I would want to know before I invest any feats.
Blackthorne TA Tue, 8th Apr '08, 5:34pm As I mentioned, you can craft weapons better than almost any weapon you find or buy. If you want to use a warmace for RP reasons, go for it and create the weapon that suits you best. Just make sure Elanee gets the feat to enchant weapons and armor, and always look for the exotic gems at every merchant you come across. I also always had Neeshka along for her alchemy skills in turning monster parts into essences, but that could be a part time job for her if you don't like her.
I had a golfbag full of greatswords for my Ranger, and one full of Dwarven waraxes for my Dwarf fighter/weaponmaster. I even made sweet armor and shield for the Dwarf.
joacqin Tue, 8th Apr '08, 5:44pm Oh my, the game has bugged out again. Ahja the Azure the wizard at the Sea Ghost refuses to die, I got him to near death then he turned blue and there is nothing I can do. I have a previous save that isnt too far ahead but I thought I could check here first if I did anything wrong? Maybe I killed him too fast? This happened to anyone else? Ah, this is a bug I can almost understand, gives me sweet memories of the old infinity engine games.
As for crafting I havent really gotten into it yet, my skill points got a bit messed up and I havent found any molds yet. Is it actual crafting or enchanting you are talking about? Going to check the walkthrough and see if it is covered.
Blackthorne TA Tue, 8th Apr '08, 5:58pm I have heard of bugs when your protagonist is not the selected character when a cutscene is supposed to fire, so if you're not sure of that, I'd try the fight again and make sure that your character is selected before he (she?) dies.
I am talking about both crafting and enchanting together. IIRC (and it's been a while) Khelgar gets skill points in weapon crafting. You should be able to get a few molds, metal ingots, wood planks and a crafting hammer for free in that fort where you save Neeshka. Other than that, you just have to find merchants that sell molds. For enchanting recipes, you just need to be on the lookout for books that contain them (or find the recipes outside the game; I'm sure they're listed here on SP someplace).
joacqin Tue, 8th Apr '08, 6:48pm Seems to be of vital importance to always have your protagonist selected. Seeing as he is a wizard I often keep him in the back so this could be a problem.
I have found molds but only for normal weapons is that the same thing? I craft a longsword and then I can add stuff to it for example? There are no molds for longsword of ultimate death?
Blackthorne TA Tue, 8th Apr '08, 6:53pm Correct. You can craft weapons using various materials (iron, cold iron, alchemical silver, mithral, adamantine, wood, etc.). The mold description tells you how much of what kind of thing you need to make it (e.g. 3 metal ingots or 2 wood planks).
Once you have the weapon (you can also buy a weapon with or without enchantments), you can have up to three enchantments on it in the OC (e.g. +5 enchantment, +2d6 Holy damage, +1d6 fire damage).
Ironhawk Skylord Tue, 8th Apr '08, 7:24pm Oh my, the game has bugged out again. Ahja the Azure the wizard at the Sea Ghost refuses to die, I got him to near death then he turned blue and there is nothing I can do. I have a previous save that isnt too far ahead but I thought I could check here first if I did anything wrong? Maybe I killed him too fast? This happened to anyone else? Ah, this is a bug I can almost understand, gives me sweet memories of the old infinity engine games.
You killed him too fast. It's a known bug that if you do massive damage on Azure, his cutscene won't play. A lot of people has posted that bug on the offcial forums.
As for warmaces, you can see here on SP which one you can buy or run into:
http://www.sorcerers.net/Games/NWN2/Walkthrough/Items/Warmaces.php
As for crafting guides, I can't find one here, but here is a link to a really good one:
http://www.thieves-guild.net/index.php?pid=242
joacqin Tue, 8th Apr '08, 9:25pm Ok, I have a quick save before I "pulled" him (WoW term ;)) so I will just take it a bit easier. To continue with the crafting, my PC is a wizard. Will I be able to craft anything interesting for him or is it only mad melee weapons you can create?
Blackthorne TA Tue, 8th Apr '08, 10:12pm You can create weapons, armor, shields and some other miscellaneous wondrous items. I never played a wizard so I never made any of the wondrous items, but I made lots of weapons, armor and shields...
Ironhawk Skylord Tue, 8th Apr '08, 10:33pm You can I.E. craft a Robe of the Archmagi:
Special Properties:
Armor Bonus +5
Spell Penetration feat
Bonus Level 5, 6, & 7 Wizard/Sorcerer Spells
Spell Resistance 20
+3 Universal Saves
Arguably the best robe in the game for a sorcerer/wizard.
Boots of Striding +8 which gives +8 to CON, Headband of Intellect +8, and Bracers of Armor +8, is useful for a wizard/sorcerer also.
There is variety of amulets crafted which you might find interesting also.
joacqin Tue, 8th Apr '08, 10:38pm Yeah, I found a book on how to craft rings of wizardry when I finally managed to kill that blue wizard. He bugged out four times but hte fifth he died and I took it real slow. Let him unload everything he had, let him drink a few potions he almost killed my party in the process but that time I got the cut scene and he died at least.
joacqin Wed, 9th Apr '08, 10:07pm Let's see if I can double post.
I have to say that alignment system is totally wack in this game. My neutral wizard/red mage just turned neutral good because I never acted like a complete jerk or slaughtered and robbed people whenever the oppurtinity arised. That is just utter bullpoo. I have tried to RP neutral as much as I have been able to but punishing players for their conversation options is just plain wrong. Even in the game's own description of neutral it says nothing about having to press people for money or generally act like a jerk to be neutral. I try to play a character that is mostly interested in knowledge and power but isnt willing or interested to kill or maim for the fun of it. Is there any point in there being the option of a neutral alignment as nothing that isnt puppy squishingly evil is considered good?
I am now barred from continuing as a red wizard after one level and that is just plain wrong. How in character is it if my PC had decided to rob a few old ladies just to be able to continue with his PrC of choice?
[We allow double posting only once 24 hours have passed since the last post. -Tal]
Blackthorne TA Thu, 10th Apr '08, 12:33am Just get greedy and ask for compensation for helping anyone out. ;)
I know I read somewhere how you can change your alignment with the console commands, but I can't rememeber where...
joacqin Thu, 10th Apr '08, 8:15am I have asked for compensation on several occasions! My dude is smart enough to know that he has 60k gold in his bags, another 300 wont matter while having people actually liking you is kinda useful and nice. Must be hell to try to play an evil character. Starting to think that they should just restrict people to play good in CRPGs and be dnoe with it.
Merlanni Thu, 10th Apr '08, 9:37am Try to stick to a deities neutral good alignment. Had to go back to an old save because my cleric could not level anymore, or had to choose an other deity. Or stay true neutral as a druid.
off topic !! Whit so many crashes? Do you have vista? I had the same until I found a fault in one of my memory sticks.
joacqin Thu, 10th Apr '08, 9:59am XP and I have been playing a lot of games and NWN2 is the only one that has been the least unstable.
Loreseeker Thu, 10th Apr '08, 10:02am The problem is that most conversation options give you good or evil points, and staying neutral is tricky. (For me, staying neutral is tricky in any game.)
If it's really important to you, here's what you should type in console:
DebugMode 1
rs ga_alignment(-1,0)
(This will give you one one "evil" point(-1 Good to be precise), you might have to repeat the action to get your Neutral status again.)
DebugMode 0
joacqin Thu, 10th Apr '08, 10:40am I have already cheated my alignment back to neutral, I did it on an earlier quicksave and for some reason I did not level after all the cut scenes before Sand shows up. This of course forced me to give me the XP I had in my old save where I did level. Hope I havent opened Pandora´s Box, I have a tendency to not stop cheating when I have actually started.
Ziad Thu, 10th Apr '08, 6:15pm My neutral wizard/red mage just turned neutral good because I never acted like a complete jerk or slaughtered and robbed people whenever the oppurtinity arised. That is just utter bullpoo. I have tried to RP neutral as much as I have been able to but punishing players for their conversation options is just plain wrong.
The problem with most CRPGs is that they'll either have the "good" option or the "evil" option and no "neutral" option. Therefore the only way to stay Neutral is by balancing out good and evil acts. This IMO totally goes against a character who's Neutral because he doesn't get involved in either. But this problem is hardly limited to NWN2.
joacqin Thu, 10th Apr '08, 10:30pm Oh boy, what is the problem with Lorne Starling? I get him to near death, hurt him and it says I cant kill him right now or something? What is up with that? I am a freaking wizard, if I cant burst him down I have no chance in hell. I get three spells off or so before he kills and one of them is greater stoneskin. I am trying to kite him around but that berserk effect or whatever it seems to be there forever and I just cant kill him while he has no problem killing me. Any tips? I do not want to have Khelgar or someone fight for me and I seriously doubt he would fare any better than my PC. I just need to run around for a while longer until my spells will actually damage him again? Seems rather stupid. I can stop maybe three times to cast so one round too early and I am toast.
Blackthorne TA Fri, 11th Apr '08, 12:42am Yes, either run around or incapacitate him or turn yourself invisible until his unkillable frenzied berzerker rage wears off. It's actually not that long.
Oh, and if you go with Khelgar, you can use his Knockdown feat to incapacitate Lorne until his frenzied berzerker rage wears off too.
joacqin Fri, 11th Apr '08, 8:15am I tried to turn myself invisible but he saw right through it and incapacating effects are risky. As I stated, I have time to cast maybe three or possibly four spells in total before I will get killed and using anything with a saving throw would be extremely risky. Not to mention that I think he is immune to quite a lot of spell effects while enraged.
Loreseeker Fri, 11th Apr '08, 9:44am I'd just stay away for him until the thing wears off. Forget about attacking him, just keep running away. Expeditious retreat or something similar. Maybe a summon to keep him busy?
In every case, keep running back and forth through the arena and you should be fine. His movement pattern is rather predictable - he follows you.
joacqin Fri, 11th Apr '08, 10:11am He ignores summons and memorizing a few retreats might work. Is there any way I can see if he is going out of the frenzy?
Loreseeker Fri, 11th Apr '08, 10:15am Doesn't he have some odd red glow around him when he's in frenzy?
Maybe I'm remembering it wrong.
Maybe you could use the examine command too, and I even think that there will be a message in the window where all the battle actions and rolls appear.
Not sure about that last one.
I used Khelgar in that fight since my archer wasn't doing enough damage.
Master Leo Fri, 11th Apr '08, 12:10pm i always make this fight with qara and it's not so difficult, even on core difficulty where he makes helluvalot of damage with criticals
right at the beginning of battle, cast great stoneskin and haste after that, then run around the arena sticking to walls and corners
since he moves so slow, you can easily outrun him and blast him to near death, then it's just a matter of recasting haste and waiting that damn long minute, until the berserker rage wears out, which is indicated by a symbol above his head,showing the effect has been removed - when that happens, immediately cast a spell on him and he's dead
more interestingly, a dev once said on official forum this is actually a bug of sort, since frenzied berserkers weren't actually supposed to be immune to death, just death effects, but they left it in for their amusement (and frustration of players) :P
Ironhawk Skylord Fri, 11th Apr '08, 12:30pm Yes as the others said Haste or a Potion of Speed do wonders.
Alternatively, he is not immune to Grease and Web. You could start catching him these two spells, hurt him till he go frenzy, and wait for the frenzy to wear off. A Slow spell wouldn't hurt either.
Others have reported that a Flesh to Stone spell doesn't turn him to stone when he fails his save but he is stunned.
joacqin Fri, 11th Apr '08, 12:56pm Anything I cast or drink cost an action which allow Lorne to wail on me and he cant wail on me for long before I die. Think I am going to memorize a quickened retreat or two and see if I can enough distance between us to both cast and run away. As for the frenzy, it lasts forever guess I will have lead a merry chase for a minute or so.
kgambit Fri, 11th Apr '08, 3:56pm Try using a grease or web spell on him at the start. It can be surpisingly effective. That should buy you some additional time in the beginning to get some additional spells off. :D
joacqin Fri, 11th Apr '08, 7:29pm Ok Lorne is dead and now I am trying my hand on a bit of crafting. I understand there is a very limited supply of the very best gems but the essences? I have distilled every piece of monster I have run across and I have plenty of big shiny essences but absolutely no weak earth or weak fire ones. This is rather frustrating as it is what I need to put some elemental damage on the hammer I made for Khelgar while I wait for that ultra hammer you guys have been talking about. Will I run across any shortly or is there any merchant that sells? I have checked all in Neverwinter. I have the bigger fire and earth essences but none of the smallest while I do have some air and water but the gems needed for those enchants seems to be among the most rare.
Blackthorne TA Fri, 11th Apr '08, 7:37pm You can distill the bigger essences into smaller ones.
joacqin Fri, 11th Apr '08, 7:45pm Aha! Why didnt anyone tell me that earlier? ;) Time to put some more punch into "Khelgar's Fist" but jeez, warhammers are tiny. Looks like one of those tiny little hammers jewellers use. :(
Ironhawk Skylord Fri, 11th Apr '08, 11:38pm I did tell you earlier.
If you followed the link to crafting I posted and read up upon it, that is. :D
Are you sure you didn't choose a light hammer? Those are tiny, warhammers isn't.
joacqin Sat, 12th Apr '08, 9:11am I am sure, checked and triple checked as I thought the same. It is a warhammer and it is puny.
Anyone but me noticed how horrendous the pathing is in the game? Trying to walk anywhere takes more micro management than the original Dune 2 and even in that game you could be reasonably sure that all units you selected actually moved in NWN2 you should count yourself lucky if half your party decided to actually go where you asked them and not get stuck in a wall or just plain stand still. Also if I have my entire party selected and asks them all to attack something only the closest one does, the rest cant be arsed trying to find a way to the target and just stands around doing nothing. Maybe I should start using some AI.
There are so many gamebreaking flaws in NWN2 even with all the patches and an expansion it feels like rough unfinished product. It has its upsides which makes it worthwhile to play but jeez it isnt exactly a pinnacle of game craftmanship.
Ironhawk Skylord Sat, 12th Apr '08, 12:20pm Well pathing was not exactly good in BG1 or IWD1 either. But you are correct.
Anyway one thing you should be aware of, is that a lot of the cutscenes will put your companions in Puppet Mode. And then they are just standing and looking stupid unless you explicitly gives them commands like Follow Me etc.
Go into each companions Character sheet, on the Behaviour tab and set Puppet Mode to Off again.
joacqin Sat, 12th Apr '08, 12:25pm I have manually put everyone on pupped mode as I really do not like party members chugging pots or casting spells when killing a rat or somesuch. What I am thinking about is to actually go in and give the melee guys somekind of AI as by the time I actually manage to get them to attack something the fights tend to be half way over and all too often one or two of them just stand there in the back doing nothing even after I have given them orders.
As for the patching I believe it was a lot better in the old infinity games which is just plain sad. There the problem was rather that NPCs took a bit too creative ways to get past obstacles but at least they tried in NWN2 they just stop and cancel any orders given as soon as there is anything at all in the way.
Ironhawk Skylord Sat, 12th Apr '08, 12:29pm Well a part of the problem that your companions is cancelling commands is that you have them on Puppet Mode.
Why don't you just set Spell Casting to Off instead, for the casters?
Master Leo Sun, 13th Apr '08, 1:57am you must have ai set to off for pure spellcasters, otherwise they'll go melee, which is what you really don't want
character like khelgar and elanee can have ai set to on, since they do just fine in close quarters, and you can always override commands set by the ai (although i have to admit the ai is pretty dumb, likes to run your characters into traps and ambushes, but it does make the game go smoother)
joacqin Sun, 13th Apr '08, 11:04am This is getting ridicolous. I cleaned out Crossroad Keep, disrupted the ritual and Black Garius is dead. Now I cant get out of the keep. I tell the NPC with me that it is time to go and nothing happens. I do it again and again and still nothing happens. I have tried to leave the place manually but I am not allowed to go out of the castle. What is up? Two of the three named NPC's died due to being wusses but there is one NWN mage and a named one left and it is the named one that seems to refuse to allow me to leave.
Jeez, NWN2 would have been a decent enough game without this multitude of bugs, the immense loading times and the general instability. :(
Loreseeker Sun, 13th Apr '08, 11:25am Is Vale the guy who survived (he's the one in charge of the mages)?
Did you take the shard from Garius?
There is a cutscene right about where you are in the game, but I think that it happens when you leave the keep.
You could be having another transition bug. Try PC selected, AI off, (if you haven't already) and if all else fails, save the game and do the world map console thing.
If you have a nearby save (like before the ritual) try falling back to it.
joacqin Sun, 13th Apr '08, 1:11pm Vale is the guy still alive, I have the shard I have done it with my PC selected. Can I turn AI off in any way except going to behaviour and toggle puppet mode? I have an auto save from the map transition where I went to the Keep's back exit. Not too far back, kinda annoying that I overwrote my quick save just after the battle. I did get one cutscene with Garius dying but after that nothing happens.
As for doing the world map console thingy I wouldnt even know where to go, seeing as I cant exit the keep manually I am pretty sure the only way forward is through speaking with Vale.
Loreseeker Sun, 13th Apr '08, 2:05pm There's another cutscene, but it's a rather big spoiler.
I think it happens right after you leave the Keep.
I'd go for your previous save, that feels like the least likely way to mess something up.
As for the world map thing, I don't think it matters where you go, type anything, like the Highcliff example from one of my posts before. Once you cheat your way out of the Keep, you might be able to pick up the plot line in Neverwinter. This is just a theory however.
Your best bet is probably the previous save.
By the way, I had a few bugs with NWN2 myself, but you seem to have picked up every one in existence, joacqin. Tough luck.
Ironhawk Skylord Sun, 13th Apr '08, 6:06pm I searched on your problem on the official forums.
There is 3 named members of the Many-Starred Cloaks in the batlle.
Vale, Sevann and Nethe.
Both Vale and Sevann needs to survive for you to leave the Keep, Nethe has no consequences.
The problem is that Vale and Sevann is scripted unkillable during the battle, but can still die just after it due to wounding effects after the unkillable flag is removed.
Your best shot is to reload and do the battle again.
You could use Raise Dead or Resurrection on Vale and Sevann if you have access to that.
An alternative option is to use Debug Console to copy Vale and Sevann back in by typing:
DebugMode 1
rs ga_roster_add ("vale", "23_vale")
rs ga_roster_spawn ("vale", "2330_wp_msc")
rs ga_roster_remove ("vale")
DebugMode 0
`
Replace "23_vale" with "23_sevann" and "vale" with "sevann".
This should put them near the exit from the basement according to posters on the official forums.
joacqin Sun, 13th Apr '08, 6:51pm It was that Sevann died, I was wondering what that dying sound was that I heard while looting. Guess it was Sevann ... If Sevann isnt there the other guy has no one to talk to and nothing happens.
Ironhawk Skylord Sun, 13th Apr '08, 10:55pm Yes.
Sevann is Vale's lieutenant.
Problem is that those two guys can still die after the invincible flag is reset, by I.E. poison, Melf acid arrows and other long lasting damaging effects.
joacqin Sat, 19th Apr '08, 9:38am Where is the dragon? The keep walkthrough told me I could go and kill a dragon to get lots of money to rebuild the place. Only information I could find was to go to the dwarven scouts which I did but there was no dragon. I went into the bugbear cave and found the gloves for Khelgar. Is the dragon sidequest or is it main quest? The impression I have is sidequest but when do you get it? I am on my way to the haven now. No offence to Beren's walkthrough but it seems to mostly cover the main story line and stuff outside that gets a bit confusing.
Master Leo Sat, 19th Apr '08, 10:03am are you in chapter 3, in search of allies? if so, the dwarves should tell you about fire giants on mt. galardrym, and how they carry an item sacred to them (a belt)
open up the map and travel to that area, and you'll find a dragon sooner or later
€:
http://www.sorcerers.net/Games/NWN2/Walkthrough/ActIII/GatheringAllies/Ironfist.php
http://www.sorcerers.net/Games/NWN2/Walkthrough/ActIII/GatheringAllies/MountGalardrym.php
joacqin Tue, 22nd Apr '08, 10:31am Found the dragon, killed him got hte loot. Which mostly sucked and how much money was in the hoard? Less than 200k? One poor dragon. I am getting a bit disapointed with the spell system. In my experience hte best spells are those magic missile variants. No save, lots of damage. Against the dragon for instance any save spell is worthless as they ave such high saves and in general most of the high level save based spells are worthless on any tougher opponent. Why spend a round casting a spell that has a 20% chance of actually doing anything when you can spend the ronud casting a lvl4 missile storm that will do around 40dmg no matter what? That said having two arcane spellcasters in a party is really useful, especially if you play on normal as I do since I cant be bothered with core rules this run through. Empowered fireballs have been a staple in my game especially considering hte melee AI is completely worthless and Khelgar spends more time trying to reach enemies or run back and forth between them than to actually fight. Not too impressed by summons either. Don't understand what was wrong with the control system in the IE games.
The choice of 9th level spells is also a bit disapointing. Meteor swarm is ok but the rest havent impressed me much. Weird and Wail of teh banshee is probably fun if you face 20 low level goblins but then again a fireball or two would have the same effect. Those spells are worthless against any kind of challenging foe.
Talking about the keep I spent quite a lot of time trying to track downt hat Guyven scout guy, went twice to old owl well and once to Duskwood to try and find him but he was nowhere to be found and that mercenary that is part of the Luskan ambush ran away to never be seen again after a succesful intimidation check.
My next goal is to go to Highcliff to get the lizardmen to help, at least I think thats what I am supposed to do in Highcliff. I also wonder when the romance with the druid will progress. I have sadly not gained very much influence with her as I havent choosen the sappiest replies all the time so I guess I am screwed?
Master Leo Tue, 22nd Apr '08, 1:23pm Empowered fireballs have been a staple in my game especially considering hte melee AI is completely worthless and Khelgar spends more time trying to reach enemies or run back and forth between them than to actually fight. Not too impressed by summons either. Don't understand what was wrong with the control system in the IE games.melee is not actually bad, if you give khelgar some good stuff, he can hit really hard, like 70 damage to the dragon each hit
in all actuality, the whole red dragon battle thingy is incredibly weird, because she is immune to electric spells, whereas fire does normal damage (try firebrand or fire enchanted weapons), but on the other hand the firebreath is fire based attack
so it's more like a hybrid between fire and storm dragons
The choice of 9th level spells is also a bit disapointing. Meteor swarm is ok but the rest havent impressed me much. Weird and Wail of teh banshee is probably fun if you face 20 low level goblins but then again a fireball or two would have the same effect. Those spells are worthless against any kind of challenging foe.wail of the banshee is actually insanely powerful, but you can't really make much use of it in this game, but you'll use it much in MOTB
personally in level 9 i mostly use wail, bigby fist or mordenkains, meteor shower sucks because it has huge aoe (more likely to hit your stupid companions) and the damage is poor
really, you wait so long to get those level 9, only to get a water pistol instead of a tactical nuke
Talking about the keep I spent quite a lot of time trying to track downt hat Guyven scout guy, went twice to old owl well and once to Duskwood to try and find him but he was nowhere to be found and that mercenary that is part of the Luskan ambush ran away to never be seen again after a succesful intimidation check. i believe he appears in ember as well, but it doesn't really matter if you get him or not, it's just for flavor (you can tell stories to each other, and you will receive a few extra useless background traits, and a crappy item)
My next goal is to go to Highcliff to get the lizardmen to help, at least I think thats what I am supposed to do in Highcliff. I also wonder when the romance with the druid will progress. I have sadly not gained very much influence with her as I havent choosen the sappiest replies all the time so I guess I am screwed?actually, it's not that simple, at certain moment of the game, not to far away, the ultimate fate of elanee will be decided
if you haven't treated her too well, something really bad will happen to her
Ironhawk Skylord Tue, 22nd Apr '08, 2:01pm The clerics ninth level spells Implosion and Storm of Vengeance is actually not bad.
Nor is the druids ninth level Elemental Swarm summoning spell. That spell last a good time and the summons does decent damage.
As Master Leo says Wail of Banshee really is devastating. I used it often in tight spots, and you will learn to appreciate that spell in MotB.
And all of the Bigby's spells is really overpowered. Mostly enemies doesn't stand a chance against them.
Guyven doesn't show up at Duskwood nor Old Owl Well.
You can find him in Act I in Bonegnasher Clan's outside area and outside the Githyanki Base.
In Act II you can find him at Ember.
AFAIK you need to find him all 3 times and invite him to your fire the last time for him to show up at Crossroads Keep.
Master Leo Tue, 22nd Apr '08, 2:07pm actually i was thinking arcane spells, but anyway, implosion is nice, but summoning spells aren't so much, because many enemies can dispel using banishment (i think that's the name)
storm of vengeance is just a kind of spell i always forget to use in a battle, but it can be easily dispelled too, i've used it in a couple battles, and it just magically vanished after a round or two
Loreseeker Tue, 22nd Apr '08, 3:19pm I don't know what are your opinions of Shapechange, but I've grown quite attached to that spell, especially when my spellcasters are in real trouble.
I agree on Wail of Banshee. It's quite useful.
As for cleric spells - Mass Heal, Storm of Vengeance and Undeath's Eternal Foe. The third I like having memorized, just in case. I like the name:).
Druid level 8 spell Storm Avatar is also awesome (imo). I spent most of MoTB under its influence.
Ironhawk Skylord Wed, 23rd Apr '08, 11:01am I agree.
Shapechange is good. Very handy in a tough spot, and IIRC you can actually win the Ice Troll Berserker lodge trials by shapechanging into a nightwalker.
Mass Heal, Undeath's Eternal Foe and Storm Avatar is must haves if you play cleric or druid, IMHO.
Loreseeker Wed, 23rd Apr '08, 2:02pm and IIRC you can actually win the Ice Troll Berserker lodge trials by shapechanging into a nightwalker.
I didn't know that... Interesting. Thanks, Ironhawk. :)
(Off topic, sort of: I played a Spirit Shaman and was quite disappointed when I couldn't complete the trials. I loved the badger... :D)
As for Guyven, I had a bug with him in my second NWN2 run. I met him all three times and invited him to Candlekeep, but he never showed up.
Just thought I should mention it, if joacqin still hasn't found him (and had met him on all three locations).
Ironhawk Skylord Wed, 23rd Apr '08, 2:29pm You are welcome. :)
I haven't tried it myself, but I've seen other posted that it can be done.
The Guyven bug is a well-known bug where some people you recruit to the Keep doesn't show up.
You can get him to show up via the Debug Console:
DebugMode 1
rs ga_global_int("01_Join_Guyven","1")
DebugMode 0
It can be done with other recruits as well. I.E. Orlen, Jacoby etc.
Master Leo Wed, 23rd Apr '08, 4:20pm the problem i see with shapechange in general is, that it has really never been properly implemented into roleplay
for example, you should be able to walk on fire as a fire elemental, destroy huge rocks as an iron golem, fly as a dragon, be able to reach difficult places by becoming a mouse, basically this is an endless supply of interesting puzzles
instead most games nowadays focus on combat abilities of these creatures, and do so relatively poorly
Ironhawk Skylord Wed, 23rd Apr '08, 6:05pm Well, true.
From a roleplaying aspect, the shapechanging amulet in HotU was more in order.
By the way, Master Leo, did you see that Rpgplayer was thanked for his spellfixes on the Credit screen in MotB?
joacqin Wed, 23rd Apr '08, 7:33pm Gave up Guyven, he just didnt show up at all anywhere. Before I logged out this morning I had just scored with Elanee and was about to defend my keep. How come all the arcane mages in Neverwinter dont just memorize as many undeath to death spells they can and annihilate the Shadow King's army puzzles me a bit. My little mage together with Sand could probably kill several thousands of low level undeads from the battlements without breaking a sweat.
Loreseeker Wed, 23rd Apr '08, 7:40pm joacqin: In case you haven't defended the keep already, you might want to memorize something fire related...
It makes life a bit easier, or at least speeds things up. Just a suggestion. ;)
joacqin Wed, 23rd Apr '08, 9:21pm Fireballs worked wonders. I am still quite disapointed in the higher level spells. The Bigby ones are ok but otherwise the high level spells appear to be very lacklustre. I am now starting to be worried about my disinterest in the companions I chose not to use will come back and punish me. I have basically gone with Khelgar, Elanee and Sand with Ammen Jerro/Zhaeve(sp) to fill up the last spot after Shandra depending on who is needed. Those are the onyl characters I have given any gear the rest are basically in the stuff you find them in. Have I crippled myself?
I also find it a bit amusing that all characters seems to have a relationship both with the PC and the other NPC's when I have basically never used them. System like that can work in KotOR where you dont have all that many NPC's and where different assignments makes the different NPCs useful depending on the situation. Fun to hear Sand comment on Grobnar without them having actually met except for brief stops in the inn.
Loreseeker Wed, 23rd Apr '08, 10:11pm I have basically gone with Khelgar, Elanee and Sand with Ammen Jerro/Zhaeve(sp) to fill up the last spot after Shandra depending on who is needed. Those are the onyl characters I have given any gear the rest are basically in the stuff you find them in. Have I crippled myself?
Crippled yourself in which way? I'm not sure I understand.
If you are reffering to the general game play, I rotated all but Qara and had a blast. Casavir, Khelgar, Sand - my standard party.
If you are reffering to the final stages of the game...
You might want to improve your companions gear. At least the gear of those you trust.
a slight spoiler follows... I hope that you treated Neeshka well.
joacqin Wed, 23rd Apr '08, 10:32pm I treated her quite well until I replaced her in the end of act 1. Since then I havent used her. Sand, Jerro and Zhaejve are hte ones I use that I am not sure about. Sand since there havent really been any oppurtunity for me to influence him since the trial, Jerro as he is evil and have only had the chance to gain a few influence points with him and Zhaejve pretty much same as Sand. Have not happened much to either lose or gain influence. Casamir, Grobnar and Qara I have only used when I have been forced to. My point about crippling myself was about not even levelling them up and not giving them any gear and I wonder if I wll have to use all of them in some way with their +1 items.
The reason why I dont rotate is that even without rotating it doesnt feel like I get to experience the characters and I plan to have a second run where I will use a completely different party.
Loreseeker Wed, 23rd Apr '08, 11:12pm Don't worry about the leveling, all characters get experience points, regardless whether or not they are in your party. :)
When you need them, (either when you put them in the party or at the game's end) they'll all be there and then you can level them anyway you wish.
I'd get them better gear, if you have the time.
As for influence outcome: Jerro might be evil, but there are things he hates more than you, so you're ok with him, Casavir is loyal to the bone, you should be ok with Sand too, and as for Neeshka... I usually take her to Haven, just to be sure my influence is ok, (she has some nice banter there) but if you were really nice in Act 1 you might pull it off. I think you're okay with Z. too, she isn't too demanding.
joacqin Thu, 24th Apr '08, 8:04am Yeah I know about how they get but Qara for instance still hasnt rested once in the game so the only spells she is able to cast is the ones she got the last time I used her when I brought her to the Luskan ambush she could cast a fireball at best. I do not have any gear to give them, sold it all. Some odd pieces here and there but nothing big. Havent really bothered much about gear, doesnt matter much in games such as this. Get your melee guy the best gear possible the casters can pretty much go naked. Next time I play it will be with a melee char where I will really crunch numbers, playing a caster isnt as complicated characterbuilding wise.
joacqin Thu, 24th Apr '08, 6:06pm Haha, worst ending ever. A few still shots and a truly horrible narrator droning on and on about really boring stuff.
I cant import my character from NWN2? I can of course recreate him from scratch but umm, that will not be the character I played through the game with. Did I miss the import thing? If they could do it in the original Baldur's Gate one would think they could here as well. Or is Mask of the betrayer a completely stand alone adventure? Did not seem like it by the OC ending what with all of us disapearing never to be seen again.
Fabius Maximus Thu, 24th Apr '08, 6:40pm You can import your character. In fact, you're supposed too. But the game doesn't export the character after the OC ending, so you have to do it manually before you beat the king of shadows (IIRC).
joacqin Thu, 24th Apr '08, 7:02pm Aha, but but I got a level during the king of shadows fight! I want my level! I guess I do not get to keep my gear?
Blackthorne TA Thu, 24th Apr '08, 7:29pm Export him right after you gain the level then :) I'm actually surprised; I got to level 20 well before the KoS fight...
You get to keep what you've got equipped, except for your weapon.
joacqin Thu, 24th Apr '08, 9:02pm I levelled when I clicked the portal right at the start in MotB. There were a few side quests I didn't do, guess thats what made me level a bit slow.
My initial impression of MotB is that it seems a lot more polished than the OC, however when I exited the barrows after defeating the Bear god the game, yes you guessed it, crashed on transfer. I am getting a bit tired of that.
If I am on the subject of peeves I have to say that the camera in the game is truly horrible, it jerks around like crazy and it can be a true pain in the ass to get an overview of the situation or even target enemies. That and the fact that apparently my compure slows down a bit even on the lowest settings makes the bigger battles a bit of a chore. I cant imagine how NWN2 can demand such high specs, WoW an almost four year old MMO looks a lot better and requires half the computer power. I know it has been adressed before but it is a shame.
Ironhawk Skylord Thu, 24th Apr '08, 10:43pm joacqin, do you have your hard disk split in different partitions or is it just one?
How much space do you have on your system partition or the partition where the temp files are ?
joacqin Fri, 25th Apr '08, 8:06am No partitions at all, one single harddrive. Kinda smallish and I do not have much free space but should that matter?
Master Leo Fri, 25th Apr '08, 11:48am My initial impression of MotB is that it seems a lot more polished than the OC, however when I exited the barrows after defeating the Bear god the game, yes you guessed it, crashed on transfer. I am getting a bit tired of that.yep, the xpac is actually better than the original
with regards to crashing, there is always a danger the game will crash, when you enter a completely new area
If I am on the subject of peeves I have to say that the camera in the game is truly horrible, it jerks around like crazy and it can be a true pain in the ass to get an overview of the situation or even target enemies.make sure you use a top-down camera, and set keyboard hotkeys for rotation, mwheel for zoom and middle button for tilt
this is almost maximum control over action
Ironhawk Skylord Fri, 25th Apr '08, 12:41pm No partitions at all, one single harddrive. Kinda smallish and I do not have much free space but should that matter?
Yes it matters. The modules are compressed and is extracted in your temp folder. Some of the modules are really large when extracted.
Here is a quote from one of the moderators on the official NWN2 Technical Support site:
"Neverwinter Nights 2 makes use of the My Documents and the Windows Temp File Directories to hold your saved games, hak files, exported character files, temp files needed during game play, updates and more.
My personal recomendation on hard disk space:
Keep about 15GB free at all times, even after NWN 2 is installed. NWN 2 isn't the only thing that eats up disk space, other programs need space too, it's just that NWN 2 can be extremely demanding in some instances."
According to what others has posted it looks like you get no warning if you run out of free space. Not from Windows and not from NWN2. Your game will just crash.
joacqin Fri, 25th Apr '08, 3:50pm Guess I can remove the second season of Battlestar Galactica, seems I never get around to watch it anyways. :(
Blackthorne TA Fri, 25th Apr '08, 4:53pm with regards to crashing, there is always a danger the game will crash, when you enter a completely new areaNWN2 never crashed on me. I do happen to have tons of disk space though, so maybe crashes like that happen as Ironhawk posted.
Not to say NWN2 was bug-free... I ran into a couple of bugs of the type where the main character needed to be selected for a cut-scene to fire.
Fabius Maximus Fri, 25th Apr '08, 4:59pm Joacquin: I, too, had a problem with crashing. Are you sure that all your drivers are up to date? I don't just mean the graphics drivers, but also the mainboard ones. I recently relized that AGP didn't work because I didn't install mine.
joacqin Fri, 25th Apr '08, 5:30pm It might seem like a lot here but it crashed maybe six times in total in the OC. That is six times more than I accept which is why I make a big deal out of it but it is not rampant. The memory thing could be an issue as I even had to delete some stuff to be able to patch the game so I have had very little free space. My "new" HD crashed and burned when it was fairly new so I am using an old small 80gb one which fills up very rapidly.
Ironhawk Skylord Fri, 25th Apr '08, 5:38pm It really sounds like it is your lack of free space.
But Fabius Maximus is correct anyway. It is a good idea to update your drivers and update Microsoft .NET too, since NWN2 makes heavy use of .NET.
Master Leo Sat, 26th Apr '08, 9:50am .NET is just for the editor, you don't need to bother unless you actually use it
the developers for this game were very sloppy when it comes to resource conservation, so it's not surprising you need insane amounts of harddrive space just to keep it running smoothly (considering one save takes up to 150MB of space, compare that to oblivion's 4MB...), even patching process requires 7GB free space or it doesn't install properly
joacqin Sat, 26th Apr '08, 11:34am Guess we can all agree that Obsidian did a *very* sloppy job when they made NWN2.
My PC is a red wizard, as of yet that have had no bearing whatsoever on the story and it seems like red wizards will play a part. I can't even wear red wizard's robes even though I fulfil the criteria. Your class have no impact whatsoever on the story lines? Would have been nice if they had included some little thing for each PrC. Having Safiya look down on me from a Red Wizard perspective and educate me about them is kinda odd seeing as my PC is a higher levelled red wizard.
One thing I have gleaned from the walkthrough is that casters wont be all that useful as resting is not something you want to do much? My PC is as has been stated a wizard, will he run around shooting his crossbow for a large chunk of the game as I won't be able to rest at will?
Loreseeker Sat, 26th Apr '08, 12:53pm One thing I have gleaned from the walkthrough is that casters wont be all that useful as resting is not something you want to do much? My PC is as has been stated a wizard, will he run around shooting his crossbow for a large chunk of the game as I won't be able to rest at will?
I guess it depends on how you choose to handle your hunger.
I played Spirit Shaman, Total Supression path (I don't think I've used Devour Spirit willingly at all...) and resting was not a problem.
I had a single touch and go situation, but Treeman was near...
However, if you play evil path, the more you feed, the greater your craving becomes and your spirit bar drops faster. In such a situation, I assume resting could become a problem.
Eternal Rest (feat for Good path, slightly tricky to find) is great for acquiring snacks without increasing craving. Supress is good too (maybe even better, since you get it first).
Bottom line - keep your craving low, and you should be ok with resting, but pushing forward until you're all out of spells (even low level) before resting is good strategy, too.
Master Leo Sat, 26th Apr '08, 1:51pm resting is not really a problem in motb, you will have a fat spellbook for being a high level caster
although melee definitely has an easier time here, particulary since most npc's in the xpac are spellcasters themselves
joacqin Mon, 28th Apr '08, 10:38am Will I get any new spell levels as a wizard? Feels kinda pointless to take more wizard levels if all I get is a bigger variety of fourth level spells. Are there only two epic spells? The vampire and the chicken one? I am even starting thinking about taking some rogue or fighter levels or anything if it would actually benefit my character more than to fill up my spellbook with spells I do not use.
I am also wondering if I will get any crafting books? I want to make me some gear but I have no recipies and I dont remember all the recipies from the OC.
Master Leo Mon, 28th Apr '08, 11:37am as a wizard you can learn spells from scrolls anyway, no need to level up for new spells
however, it's still worth leveling up as a wizard, since your spells become more powerful (for being a higher level caster)
with regards to epic spells, there is also a hellball and possibly one more, you should check the manual
i think there are crafting books, but the crafting is incopatible with original game, since the recipes are a lot different (= much simpler), you only need an essence and an item to craft, and then the quality of component + your character level determines the effect power
anyway, the craft guide can be found on gamefaqs.com as usual
joacqin Mon, 28th Apr '08, 12:30pm Thats my point, I already know all the spells I am interested in knowing and the last two level ups I got my skillpoints, my 1d4 hp and the chance to pick to new spells! As for the spells getting more powerful, they wont. They are pretty much all capped at max power at lvl20. If I got a few fighter levels I would get a few more HP at least, I dunno. I guess I would get the epic feat spells anyways? Levelling up and basically gaining nothing feels a bit pointless.
Master Leo Mon, 28th Apr '08, 12:43pm well, epic wizard does receive an extra feat at levels 23,26 and 29, and familiar continues to improve up to level 30 as well, plus it helps with variable spell effects (unless capped), and also spell penetration checks
other than that, if you're nongood you can take a level of pale master for extra AC, or possibly go the eldritch knight route, although i doubt it's actually worth it and you lose a caster level
anyway whatever you take won't affect your game very much, so i'd just go wizard 30
Ironhawk Skylord Tue, 29th Apr '08, 10:55am Master Leo is right.
And there is a lot of epic feats you can take, I.E. Epic Spell Penetration and so on.
As for Epic Spells, there is 2 more: Entropic Husk and Epic Gate.
Entropic Husk' usefullness is hard to defend, IMO. It changes an enemy into a primal entropy that attacks friends and foes alike. But Epic Gate is a decent summoning spell, if you need that.
I don't know if your Red Wizard will get recognition, I actually haven't read any postings concerning that, and haven't played one.
But I think it is weird that you can't wear Red Wizard robes. One of my chars had a UMD around 20 and had no problems wearing it?
As for crafting I haven't ran into any recipe books in-game. But when you examine essenses dropped, the recipes are in the description of the essense. Otherwise there is a couple of good crafting guides as mentioned.
You can use OC crafting in MotB, but the problem is that there isn't many gems to be found. I found a Blue Diamond, a Star Sapphire, a couple of Diamonds and Emeralds on my last run through.
And I used the Blue Diamond to craft a Fortified armor, a recipe MotB crafting doesn't have.
But MotB crafting is much more powerful than OC crafting, so I don't think you will miss anything.
joacqin Tue, 29th Apr '08, 12:28pm Wouldnt I get a lot more epic feats if I started taking fighter levels? As for the red wizard robes, whenever I tried to put one on Safya said that she was the only one that could wear those, ie the game treats as red wizard robes as her robes. Thinking about taking hte last seven levels in pale master, I fit the prerequisites and at least I would gain something. Guess I would get the epic spell feats to choose from anyways?
Master Leo Tue, 29th Apr '08, 1:18pm I don't know if your Red Wizard will get recognition, I actually haven't read any postings concerning that, and haven't played one.you don't receive any particular recognition for being a generic RW
But I think it is weird that you can't wear Red Wizard robes. One of my chars had a UMD around 20 and had no problems wearing it?i'm pretty sure you can, but they have to be generic RW robes, not safiya's robes from the beginning
Thinking about taking hte last seven levels in pale master, I fit the prerequisites and at least I would gain something. Guess I would get the epic spell feats to choose from anyways?i don't think it's worth taking more than 1 level of PM (the first one still gives you a caster level), because it's only 5/10th of a caster, so you are effectively weakening your wizard spellcasting, for gaining a few extra more ore less useless abilities
like i said, if you want to go melee, take eldritch knight instead, if you can, it's almost like a fighter but is also 9/10 of a caster, so you pay 1 caster level for high BAB and 6HP per level, not bad at all
joacqin Tue, 29th Apr '08, 2:22pm I seriously doubt caster levels will matter much. Ending up with 27 caster levels or 30 cant have all that much impact on the game. Do not think I fit the prereqs for eldritch knight. I am mostly just whining here as it seems that the "epic" levels doesn't really seem to improve your character very much if you are a caster. I do not want to go melee or fight, I just want to see my character gain something on level up, as I stated earlier gaining 7 skill points, 1d4hp and the choice of two already rejected spells does not make much of a difference. Where is the "epic" in the epic levels?
Master Leo Tue, 29th Apr '08, 3:14pm epic levels really aren't that great, it's just an icing, that's why most people go for 20/10 builds to make optimal use of one base class and one prestge class
ifyou play a wizard, caster levels are obviously very important, and there is really no need to get fighter for extra feats & hp, spells like stoneskin and elemental protection practically negate the damage altogether
if you really want to multiclass your character, rogue might be a be a somewhat better choice, possibly wizard-rogue-arcane trickster build, but i don't really see the improvement, locks and traps can be done with safiya's familiar, and sneak attacks are useless since most creatures are immune
|
|