View Full Version : Mysteries of Westgate Preview


kgambit
Mon, 12th May '08, 6:48pm
There are two new Mysteries of Westgate Previews up today:

This one:

http://www.thieves-guild.net/index.php?pid=390

and one at Warcry:

http://www.warcry.com/news/view/83782-NWN-2-Mysteries-of-Westgate-Hands-On


Release date is now JUNE 2008

there should be a lot of MoW info hitting the net today. :D

Ironhawk Skylord
Tue, 13th May '08, 8:59pm
Cool!

Thanks, kgambit. :)

Master Leo
Thu, 15th May '08, 4:15pm
i don't particularly like where this xp.pack is going, it seems to be just a continuation of MOTB story line, with new stuff thrown in (i sincerely hope they actually make good on these promises this time around),

then there is the lack of choice for companions. you have a rogue, fighter and cleric to choose from, not much has changed since the earliest years of RPG gaming it seems?! i would really like to see more unique npc's such as bear god and evil wraith from MOTB.

then there really is no word that the game will be less linear as before, it's just the main story line with 16 sidequests, doesn't really say much more. hopefully the good/evil path will evolve through the game, not at the beginning or at the end.

and no multiplayer i guess? o well.

kgambit
Fri, 16th May '08, 2:12am
i don't particularly like where this xp.pack is going, it seems to be just a continuation of MOTB story line, with new stuff thrown in (i sincerely hope they actually make good on these promises this time around),


then there really is no word that the game will be less linear as before, it's just the main story line with 16 sidequests, doesn't really say much more. hopefully the good/evil path will evolve through the game, not at the beginning or at the end.



THe story line in MoW is NOT related in any fashion to the MotB storyline. The Mask in MoW is completely unrelated to the Masks in MotB, and unlike MotB the MoW mask is COMPLETELY optional. You don't have a game mechanic like the spirit energy forced upon you in MoW.

With the limited playing time, I can't tell you a lot about how the good/evil path lines develop or change thru time. That is going to have to wait until I get my review copy of the full game. ALan Miranda has repeatedly said that there are MULTIPLE paths with MULTIPLE endings - that sounds to me as though the paths do evolve throughout the game although the initial path of good or evil does seem to occur fairly early on.

As for linearity, I'm not sure what you expect in a CRPG - all CRPGs are linear to a certain degree, there is a main plot line that has to be followed to some degree. I do know that it is totally possible to end up in situations where you are totally out-matched and the only real option for survival is to RUN. That doesn't sound like linearity to me.

As for companion choices, I would have thought a mage would have been a good addition. The companions that are available make a good basis for you to play any character you want - and the companions as developed are EXTREMELY detailed with respect to their dialogue and interactions. If this had been an epic adventure, i might have agreed with you about the choices of companions but for a mid level adventure I can't quibble with the choices that were made.

Remember that this is NOT a full blown expansion. It's an adventure pack and lies somewhere between an expansion and the premium mods that Bioware put out for NWN1.