View Full Version : Carsomyr question.


Amdis
Mon, 23rd Jun '08, 5:12pm
Ok i installed the tactics mod from Westley Weimers mod website and started the game with a undead slayer. I picked the 2 handed weapon and 2 handed weapon style..plus crossbow.(Will not use one though till i can by that fire crossbow at Watchers keep.) But from what i saw so far i must say i like what the tactics mod does for the game.

Now it is a challenge again, like the fact that with this mod installed you will have really dangerous battles at De'Arnisse Hold and all kind of things like that. Because i like what that mod does for the game i started looking at the other mods on Westleys website. I was already using Ascension and now also the tactics mod.

But in the online readme from the mod Item Upgrade i read that the dispel magics effect and the magic resistance effect do not seem to work as they should. If i understand the readme correctly then the dispel magics effect isn't working and the magic resistance is not aded to the MR that you protoganist already has, but set at 50%. Meaning that if you hat already 20% MR then you should have 70% when wielding Carsomyr, but accordingly to the readme it is set to 50%.

So if the readme is correct(Which i assume it is. :) )then you lose 20% MR, does anyone know if this is indeed the case, or has this been solved?

T2Bruno
Mon, 23rd Jun '08, 5:58pm
That is the case. The item upgrade mod contains a version of Carsomyr that makes the MR additive and has the dispel magic functioning on each hit.

Amdis
Mon, 23rd Jun '08, 6:01pm
Well in that case i'm of to download then. *sigh* :)

Splunge
Mon, 23rd Jun '08, 6:12pm
While you're doing your downloading, you might want to consider SCSII rather than Tactics. :)

(A bit off-topic, I know, but since you're enjoying the challenge of an older mod, you would probably enjoy a newer one even more.)

Amdis
Mon, 23rd Jun '08, 6:24pm
Hmm you got a point there, i might just aswell take a look at that one, thanks Splunge. :)

Well i downloaded it, but tactics latest version isn't much older then SCSII. Still in my next game i will use SCSII just to see the difference between the two mods. :)

senex
Mon, 23rd Jun '08, 6:47pm
The item upgrade mod contains a version of Carsomyr that makes the MR additive and has the dispel magic functioning on each hit.

Does that mean the vanilla version ( fixpacked or baldurdashed ) doesn't dispel magic on each hit and if that's the case, how doeas the vanilla version work exactly?

T2Bruno
Mon, 23rd Jun '08, 7:55pm
It doesn't appear to. Adding the Item Upgrade Mod significantly improved the dispelling characteristics of Carsomyr (to be the same as Staff of the Magi). Without a fixpack, the SoA version of Carsomyr doesn't even do the right damage.

Shaitan
Mon, 23rd Jun '08, 11:50pm
Well i downloaded it, but tactics latest version isn't much older then SCSII. Still in my next game i will use SCSII just to see the difference between the two mods. :)

It's been years since Westley did something to that mod, only G3(?) has done some trial/error fixes to his older mods.

Amdis
Tue, 24th Jun '08, 10:48am
It's been years since Westley did something to that mod, only G3(?) has done some trial/error fixes to his older mods.

That is weird? So it is because of G3(?) that on Westley site the date of the tactics mod is Mon Apr 28 14:12:35 CDT 2008?

Splunge
Tue, 24th Jun '08, 3:38pm
According to the readme, the latest addition to Tactics was to update the French translation. Shaitan is right - SCSII is relatively new, and DavidW is updating it on a regular basis.

Amdis
Tue, 24th Jun '08, 4:51pm
Yeah and i have been...well studying the online readme from SCSII better, and it is starting to look more interresting by the minute. As i wrote before i like what the tactics mod does, but i already found something that i thought shouldn't be there.

When doing the Unseeing eye quest, you come to those caves with ghouls and such. With the magic spells aded to them from tactics they are better then the unmodded versions. But IMHO putting a powerfull lich at that place so early ingame is a bit over the top. I like it when it is challenging..but that is a bit to much i think.

From what i have read in the SCSII readme i believe it is more realistic in many ways, that is more realistic for my taste. I am seriously thinking of reinstalling BG2 and then install SCSII instead of Tactics. Please do not get me wrong, i am not saying tactics is a bad mod..not all, but after studying SCSII's readme i think that it is more for me then tactics. :)

starwalker
Thu, 3rd Jul '08, 11:55am
I've never had problems with Carsomyr not dispelling on each hit (barring certain things stopping the hit from getting through of course. But the MR isn't additive.

All I'm using basically is the patched game and ToB as well as some npc mods. I've got ascension and the monk parts of the oversight mod.


Edit: And part of the inconsistancies in the Damage would be based off the seemingly random alignment changes. But I don't agree with any of the alignment change mods or the personal morals put into them. Realistically bandits can be good(Robin Hood anyone?) and most of the populations should actually probably be true neutral because they commit about an average number of good and evil acts. With perhaps some politicians pushing towards lawful evil but the random alignments are easily justifiable if we consider that many of them are living their own lives and we only know minute instances to most of them.

But I could easily justify basically everything that I fight being evil in some way... Particularly with my paladin as being evil in some form except maybe the Fallen Paladins. Which means with Carsomyr I'd always be getting damage something like. 11-22 damage. +2 for my pips in two handed swords. and like +8 for my strength... Meaning I'm doing 20 to 30 damage easily each swing to EVERYTHING. Without the alignment changes that +5 to evil isn't coming to play against everything I fight which is a bit more realistic. Some of my criticals when that bonus damage against evil aren't counted are in the 30-40's instead of the 50-60's all the time.

Proteus_za
Thu, 3rd Jul '08, 12:41pm
Yeah and i have been...well studying the online readme from SCSII better, and it is starting to look more interresting by the minute. As i wrote before i like what the tactics mod does, but i already found something that i thought shouldn't be there.

When doing the Unseeing eye quest, you come to those caves with ghouls and such. With the magic spells aded to them from tactics they are better then the unmodded versions. But IMHO putting a powerfull lich at that place so early ingame is a bit over the top. I like it when it is challenging..but that is a bit to much i think.

From what i have read in the SCSII readme i believe it is more realistic in many ways, that is more realistic for my taste. I am seriously thinking of reinstalling BG2 and then install SCSII instead of Tactics. Please do not get me wrong, i am not saying tactics is a bad mod..not all, but after studying SCSII's readme i think that it is more for me then tactics. :)

I could be wrong, but I think that might be a result of the Always Highest Level Spawns in Dungeons Component. SCS II has a similar component, but is more configurable.

You see, when you are in a dungeon, the types of monsters that will spawn are based on your level. The Always Highest Level Spawns makes the toughest monsters spawn no matter what your level is, hence the liches. Just dont install the component.

In general though, I agree that I vastly prefer SCS II to tactics. Most of the components in tactics I would skip over, because I like to be irritated, not challenged. But SCS II is nicely configurable, and doesnt cheat much at all.

Amdis
Thu, 3rd Jul '08, 1:12pm
In general though, I agree that I vastly prefer SCS II to tactics. Most of the components in tactics I would skip over, because I like to be irritated, not challenged. But SCS II is nicely configurable, and doesnt cheat much at all.


I have tested SCS II and i realy do like the way it works...BUT unfortunately i do not have a high end computer and due to the length of the scripts i got a very..very noticeable lag in my game, so much as a matter of fact that the game became unplayable for me with SCS II. So unfortunately i hat to uninstall it. :cry:

Incase some one wants to know, i only have a AMD 1.15 GHz with 512 ram and a Geforce FX5200.

Silverstar
Fri, 4th Jul '08, 3:32pm
You might have tried playing a little with the configuration options. Those lags you experienced, were they only when a NPC (spell caster, generally) created for the first time, such as entering a new area or summoning a lich, perhaps? Such lags do tend to occur even in high-end PCs and is avoidable. Or did you have lags during everything, in and out of combat?

Amdis
Fri, 4th Jul '08, 4:54pm
Well it was actualy only when entering areas and things loaded for the first time or when a random encounter happened on the street,(The spawning part) other wise i didn't notice a difference. But when it happened it often felt like i hat to wait a minute or so, which ofcourse wasn't the case..it just felt that way.

When i entered a building it often took a while to load the area, and when i left that building the same thing happened. I seem to recall reading some where that the loading times would be a bit longer then normal when using SCSII but i didn't thought it would be that noticeable. That's why i thought my computer wasn't strong enough to handle the scripts.

But from what you wrote it seems that what happened to me also happens to those with a high-end machine...and as such is normal behavior for SCSII...Aaaahhh. :o