Silverstar
Tue, 8th Jul '08, 1:54pm
I have trouble with my mega-mod BG2 run with SCS II and other mods. I am stucked in one particular battle in asylum and can not get past it, so I need help and tactical ideas!
OK, being a veteran player, I really like the SCS II, it really makes enemies intelligent and is a nice change after the incredibly heavy IA battles.
Now I am here to lick my wounds after being beaten so many times in one particular encounter...and I need new ideas and strategems from experienced players.
I am playing with a wild mage who has finished TuTu. Kinda stucked in Asylum, so I need help. Oh, here is a little info about my party:Most of my party are lvl 14, with Anomen being lvl 16 in a cleric and Jaheira slightly lower as she is multi-tasked. Imoen is lower lvl as she is just rescued.
I also have a Blademaster PC created at the start of the TuTu game. For those who do not know, Blademaster is a watered down version of kensai (fewer bonuses per lvl) but he can wear studded leather and have swords dance (similiar to offensive spin) my Blademaster PC has (true) grand mastery in long swords, single weapon style ++, he now has 4 attacks when hasted, and 5 attacks in swords dance, with excellent critical hit chance. Good scores as well, 19 in STR, DEX, CON and CHA. (huge thanks to tomes) He is a blitzer fighter, when he starts attacking with his swords dance, enemies start popping, reduced to bloody chunks of meat. :)
I have Jaheira, she can cast two 6th lvl spells and I only tweaked her weapon proficiencies a litle bit, made her just like I used in BG1. Club++, sling++, spear+, scimitar++. Decent tank, healer, summoner.
Kivan, he is a great archer with (true) grand mastery in longbows. Some dialogue option I chose about Tazok reduced his CON to 12, though. (which does not mater in HP department as he had 14 to begin with)
Anomen, lvl 16 cleric, main healer and summoner and party buffer. Can tank pretty well too, after Holy Power+Draw Upon Holy Might+Haste and wielding Flail of the Ages+3.
Imoen, I just rescued her and she is lvl 11, can not cast 6th lvl spells which sucks.
Now, I have played up to now in hard difficulty as well, with all components of SCS II installed, except a few ones. I have many other mods as well, tactics, improved battles, ascension (only compatible parts) and Improved Asylum. Improved Asylum mod really makes things difficult for me as now SCS II takes my items in asylum (very cool idea!) and it greatly enhances the difficulty of asylum.
I very recently was able to kill a horde of Noble Umber Hulks. They were real beasts! With so many attacks/round which do 30-40 dmg easily, has MR and good saves and ofcourse, ever dreaded confusion attack. With some luck I was able to delay them with summons (Mordy swords summoned by my wild mage worked like a charm!) , confuse them and hold them with spells (greater malison and a hail of chaos spells by my mage and Imoen), allowing my fighters to kill them fast. Imoen kept creating +3 magical weaponry with her Enchanted Weapon spell, which came very useful. (bless her, my wild mage did not have that spell!)
We do not have any potions and only mundane armour and the magical plate mail from the magic mirror in asylum. (jaheira dons it, maybe I should give it to Anomen? Not that it would make a big difference though.)
Had to flee a Bodhi encounter from Unfinished Business, she spawns with a group of elder/ancient vampires when I rest, and they are extremely scary when nobody has any decent equipment. I really do not think I can deal with them faster than they can drain our lvls to oblivion. Not to mention dominations and cloud of bats and improved Bodhi's incredible combat prowess and chilling shield-aura! Scary, scary I say!
I could just ignore the Umber Hulk pens, but I wanted the XP and I like challenges.
So I gritted my teeth, tried different tactics and I was victorious!
But now I can not pass the corridor infront of the library room. I need to go pass there to reach Dace. But, there are a horde of nasty undead in there. Namely, a few greater mummies, skeleton warriors, and a very very difficult lich, thanks to superiour SCS II scripting.
Greater mummies and skeleton warriors are not mere cannon fodder. They are extremely deadly, as, thanks to tactics's improved undead, they cast all sorts of nasty spells:emotion, confusion, finger of death (whoa!), even wail of the banshee (argh!) Needless to say, they are just the icing on the cake, what with the deadly lich casting his own spells in the back.
I have never battled a lich before in my current game. Boy...somebody used some heavy scripting here! :jawdrop: The lich uses extensive uses of wish spells, which dispels my party and activates a double length time stop+improved alacrity quickly after!
He also summons a frickin' Dark Planetar. Then I notice there are two liches actually, I guess one is a simulacrum...he casts remove magic over and over and tosses deadly spells on us too. At this point, only a few my characters are alive and going. Some are killed outright with a finger of death flying around, others succumb to despair and fall down no thanks to emotion spell, and even some get chunked by Eeeevil Planetar... If I ry to retreat, double liches dimension door to my PC, time stop and....
At that point I feel safe as I have my PC protected by so many spell protections, you see, Spell Immunity:abjuration, spell shield, spell turning, spell deflection etc...the lich just spellstrikes and than cheerfuly kills my wild mage in the blink of an eye.
Ha ha, fun for the whole party! I need some great advice, you see. I need to cross that corridor to stake Dace and I can not. Do you wish to hear funniest part? There are TWO liches in the closed library room. I think they do not notice me, and I have no intention of entering that room, even though I know there is a powerful finger of death scroll there! I just can not think a strategy in which I can deal with two liches...simultaneously!
Any ideas and reccomendations are welcome. My party has:two quarterstaves+2 (from the crazy mages near umber hulks), one spear+3 (from a chest), and Imoen creates a +3longsword for my blademaster and +3 mace for Anomen. Jaheira grabs the +3 spear, and Kivan has +2 arrows and arrows of piercing (which do not count as +4 weapons) So melf's minute meteors, quarterstaves and Kivan's arrows can not hurt greater mummies. (they need +3) even my fighters with +3 weapons have a hard time dealing with them fast as they have good resistances to damage and are very durable. I know fire hurts them greatly but I can not cast any fire spell without endangering my party. (flame arrows and flame strikes can do the trick, but my lvl 3 slots are full and flame strike is just too slow to use in such a heated battle!)
I think of a full ofensive maneuver, with my PC casting pierce magics on the lich. (it has an area effect now so can be cast on inv. opponents. Cool idea, opens up so many different tactical possibilities and options!) However, only one pierce magic/round will not cut it as the lich has tons of spell protections. Imoen can not cast that spell. I need 3-4 pierce magics then a true sight and then a breach to lower the lich's defenses...this means at least, 5 rounds, and the lich and his undead brethren are free to play with us in that mean time. Then I know he can just raise defenses again over and over.
Maybe Anomen can turn the lesser undead to give us some breathing space; but he gets killed/disabled very easily from the flying spells, he has a terrible save vs spells. Forget protective spells, hey get dispelled so fast, it feels it is no use to cast them in the first place.
Hm, last resort:my wild mage has new wild magic spells thanks to wild magic mod.I can try casting a new lvl 7 spell:random spell IV. It instantly casts a random number of randomly chosen lvl 8-9 spells. Can be useful, or can be a waste. A time stop or spell strike or imprisonment can come very handy here, but a power word kill or energy drain or any other wussy lvl 9 spell will just be a waste. Lvl 8th spells can even be more useless. The spell is just soo random to be of any use in a strategy. (but it is an immensely fun and chaotic spell!)
I do not have lvl 9 spells in my spell book, save spelltrap and freedom so Nahal's Reckless Dweomer can not help greatly. (even if it works) :cry:
So, help? I feel like I am at the end of my rope..And I am ashamed of saying that! At the very least I proved that Improved Asylum+Tactics's improved undead and SCS II are fully compatible...think this as a report of some kind...together they make the most difficult encounters possible... heh! :wail:
OK, being a veteran player, I really like the SCS II, it really makes enemies intelligent and is a nice change after the incredibly heavy IA battles.
Now I am here to lick my wounds after being beaten so many times in one particular encounter...and I need new ideas and strategems from experienced players.
I am playing with a wild mage who has finished TuTu. Kinda stucked in Asylum, so I need help. Oh, here is a little info about my party:Most of my party are lvl 14, with Anomen being lvl 16 in a cleric and Jaheira slightly lower as she is multi-tasked. Imoen is lower lvl as she is just rescued.
I also have a Blademaster PC created at the start of the TuTu game. For those who do not know, Blademaster is a watered down version of kensai (fewer bonuses per lvl) but he can wear studded leather and have swords dance (similiar to offensive spin) my Blademaster PC has (true) grand mastery in long swords, single weapon style ++, he now has 4 attacks when hasted, and 5 attacks in swords dance, with excellent critical hit chance. Good scores as well, 19 in STR, DEX, CON and CHA. (huge thanks to tomes) He is a blitzer fighter, when he starts attacking with his swords dance, enemies start popping, reduced to bloody chunks of meat. :)
I have Jaheira, she can cast two 6th lvl spells and I only tweaked her weapon proficiencies a litle bit, made her just like I used in BG1. Club++, sling++, spear+, scimitar++. Decent tank, healer, summoner.
Kivan, he is a great archer with (true) grand mastery in longbows. Some dialogue option I chose about Tazok reduced his CON to 12, though. (which does not mater in HP department as he had 14 to begin with)
Anomen, lvl 16 cleric, main healer and summoner and party buffer. Can tank pretty well too, after Holy Power+Draw Upon Holy Might+Haste and wielding Flail of the Ages+3.
Imoen, I just rescued her and she is lvl 11, can not cast 6th lvl spells which sucks.
Now, I have played up to now in hard difficulty as well, with all components of SCS II installed, except a few ones. I have many other mods as well, tactics, improved battles, ascension (only compatible parts) and Improved Asylum. Improved Asylum mod really makes things difficult for me as now SCS II takes my items in asylum (very cool idea!) and it greatly enhances the difficulty of asylum.
I very recently was able to kill a horde of Noble Umber Hulks. They were real beasts! With so many attacks/round which do 30-40 dmg easily, has MR and good saves and ofcourse, ever dreaded confusion attack. With some luck I was able to delay them with summons (Mordy swords summoned by my wild mage worked like a charm!) , confuse them and hold them with spells (greater malison and a hail of chaos spells by my mage and Imoen), allowing my fighters to kill them fast. Imoen kept creating +3 magical weaponry with her Enchanted Weapon spell, which came very useful. (bless her, my wild mage did not have that spell!)
We do not have any potions and only mundane armour and the magical plate mail from the magic mirror in asylum. (jaheira dons it, maybe I should give it to Anomen? Not that it would make a big difference though.)
Had to flee a Bodhi encounter from Unfinished Business, she spawns with a group of elder/ancient vampires when I rest, and they are extremely scary when nobody has any decent equipment. I really do not think I can deal with them faster than they can drain our lvls to oblivion. Not to mention dominations and cloud of bats and improved Bodhi's incredible combat prowess and chilling shield-aura! Scary, scary I say!
I could just ignore the Umber Hulk pens, but I wanted the XP and I like challenges.
So I gritted my teeth, tried different tactics and I was victorious!
But now I can not pass the corridor infront of the library room. I need to go pass there to reach Dace. But, there are a horde of nasty undead in there. Namely, a few greater mummies, skeleton warriors, and a very very difficult lich, thanks to superiour SCS II scripting.
Greater mummies and skeleton warriors are not mere cannon fodder. They are extremely deadly, as, thanks to tactics's improved undead, they cast all sorts of nasty spells:emotion, confusion, finger of death (whoa!), even wail of the banshee (argh!) Needless to say, they are just the icing on the cake, what with the deadly lich casting his own spells in the back.
I have never battled a lich before in my current game. Boy...somebody used some heavy scripting here! :jawdrop: The lich uses extensive uses of wish spells, which dispels my party and activates a double length time stop+improved alacrity quickly after!
He also summons a frickin' Dark Planetar. Then I notice there are two liches actually, I guess one is a simulacrum...he casts remove magic over and over and tosses deadly spells on us too. At this point, only a few my characters are alive and going. Some are killed outright with a finger of death flying around, others succumb to despair and fall down no thanks to emotion spell, and even some get chunked by Eeeevil Planetar... If I ry to retreat, double liches dimension door to my PC, time stop and....
At that point I feel safe as I have my PC protected by so many spell protections, you see, Spell Immunity:abjuration, spell shield, spell turning, spell deflection etc...the lich just spellstrikes and than cheerfuly kills my wild mage in the blink of an eye.
Ha ha, fun for the whole party! I need some great advice, you see. I need to cross that corridor to stake Dace and I can not. Do you wish to hear funniest part? There are TWO liches in the closed library room. I think they do not notice me, and I have no intention of entering that room, even though I know there is a powerful finger of death scroll there! I just can not think a strategy in which I can deal with two liches...simultaneously!
Any ideas and reccomendations are welcome. My party has:two quarterstaves+2 (from the crazy mages near umber hulks), one spear+3 (from a chest), and Imoen creates a +3longsword for my blademaster and +3 mace for Anomen. Jaheira grabs the +3 spear, and Kivan has +2 arrows and arrows of piercing (which do not count as +4 weapons) So melf's minute meteors, quarterstaves and Kivan's arrows can not hurt greater mummies. (they need +3) even my fighters with +3 weapons have a hard time dealing with them fast as they have good resistances to damage and are very durable. I know fire hurts them greatly but I can not cast any fire spell without endangering my party. (flame arrows and flame strikes can do the trick, but my lvl 3 slots are full and flame strike is just too slow to use in such a heated battle!)
I think of a full ofensive maneuver, with my PC casting pierce magics on the lich. (it has an area effect now so can be cast on inv. opponents. Cool idea, opens up so many different tactical possibilities and options!) However, only one pierce magic/round will not cut it as the lich has tons of spell protections. Imoen can not cast that spell. I need 3-4 pierce magics then a true sight and then a breach to lower the lich's defenses...this means at least, 5 rounds, and the lich and his undead brethren are free to play with us in that mean time. Then I know he can just raise defenses again over and over.
Maybe Anomen can turn the lesser undead to give us some breathing space; but he gets killed/disabled very easily from the flying spells, he has a terrible save vs spells. Forget protective spells, hey get dispelled so fast, it feels it is no use to cast them in the first place.
Hm, last resort:my wild mage has new wild magic spells thanks to wild magic mod.I can try casting a new lvl 7 spell:random spell IV. It instantly casts a random number of randomly chosen lvl 8-9 spells. Can be useful, or can be a waste. A time stop or spell strike or imprisonment can come very handy here, but a power word kill or energy drain or any other wussy lvl 9 spell will just be a waste. Lvl 8th spells can even be more useless. The spell is just soo random to be of any use in a strategy. (but it is an immensely fun and chaotic spell!)
I do not have lvl 9 spells in my spell book, save spelltrap and freedom so Nahal's Reckless Dweomer can not help greatly. (even if it works) :cry:
So, help? I feel like I am at the end of my rope..And I am ashamed of saying that! At the very least I proved that Improved Asylum+Tactics's improved undead and SCS II are fully compatible...think this as a report of some kind...together they make the most difficult encounters possible... heh! :wail: