Urithrand
Thu, 5th Mar '09, 2:22am
http://www.sorcerers.net/images/news/nwn/nwn2.jpgAn interview with a NWN2 persistent world, the Sword Coast Chronicles, has been posted right here at home at Sorcerer's Place, conducted by yours truly. Take a look:
2. SP: Designing a PW set in such a famously used region of the Sword Coast must have been challenging. How have you made sure you've stayed true to the original Baldur's Gate series while still providing players with new and fun RP ideas to play with?
Jlf2n: We have gathered and used a ton of Forgotten Realms source material. From maps to paper backs, to web based supplements. We have scoured it all in the attempt to be as accurate as possible. We have also borrowed ideas from the original Baldur's Gate PC game which is widely recognized as one of the greatest RPGs of all time. We took what we thought was the best from both the video game and Pen and Paper worlds and built the foundation on which the PW sits.
3. SP: Having seen some of the areas first hand, I can vouch for the exceptional attention to detail when compared to BG. How long did it take you to make these infamous areas?
Jlf2n: I started building these areas in November of 2007. Luckily for me there wasn’t much of a learning curve with the toolkit. I have used a few similar ones in the past with other games and most of the techniques I have picked up over the years were easily applied. Even though I had no idea how to build out the mechanics side of the online world, I figured if I built enough areas someone would feel sorry for me and help me out. :) Enter Driller, who is a well known PW builder of NWN fame. Driller was crucial in the early stages of development. Without his help the PW could have very easily ended up as a single player module.
Check it out (http://www.sorcerers.net/Main/Articles/bg-sword-coast-chronicles-interview.php) from the comfort of your own homepage!
2. SP: Designing a PW set in such a famously used region of the Sword Coast must have been challenging. How have you made sure you've stayed true to the original Baldur's Gate series while still providing players with new and fun RP ideas to play with?
Jlf2n: We have gathered and used a ton of Forgotten Realms source material. From maps to paper backs, to web based supplements. We have scoured it all in the attempt to be as accurate as possible. We have also borrowed ideas from the original Baldur's Gate PC game which is widely recognized as one of the greatest RPGs of all time. We took what we thought was the best from both the video game and Pen and Paper worlds and built the foundation on which the PW sits.
3. SP: Having seen some of the areas first hand, I can vouch for the exceptional attention to detail when compared to BG. How long did it take you to make these infamous areas?
Jlf2n: I started building these areas in November of 2007. Luckily for me there wasn’t much of a learning curve with the toolkit. I have used a few similar ones in the past with other games and most of the techniques I have picked up over the years were easily applied. Even though I had no idea how to build out the mechanics side of the online world, I figured if I built enough areas someone would feel sorry for me and help me out. :) Enter Driller, who is a well known PW builder of NWN fame. Driller was crucial in the early stages of development. Without his help the PW could have very easily ended up as a single player module.
Check it out (http://www.sorcerers.net/Main/Articles/bg-sword-coast-chronicles-interview.php) from the comfort of your own homepage!