View Full Version : Regeneration at 20 CON? No!
Maertyn Tue, 4th Sep '01, 7:41pm Kagain from BG1 comes to mind. But recently discovered that if my evil monk would get +2 CON (you know where...) and thus get 20 CON he wouldn't get regeneration!!! That's bad. 20 CON means nothing then. Or does a monk get extra-HP? Don't think so. And the other bonus isn't that great either (you know, it's monk-innate).
(I tried not to spoil)
Extremist Tue, 4th Sep '01, 8:44pm Doh! I've found these two tables within the game. But I'm not so sure they are used.
HP MONK
HP CON BON
[This message has been edited by Extremist (edited September 04, 2001).]
Lokken Tue, 4th Sep '01, 9:10pm it shold work, but how fast I ask you? It's damn slow I tell you. From the list I would say it took 60seconds to regenerate 1hp
Maertyn Tue, 4th Sep '01, 10:03pm Either the CON aded by the <you know what> isn't taken into account (the stat numbers are red) when considering regeneration, because my warrior didn't regenerate after I placed the <item> and got the bonus. I took off the Ring of Gaxx and stuff, no symbol of regeneration in his portrait (Kagain had one, didn't he?)...
Big B Tue, 4th Sep '01, 10:09pm When you rest you will heal more hitpoints than normal with a con of 20. Look on the bright side.
Lokken Tue, 4th Sep '01, 10:14pm and because there was no symbol, it isn't there? what kinda bull is that!
did you even care to try wait for a minut to see if anything happened?
Extremist Tue, 4th Sep '01, 10:28pm Actually, I've tried. Hex edited my F/M/T to CON 25. Then I used Viccy to kick him (like she does every night... *evil grin*)
It is true. Every 10 secs he regenerates 1 HP.
Conclusion: Lokken was right up there.
Maertyn Tue, 4th Sep '01, 10:38pm Bah! So I get 1 HP every minute with 20 CON? That's ridiculous! Then I'll have to take the other option: Immunity to +1 and less, although my monk will have immunity to normal weapons by himself in the end!!! I am just... sad. Just sad. Why couldn't they divide the bonusses in another way? Say "IMMUNITY/+2 AC" and "+10 Magic Res/+2 CON" then everyone would take Immunity and MR whilst my monk took +2 AC and +10 MR! Although he's resistant to Magic as hell as well... hey! Just an idea: Those endgame-bonusses are only there to discourage me playing a monk! With these bonusses everyone can become a monk! I am just... ARGH!
Lokken Tue, 4th Sep '01, 11:08pm hey! if you wanted to know what was best to get, YOU SHOULD HAVE ASKED!!!
But recently discovered that if my evil monk would get +2 CON (you know where...) and thus get 20 CON he wouldn't get regeneration!!!
But if we are sticking to Topic, and your own words, you're BLOODY WRONG!!! :mad: :mad: :mad:!
[This message has been edited by Lokken (edited September 04, 2001).]
tjekanefir Tue, 4th Sep '01, 11:12pm No offense, Maertyn, but you're being awfully silly.
You're not supposed to choose the answers to the final tests based on what bonuses you're going to get from them. Your character has no idea what bonuses he's going to get! You're supposed to choose answers based on the kind of character you've developed, then ooh and ahh over the pretty superhuman powers he gets.
It's really kind of lame to sit around bemoaning the fact that you got magic resistance when you already have a high magic resistance. Much less complain that the game is biased against monks because of it! Sheesh!
Maertyn Tue, 4th Sep '01, 11:18pm Yeah, I think you're right, I'm not so much into roleplaying. I rather enjoy developing a godlike character, thus my ARGH about the options. (Once again in a short time) I have to apologize...
tjekanefir Tue, 4th Sep '01, 11:28pm I don't think there's anything wrong with that (wanting to develop a godlike character, that is). I like to search out all the best armor, weapons, and other equipment to soup up a character with. Heck, I liked those Might and Magic games where you could drink all the barrels of unidentifiable liquids to raise your stats. (Remember those?)
But how can you complain because a totally free stats boost happens to be in a stat you already have a good score in? It's not like there's a cap. 20 con *is* better than 18 con.
Now it's not even enough that you get all kinds of free divine goodies at the end of the game, you're going to start complaining that they aren't good enough? *shakes head*
Modjahed Wed, 5th Sep '01, 11:43am Having a faint memory of the same question been asked by me to Sylvus Moonbow, I give you one nice link, and though it's for IWD I am sure it will work for BG2 as well.
http://www.sorcerers.net/ubb/Forum4/HTML/000282.html
corbulo87 Wed, 5th Sep '01, 1:57pm i agree with tjek on that - 20 is better than 18. just remember that ur evil monk IS a monk - if u find somethin bout his rules u dont like, well tough, cos u made the choice of him as ur leader. he does have some real suave special rules (stunning punches!)
Earl Grey Wed, 5th Sep '01, 2:21pm An argument about whether the Good or the Evil bonuses are better can be made.
* Warning: Spoilers on bonuses at end of SoA! *
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The Immunity to weapons +1 or less is the best IMO and at one point I thought the Good choices all got the best awards.
So here they are:
Fear --- Good wins big: Immunity much better than +2 Con.
Selfish --- Evil marginally wins: +2 AC bonus better than +10% MR, lose 1 Dex, lose 2 HP's and lose some XP.
Greed --- Good wins: +2 to all saves better than +15 HP's.
Pride --- Good wins big: +20% resistance to Fire/Elec/Cold much better than +200,000 XP.
Anger --- Evil marginally wins: +2 Str better than +1 Wis and +1 Cha. I think, not sure though, that Evil actually gets +3 Str here. Can someone confirm that?
Actually I still think Evil gets ripped off here! :(
[This message has been edited by Earl Grey (edited September 05, 2001).]
tjekanefir Wed, 5th Sep '01, 3:22pm Don't forget evil also gets a *****in' sword. And not having to sacrifice a point of dex can be very meaningful.
But really, if you pick an evil character you already have a harder row to hoe. I don't mind if the game's geared a little towards good guys--the designers surely knew that most gamers weren't going to choose evil characters, at least not until they'd already played the game once or twice.
Laksol Wed, 5th Sep '01, 3:37pm I think any fighting class or kit gets extra 3 str (evil) in wrath pit.
Extremist Wed, 5th Sep '01, 6:20pm Modjahed, according to Syl:
25 1hp/1 turn
A turn = 10 minutes
That's not true in SoA. As I stated above
25CON regenerates 1HP every 10 secs.
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For evil path in Wrath room there is one more bonus, right. And I've already posted details about that here:
http://www.sorcerers.net/ubb/Forum2/HTML/003456.html
So, yes, a class with prime fighter will get STR+3 after all, but cleric/mage will get WIS+1 and STR+2, ranger/cleric will get CON+1 and STR+2... etc
Maertyn Thu, 6th Sep '01, 11:19am Anger --- Evil marginally wins: +2 Str better than +1 Wis and +1 Cha. I think, not sure though, that Evil actually gets +3 Str here. Can someone confirm that?
Don't think so. There are (more than?) FOUR strength-enhancing belts/girdles around, and one is 22 STR (fire giant or sth. similar). There's just no point in increasing THIS stat. But the CON bonus appeals much more to me now - after playing BG1 a bit and enjoying Kagain's regeneration (he indeed has NO regen-symbol in his portrait!).
Lokken Thu, 6th Sep '01, 4:00pm fire giant, in SoA !?!?! Never heard... or did you mean ToB?! :mad:
There is plenty of reason to upgrade this stat! and choosing +con instead of immunity against normal and +1 weapons is one of the silliest things I've ever heard.
Let's see how well your regeneration will work when facing a horde(that you won't meet till ToB anyway!) of Bone Golems
tjekanefir Thu, 6th Sep '01, 4:23pm He's playing a monk, though, and apparently already has immunity to normal weapons. At least so I understood (never played a monk).
Maertyn Fri, 7th Sep '01, 1:12am Would it be wise to take this upgrade just because of the immunity to "+1 weapons"? Is it worth the 2 CONs? I just can't await to regenerate... ;)
TIN_MAN Fri, 7th Sep '01, 10:26am Hmmm...+2 con is nothing, compared to immunity to +1 weapons and less. I'm sorry to say that, but facts are facts.
Lokken Fri, 7th Sep '01, 12:46pm ofcourse it would be worth it! immunity to +1 weapons is so much more than +2con!!!
[This message has been edited by Lokken (edited September 07, 2001).]
tjekanefir Fri, 7th Sep '01, 4:50pm I think I disagree. Constitution is a really critical statistic--it improves your hit points, which you need no matter what kind of weapon strikes you. Meanwhile, immunity to +1 weapons protects you from only a minority of weapons in the game. The only people out there wielding +1 weapons are not exactly deadly opposition. Most serious opponents are casting spells and/or using at least +2 weapons.
If someone offered me the choice, I'd take the con. However, I still really don't think that's the right way to play those end tests. It's not like the demons say to you "Hey, if you're evil, I'll give you +2 con, and if you're not, I'll give you immunity to +1 weapons. Whaddya think?"
Laksol Sat, 8th Sep '01, 5:40am Oh, get immunity to +1 or less, and combined with prot. from magical weapon, you'd be invincible!
Big B Sat, 8th Sep '01, 6:34am Invincible until some mage came along and cast Horrid Wilting on your butt :D
tjekanefir Sat, 8th Sep '01, 3:52pm I've never tried this, so I could be wrong, but in the description of Prot Magic Weapons, it says you can't use the spell if you already have protection from normal weapons active.
Lokken Sat, 8th Sep '01, 3:57pm I would believe the spell is descriping the other spell: protection from normal weapons.
So that you can't have both spells active at the same time
[This message has been edited by Lokken (edited September 08, 2001).]
Maertyn Sat, 8th Sep '01, 5:15pm Oh, get immunity to +1 or less, and combined with prot. from magical weapon, you'd be invincible!
Erm, I AM already immune against normal weapons. Monk, pal. This tactic works wothout my immunity to +1 weapons. Nice tactic anyway!
Invincible until some mage came along and cast Horrid Wilting on your butt!
"Protection from Magical Energy" anybody? Rocks!
Big B Sat, 8th Sep '01, 5:19pm I wonder about that spell, Protection from Magical Energy. The book's description says it gives you 50% invulnerability but the game's description says you get 100%. Which is true?
Extremist Sat, 8th Sep '01, 5:46pm The game description is true.
It does provide 100% resistance to magic.
BUT!!! Here comes the good news!
For all powergamers and such who kill the game with XP cap remover:
If you're mage level 19 or higher - this spell won't work properly! It is bugged for impossible high level mages in SoA. I hope Bioware did this on purpose.
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