View Full Version : Skeleton Warriors
Mirkwood Wed, 17th Oct '01, 1:33pm Here's a weird thing... the enemy Skeleton Warriors you encounter hit as +1, but the summoned Skeleton Warriors hit as +3!
I discovered this playing a shapeshifter and sending a Fire Elemental up against them in the temple ruins... 2 Skeleton Warriors + 2 Greater Mummys - the Fire Elemental is immune to them all (it requires +2 or better to hit) and slowly toasted them all.
The whole Temple Ruins is pretty easy with a druid... Shadows, Shadow Fiends, Wraiths, Mummys, are all useless against the druid elemental summons. The only problem is the Bone Golems, those dudes are nasty\
Maertyn Wed, 17th Oct '01, 6:02pm And what makes you think that summoned skeletons hit as +3? They've got a +1 sword after all!
Big B Wed, 17th Oct '01, 9:02pm He may be right, IIRC Skeleton Warriors were able to hit the Balor in the Underdark, who does require +3 or better weapons I believe. And Mirkwood, going through places like Umar Hills, Temple Ruins, and Unseeying Eye all show the power of clerics and druids. But there power is not limited to just these areas. Ask Tiamat. :grin:
Mirkwood Thu, 18th Oct '01, 1:18am The summoned SW's do have a +1 two-handed sword but it is enchanted +3.
Laksol Thu, 18th Oct '01, 7:17am Bone golems just suck, their hitting counts as normal!
Arwen Fri, 19th Oct '01, 1:19am Bone golems are no big deal if you havethat mace from the graveyard, can't remember the name (Mace of Disruption?) - just give it to one of your tanks(Anomen, in my party) - and in a moment you will see a pile of bones on the floor...
Mirkwood Fri, 19th Oct '01, 2:16am Bone Golems suck!?! Bone Golems gave me the most trouble in the whole game, no matter what party I had. They are awesome melee fighters... -3AC, 3d8 +3, and a heap of immunities. Nasty looking too... the first time I went through the Temple Ruins they scared the **** out of me!
Laksol Fri, 19th Oct '01, 11:37am Ok, in my game, when nasty bone golem once spawned trys to bash my summoned skeleton warriors, the dialogue box just shows *weapon ineffective*...as the same with mummies and greater mummies.
icarusX Mon, 22nd Oct '01, 5:42pm In my game bone golems sucked huge, but Iron golems I can't beat. Actally of all the enemy's I've faced, including the dragons, Iron and other metal golems are the hardest. Obviously it's the weapons I am using. I think golems are weak to smashing or crushing?
RD
Xuncle Thu, 25th Oct '01, 10:42am Iron type golems are more difficult - but here's a trick: find a handy door that the golem is too big to fit through and get a mage to cast Lower Resistance on it. Then you can have you warrior swing, your cleric heal the tank and your mage cast spells on him.
Bone and Clay golems require blunt weapons to hit.
To the original thread tho...
The effective THAC0, AC etc of summoned skeletons depends on the level of the caster (it gets better quality and no chance of a second skeleton at 15th level). Check out the spell description for Animate Dead.
StressedE Thu, 25th Oct '01, 11:37am Last game played I went to the planar sphere real late. Those golems were so big in the engine room they were stuck. I used gesenbow and sling+5 to kill them no sweat.
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