View Full Version : Is resting cheesy?


Ishmael
Tue, 2nd Dec '03, 6:41am
Would you consider resting cheesy? It is realistic to rest at an Inn, or holed up in a dark corner of a dungeon; But is it realistic to rest 16 hours after every other battle? Real life adventurers would probably see the party in BG2 as the laziest group of people ever.

Would you promote restrictions to resting? Ie no more than a few gours in a dungeon, or at least disallow slamming the door on a massive horde then resting 16 hours on the other side, only to open the door the the 10 trolls who only say "It's about time" before rejoining battle.

Speaking of which, why in the seven hells can creatures (even human creatures) not open doors? It's ridiculous.

Benan
Tue, 2nd Dec '03, 7:25am
No, resting isn't cheating even Drizzt, Bruenor, Wulfgar and Regis rest after battleing out of the Troll Shaws.

I only rest when I need to, like after fighting Firkaag or something not a group of Goblins.

I've never done the close the door thing and rest. That seems like a waste of time.

Vyndin Source
Tue, 2nd Dec '03, 8:21am
I would say that it depends... If you play as a Fighter class character, i'd say you needn't rest too often. Just a wee bit of healing and you are as good as new.

A Mage or Sorcerer however, casting a spell in every battle, need to rest as soon as their spells run out, since they aren't much use in melee combat without Tenser's Transformation or the like...

Btw, in Neverwinter nights, the enemy-not-being-able-to-open-doors bug has been fixed. Not that you would need such a cheat anyway... :rolleyes:

Scythesong Immortal
Tue, 2nd Dec '03, 8:39am
Resting can be *cheap*, but it's not - and never will - be cheesy.
Unless of course you've put your opponent under a curse that will kill him in a few hours time and decide to rest out the wait.

Vyndin Source
Tue, 2nd Dec '03, 8:51am
Yes, then it could probably be worth resting...

Hmm, so i need to contribute to SP in some way to be rid of my gem thingy under my name...

Maybee i will write my own version of an Nwn walktrough, BUT, with the addition of exact positions of every NPC in the game... :p

I may return in a year or two... Or not...

Abomination
Tue, 2nd Dec '03, 9:00am
If I have to rest more than once per dungeon I consider myself to have failed that dungeon so I reload.

Despite the fact that time has no real affect on the game (major plot wise) I can't stand the idea of leaving Imoen all holed up with Jon and a bunch of horny wizards doing gods knows what to her.

I do find resting to be cheesy and it makes the game far too easy if you do it after every battle.

Evil Dad
Tue, 2nd Dec '03, 3:12pm
I don't consider resting cheating/cheesy as it is a neccessary part of the game. It's a simple fact that Mages and Clerics need to rest to rememorise their spells.

However, for clerics especially, this is pushing the realms of believability. Most clerics in Faerun pray to a particular God for their spells, but most have dedicated times of the day when they have to pray for these spells. So how does that work is you can rest 3-4 times a day???

I tend to play my parties the other way and probably don't rest often enough. I am very frugal with the spells that I use, and I suppose I let some fights drag out longer than they need. But, I do always insists on casting the lowest level possible spell to get the job done. This makes sense to me as you can have more lower level spells available, so pick from them first and use the wands/scrolls as well.

Maybe you just need more spellcasters/healers to share the burden and do use all your spells in one go.

LKD
Tue, 2nd Dec '03, 4:42pm
Given how much a heavy duty fight would literally take out of a person, I don't find resting as a whole to be a cheesy maneuver. Resting in a hostile dungeon CAN be cheesy, but not always -- for instance, in Firkraag's dungeon, I find an out-of-the-way spot to hole up, I don't sleep right out in the open hallways.

I think there should be some more time constraints to the game, though, to force you to harbour your spells a little more judiciously. I've never seen what happens in the Drow City when you don't meet her time restrictions, but more of that sort of thing would be cool.

Drust the good
Tue, 2nd Dec '03, 4:44pm
The most exciting time I had playing the game was one time when I was in the drow city. I did some quests and did not have time to rest, they keep telling me to go to the next spot soon, so I thought I could not rest.
Spoiler
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Went and killed the demon, then killed the linch, then had to kill all of the drow in the city, this is right after coming from the beholders lair all without resting, after I was done all scrolls potions, and spells gone. It is fun using spells that you do not use very often.

Foradasthar
Tue, 2nd Dec '03, 5:50pm
As long as games are planned the way they are, resting can't be cheesy. Though someone avoiding rest certainly receives some amount of respect from me, I still wouldn't berate someone for resting almost every chance they got.

The reason for this is that a normal adventuring party, unlike an average BG2 party, will not battle 50 orcs, 20 wolves, 5 werewolves, 5 vampires, 1 other adventuring party with top-notch weapons, around 5 different golems, 1 big ogre, 1 beholder, 1 fire elemental and a red dragon with a powerful mage as a helper, all in one single dungeon... While average level of a character in the party would be no more than around 10-14. Obviously if the average adventure in the game only had a few encounters per day, then there wouldn't be a need to rest all the time.

Still, mistakes such as with NWN are unforgivable. Mages should've been more powerful, and all classes should've been able to rest in town areas only. No game is so screwed that you *need* to rest after every single room so you can blast 5 fireballs with a few cloudkills at every single enemy that comes along.

Golden Avenger
Tue, 2nd Dec '03, 7:32pm
Sometimes when you rest you get attatcked by wandering monsters causing you to be in a worse situation than if you didnt rest, rest is not cheesy, though I try to rest only when the sun is down at begginning levels to avoid Vampires

Blog
Tue, 2nd Dec '03, 8:42pm
Resting is fine with me. How else is a non-healing class able to restore HP? Especially if you solo.

I'm accustomed to sleeping a lot from the old 2E games... the ones where you fight hordes of monsters, not like in BG2. I mean, dragons were common and came in groups of 3, human fighter and mage groups came in packs of 20, Iron golems attack in groups of up to 12. And in these combats, I get hit a lot and use up all the important spells quickly, so I often rest after every battle.

But what this game needs is MORE monsters interrupting your sleep. In the old 2E games, despite having to rest so much, it was RISKY to sleep unless at a known safe point. By risky I mean you might get attacked up that same group of 20 humans that you've just expended your spells on... so you risk having to fight them all over again WITHOUT your spells (interrupted from sleep means spells not restored).

Right now, the BG2 dungeons seem a bit too safe, as in you can hole and heal anytime you want. The worst thing that can happen is two skeleton warriors interrupt you. Maybe if you get interrupted from sleep more often, then the dungeons would appear more dangerous, and resting won't seem as cheap either.

Jaguar
Tue, 2nd Dec '03, 9:08pm
They way I play, I try to go through areas and never rest unless it is in an inn. I have only rested once outside of an inn in my latest trek and that was just to progress in my romance. I find that unless I am completely wiped of all spells, potions and items, it is more enjoyable to keep going.

@Foradasthar
The reason for this is that a normal adventuring party, unlike an average BG2 party, will not battle 50 orcs, 20 wolves, 5 werewolves, 5 vampires, 1 other adventuring party with top-notch weapons, around 5 different golems, 1 big ogre, 1 beholder, 1 fire elemental and a red dragon with a powerful mage as a helper, all in one single dungeon... While average level of a character in the party would be no more than around 10-14. I guess that makes me above average. No rest for the skilled. :coffee:

Tassadar
Tue, 2nd Dec '03, 9:45pm
I don't find resting cheesy. I do find it unrealistic however when you are a non-healing character and rest for 5 weeks just to recover hit points. Quite hilarious when you rescue Imoen by the 2000th day.

Ivellos the Bladesinger
Tue, 2nd Dec '03, 9:52pm
i dont think resting is cheesdom at all
it could just as well be considererd wisdom
everybody has to rest to heal and to regain energy
so no
resting is definitly cheating

Niskers
Wed, 3rd Dec '03, 5:06am
Actually some characters CAN open doors. The first time I went into that pretty room in Irenicus' dungeon and set off the alarm I tried closing a door on the Golems. They opened it. Not fun.

And I don't find I need to rest after every battle, just usually the bosses. When leaving the drow city I didn't even strategise, I just let my characters hack away. In face in most cases I don't use the spells I have available, I just let the characters go to it and occassionally direct them as needed. Just your basic attack enemies script and it's all good. most of my resting was for identifying purposes this last time around, because I don't have a lot of high lore characters.

Muskstick
Thu, 4th Dec '03, 5:20am
Resting isn't cheesy all the time, if your trying to work out what is cheesy just think, what would i do if i was in the characters position (apart from running away screaming)

Mayfairy
Thu, 4th Dec '03, 8:41am
I hate resting. I know there isn't any time limit, but still it's not my thing. I rest about once per chapter outside, and not so often at inns either. Many times I find myself sneaking through Bridge district with Valen blinded by sunlight and my protagonist all out of spells and party of cowled enforcers and amnish soldiers come after me.

Symm
Fri, 5th Dec '03, 12:46pm
The problem I have with resting is that it takes 8 hours at a time.

It would be nice to be able to rest for 1 hour (a lunch break maybe) and regain some spells of your own choosing.

I think an 8 hour rest (i.e a sleep) should be restricted to once per day, unless a character is fatigued by a spell.

I also think a 1 hour rest should be restricted to 3 times per day, sort of elevenses, lunch and dinner.

Defspeal
Fri, 5th Dec '03, 12:53pm
Hello and Welcome to the boards :wave:

I think that a 1 hour rest is a good idea but only for regaining HP and not spells, it would be unrealistic to think that a mage or cleric could memorise an entire scroll/ book in one hour.

Jaguar
Fri, 5th Dec '03, 12:57pm
@Symm

LOL! That would be great. SoA naptime. I can picture it now. :rolling:

Firkragg - What kept you. We were supposed to fight an hour ago

Bhaalspawn - Sorry. I had to take my noontime nap.
JK. I think it might be a good idea, but it is not likely to happen. I mean, what can you lose by sleeping for 1 hour instead of 8? :confused:

Symm
Fri, 5th Dec '03, 1:32pm
@Defspeal...Thanks for the Welcome..much appreciated. If I may pick up on a point, you stated that a mage/cleric would not be able to learn a whole spell book in one hour...I agree, if you will refer to my previous post however, I quoted that the mage/cleric should only be able to relearn 'some' spells of their choice to account for only having one hour's rest. Sort of like the mage saying, I'll just use this hour to learn a few spells we'll likely need.

@Jaguar...I know what you mean 'Why have a 1 hour rest when you can have an 8 hour rest?'. To answer that I would refer to my previous post, in that I would like a restriction on the 8 hour rest to once per day. This would mean that using up an 8 hour rest would only enable you to have 3 x 1 hour rests for the remainder of that day.

I did think about restricting 8 hour 'sleeps' to inns and grassy areas (i.e. not dungeons) because I think it would be impossible for a party to sleep in a dungeon with monsters nearby...this throws up questions about having a nightwatchman or lookout, and the amount of rest they get and hence their fatigue...or a shift system for nightwatchmen, and hence all the party only getting 7 hours because of their lookout shift. I would prefer only 1 hour 'rests' in dungeon areas and no 8 hour 'sleeps' at all...but I can't gauge peoples reactions to this...

Mayfairy
Fri, 5th Dec '03, 1:40pm
There is this thing called Rules there which says spellcasters need at least 8 hours of resting to gain spells even if it was one magic missile.
I simply can't understand people who rest every so often. I usually push to the limit and fire that last magic missile before taking a nap. This resting-after-3 goblins thing is not for me. My conscience won't allow that.
But, it would be nice to pass some time, sit down, eat something and stuff, so that no one gains any hitpoints or spells, just that morning/evening would come sooner. Maybe that's not such a good idea remembering those nights are crucial for a vampire encounters.

Symm
Fri, 5th Dec '03, 3:20pm
@Mayfairy

I seem to recall Eye of the Beholder 2 on the Amiga having a rest for so many hours option. If I can remember correctly there was a timer which ticked off the hours, and you could see which spells you were memorising as the hours ticked by. You could stop resting at any stage, and you didn't recover any more spells until you rested again. The lower level spells were always memorised first and then the higher levels the longer you rested upto 8 hours.

Didn't Eye of the Beholder uses 2nd Ed rules?...I just thought I'd mention that, because you mentioned the rules.

Spelladonna
Fri, 5th Dec '03, 3:56pm
Regarding spell memorization, I recall the rules for mages was 10 minutes/level of spell/spell in order for spells to be rememorized. If you have a mage that's gone through a couple of 4th and 5th level spells, you'd be looking at 3 hours alone of just memorizing; that is not including taking time to rest physically.

Wil
Fri, 5th Dec '03, 4:08pm
For my part, I rely so much on weaponry and so little on spells that I rest only when the NPCs begin to complain.

Symm
Fri, 5th Dec '03, 4:27pm
Regarding spell memorization, I recall the rules for mages was 10 minutes/level of spell/spell in order for spells to be rememorized. If you have a mage that's gone through a couple of 4th and 5th level spells, you'd be looking at 3 hours alone of just memorizing; that is not including taking time to rest physically. Which of course makes a whole mockery of the resting and memorisation aspect of the AD&D ruleset. Lets take for example a level 15 mage in our mockery test and see how long it will take him to rememorise an empty spell book:-

5 x Level 1 Spells = 50 minutes
5 x Level 2 Spells = 1 hour 40 minutes
5 x Level 3 Spells = 2 hours 30 minutes
5 x Level 4 Spells = 3 hours 20 minutes
5 x Level 5 Spells = 4 hours 10 minutes
2 x Level 6 Spells = 2 hours
1 x Level 7 spell = 1 hour 10 minutes.

Spell memorisation time = 14 hours. Then he needs to physically rest for 8 hours for example.

Using this example lets say the rules have been bent a little bit, so lets bend them a bit further and allow 1 hour rests and rememorisation of 'some' spells.

Note I'm not suggesting a change in the rules, I'm suggesting an alternate method to reduce the battle/8 hour rest/battle/8 hour rest syndrome of play.

Ishmael
Mon, 8th Dec '03, 6:59am
That is exactly how spells were memorized in Pool Of Radiance, Champions of Krynn, Eye Of the Beholder, etc.

So yes, if you stressed your wizard out to the point that he was completely drained of all spells, he'd need about 1 day off of the road to recuperate. Thus the idea is to rest a few hours here and there in order to memorize 3-4 spells to top up the book.

Actually there are two ways to do it: You rest 14 hours, as you say, then adventure 3 or four days and rest again; Or you can rest more often, in shorter doses, to stay topped up.
(The physical rest aspect is not so much a factor: Obviously your non-casters are resting during memoriztion, and Casters need less physical rest because they are less physical adventurers)
Those 2 options would make for a realistic game. The 8 hour "flat rate" is dumb. Especially if all you really need is 1 restoration spell, (about 1 hr) or better yet, a knock spell (10 mins.)