uglijimus
Sun, 15th May '05, 7:01am
before i got the greater werewolf kit, i was searching furiously for a way to gain back the abilities of the GW that was supposed to be in the game originally. I tried the Weimer mod, it was so powerful that it wasn't worth using. I also tried the refinements which was supposed to be the answer to the Weimer mod but that too was too powerful.
So I decided to leave my druid as he is. He was doing well until we got to spellhold. The first vampiric girls we fought were immune to his claws. So, I remember someone saying something about being able to dispel the claws (how do you do that?) and equip the werewolf with a weapon. I was going to equip him with a +3 weapon so he would be able to hit, but if i do that, will he actually be holding a weapon when he fights in werewolf mode, or will he just hold it in the place where he has his claws and the claws will be considered +3 weapons?
thanks
jim
So I decided to leave my druid as he is. He was doing well until we got to spellhold. The first vampiric girls we fought were immune to his claws. So, I remember someone saying something about being able to dispel the claws (how do you do that?) and equip the werewolf with a weapon. I was going to equip him with a +3 weapon so he would be able to hit, but if i do that, will he actually be holding a weapon when he fights in werewolf mode, or will he just hold it in the place where he has his claws and the claws will be considered +3 weapons?
thanks
jim