View Full Version : Shapeshifter


Mr. Fluffy
Thu, 16th May '02, 12:30am
I have a question regarding Shapeshifters. According to a faq that I was reading, the werewolf form was supposed to hit as a +3 magical weapon, and the Greater werewolf form (lvl. 13) was supposed to hit as a +4 magical weapon. However, in werewolf (and greater) form, I can't seem to hit anything that requires +3 to hit. Is this a bug? Has anyone else had any troubles with the Shapeshifter in this regards?
Thanks!

Extremist
Thu, 16th May '02, 7:54am
It is not bug. That was designers' decision. In both cases your weapon is considered as Enchanted +2.

Mr. Fluffy
Thu, 16th May '02, 8:05pm
Thanks for the quick reply, Extremist!
Man, that kinda sucks, though. My main character is not going to be able to help out (other than with spells) in any battles with über-enemies like Liches, greater mummies, iron golems, etc. Unless of course I revert to human and attack with a +3 staff or something, but then why have a shapeshifter kit at all. Damn, and I was really enjoying this kit, too (yes, I know I am in the minority).

Does anyone know of a cheat for this. Or perhaps does anyone know of the Item number for the Greater Werewolf claws; I could probably hack them to make them +3 enchantment (which IMO is only fair, as you only get to turn into a greater Werewolf once a day).
Thanks

Extremist
Thu, 16th May '02, 9:38pm
First, sorry for bad info up there, werewolf gets +1 weapon, greater werewolf gets +2. :(

Anyway, the weapon codes (in case you'll still tweak it):
S1-12
S1-12M2

Mr. Fluffy
Fri, 17th May '02, 12:21am
Thanks Again!!