Bion
Fri, 7th Jan '05, 12:49am
After having a Splunge moment and considering playing through SOA again, but realizing I don't have that much free time to spare, I began to wonder: how fast can one go through SOA? And what rules would make a "Speed SOA" run thru most interesting?
By "fast," I could mean as measured by 1) calendar time, 2) real time, or (ideally) 3) both of these. Each would seem to favor similar strategies, such as doing the minimum number of quests, reducing reliance on spell casting (which requires both frequent resting and a greater degree of micromanagment), and increasing reliance on stealth and encounter avoidance.
For NPCs one would probably avoid those that require unnecessary side quests. Also, as a minimum of exp will be available, how many NPCs should one take? Would it make sense to do this as a solo thief or thief MC (tho this personally bothers me for RP/game enjoyment reasons)?
I would imagine this would be done unmodded at core level difficulty. I suppose one would want to minimize reloads, not only to avoid the real time it adds to the run thru, but also to avoid relying on strategies with a low probability of success that assume power word:reload. But I'm not sure what rules to use here; no reloads to bump up HP rolls seems like a good start. (And perhaps even a limit to time spend on character generation/stat rerolls would be called for...)
"Speed SOA" could either be powergamed or roleplayed depending on what rules were set for the run thru. The RPing aspect can easily be justified by considering that <CHARNAME> urgently wants to save Imoen and confront Irenicus ASAP, and so would avoid side quests. Powergaming rules would have to be set including whether exploitations of the game engine are allowed, such as force talk, or perhaps in particular, stealing items from stores and selling them back again repeatedly to build up cash and equip the party. Sure, thieves steal, but as going through BG2 with a low level and underequipt party would be much of the challenge, reliance on shoplifting might take out much of the challenge.
So, my questions for this thread would include: does this seem like an interesting challenge; what rules would you use; what <CHARNAME> would you choose; which NPCs would you take; how would you earn your 15.000; who would you give it to; what equipment would you hope to have; how would you simplify and speed up the quests in chapter 3 and beyond; can you think of any difficult encounters and how would you deal with them?
Finally, how long do you think it would take (calendar and/or real time), and around what level would <CHARNAME> and NPCs be at the end of SOA? (Finishing SOA with a <CHARNAME> with the least possible amount of Exp could be another challenge...)
By "fast," I could mean as measured by 1) calendar time, 2) real time, or (ideally) 3) both of these. Each would seem to favor similar strategies, such as doing the minimum number of quests, reducing reliance on spell casting (which requires both frequent resting and a greater degree of micromanagment), and increasing reliance on stealth and encounter avoidance.
For NPCs one would probably avoid those that require unnecessary side quests. Also, as a minimum of exp will be available, how many NPCs should one take? Would it make sense to do this as a solo thief or thief MC (tho this personally bothers me for RP/game enjoyment reasons)?
I would imagine this would be done unmodded at core level difficulty. I suppose one would want to minimize reloads, not only to avoid the real time it adds to the run thru, but also to avoid relying on strategies with a low probability of success that assume power word:reload. But I'm not sure what rules to use here; no reloads to bump up HP rolls seems like a good start. (And perhaps even a limit to time spend on character generation/stat rerolls would be called for...)
"Speed SOA" could either be powergamed or roleplayed depending on what rules were set for the run thru. The RPing aspect can easily be justified by considering that <CHARNAME> urgently wants to save Imoen and confront Irenicus ASAP, and so would avoid side quests. Powergaming rules would have to be set including whether exploitations of the game engine are allowed, such as force talk, or perhaps in particular, stealing items from stores and selling them back again repeatedly to build up cash and equip the party. Sure, thieves steal, but as going through BG2 with a low level and underequipt party would be much of the challenge, reliance on shoplifting might take out much of the challenge.
So, my questions for this thread would include: does this seem like an interesting challenge; what rules would you use; what <CHARNAME> would you choose; which NPCs would you take; how would you earn your 15.000; who would you give it to; what equipment would you hope to have; how would you simplify and speed up the quests in chapter 3 and beyond; can you think of any difficult encounters and how would you deal with them?
Finally, how long do you think it would take (calendar and/or real time), and around what level would <CHARNAME> and NPCs be at the end of SOA? (Finishing SOA with a <CHARNAME> with the least possible amount of Exp could be another challenge...)