Coconut_Crab
Tue, 20th Dec '05, 2:47am
Hi, does anyone know which program can make a customized kit? I want to make a multi-class archer/sorcerer.
Thanks.
Coco
Thanks.
Coco
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View Full Version : How to make a customized kit? Coconut_Crab Tue, 20th Dec '05, 2:47am Hi, does anyone know which program can make a customized kit? I want to make a multi-class archer/sorcerer. Thanks. Coco Felinoid Tue, 20th Dec '05, 3:49am Hi, does anyone know which program can make a customized kit? Clan DLAN has a BG2 Kit Editor in its TeamBG mirror (http://www.clandlan.net/index.php?page=modding/bgiwd/tbgmirror). I want to make a multi-class archer/sorcerer. Not even remotely possible unless you want to mess with the entire game engine; there is no ranger/sorcerer 'Class' value. But if you want to create a kit for the existing classes (including multi), feel free. Yoshimo's Heart Tue, 20th Dec '05, 4:01am hmmm is their anyway of utilizing a kit to make a mage kit that essentially turned it into a sorcerer so that we could use it for say a fighter/mage but the mages abilities make it essentially a fighter/sorcerer? If we can we can just do that for any of the special classes that can not dual/multi into what we want. So in summation can we use a kit to make a mage a sorcerer, a cleric into a monk,k fighter into a barbarian, etc... Felinoid Tue, 20th Dec '05, 4:09am Yes, but it's very hard. If you've really got the months it takes to do it, I'd suggest WeiDU instead and make it into a kit mod that other people can use as well. Though the real reason you don't see any of those "cool" kits out there isn't because noone else has thought of it. :heh: Bombur Tue, 20th Dec '05, 4:35am Sorcerers can't multi-class. I think that part is hard-coded. But you can get pretty close with a bard. Maybe you can achieve the same results by tweaking a bard kit? Felinoid Tue, 20th Dec '05, 4:44am Sorcerers have unique abilities that were never meant to be implemented with 2e rules, so nothing you find besides a sorcerer will be close enough for a simple tweak. They're a 3e class, and I have no idea why they thought they had to stuff them in where they didn't belong. Probably pressure from a bunch of 3e freaks. ;) Bombur Tue, 20th Dec '05, 5:41am In BGII, they don't have any special abilities other than spell casting. In the engine, their spells per day and known spells are organized like bardic magic as opposed to mage or priestly magic. By editing the .2da files, one should be able to slow down level advancement, beef up spell progression, decrease THAC0, etc., to come up with a bardic kit that is a reasonable approximation of a fighter/sorcerer. Maybe not reasonable enough for Felinoid, but perhaps reasonable enough for Coconut_Crab, which is the real point, right? Of course, one could also try to tweak the sorcerer itself, but that would have to happen without the aid of the kit building tool, if I recall correctly. Felinoid Tue, 20th Dec '05, 5:57am No, they're completely different. Bards put spells into their spellbook just like mages (via scrolls), but sorcerers get them at level-ups. Also, they can cast anything from their spellbook, whereas bards can only cast what they've memorized. I honestly don't know where you're getting your information on bards, but it's rather obvious you don't know 2e or BG2 as well as you think you do if you're talking about bardic magic being closer to sorcerer magic than wizardly magic. Andyr Tue, 20th Dec '05, 8:36pm Don't use TeamBG's Kit Editor to make kits--it is very old. WeiDU is the standard method to use now and has many advantages (such as being easily able to uninstall your changes), and it is pretty easy to learn. Plus almost nobody will be able to answer your queries when you run into difficulties with the TeamBG tool. WeiDU: http://www.weidu.org Read CamDawg's kit creation tutorial first, which will make WeiDU look less scary. It tells you what you can and can't do (as has been posted, Sorceror-Archer is not really possible), and download kit mods to see how they work. Cam's tutorial begins here: http://forums.gibberlings3.net/index.php?showtopic=584 And the discussion thread, for if you have any questions, is here: http://forums.gibberlings3.net/index.php?showtopic=648 Guest posting is allowed. Bombur Wed, 21st Dec '05, 4:16am No, they're completely different. Bards put spells into their spellbook just like mages (via scrolls), but sorcerers get them at level-ups. Also, they can cast anything from their spellbook, whereas bards can only cast what they've memorized. I honestly don't know where you're getting your information on bards, but it's rather obvious you don't know 2e or BG2 as well as you think you do if you're talking about bardic magic being closer to sorcerer magic than wizardly magic.Sorry, my mistake. I must have been recalling the way bards are handled in IWD2. Still, no need to get nasty. I wasn't trying to pontificate; I was just trying to help a fellow gamer come up with a solution to a problem. Coconut_Crab Wed, 21st Dec '05, 6:05am Thank you |