View Full Version : Started Bg2


Frog
Sat, 21st Apr '01, 9:30am
I just started bg2 after completeing bg1. any pointer and try not to spoil anything please. Iam just wondering what the major differents from bg1 to bg2 are and i hope to use them to my advantage. k thanx.

Ragusa
Sat, 21st Apr '01, 10:48am
Some major changes include:

-more differenced thieving abilities, the BG-1 stealth was split into hide-in-shadows & move-silent + there are some new abilities
-lotīs of new spells - youīll much more enjoy to play a mage or cleric here
pretty differenced weapon proficiencies: First - sword & shield style is crap - there arenīt that many enemy archers around (unlike in BG-1) to justify that waste of a prof-slot ;)
-lotīs of good weapons, the nicest allround classes IMHO beeing longswords and maces. Tere are some exceptionally good katanas, nice flails and two-handed swords. Youīll either find some good armors.
-Another important change: The kits - they are specialised variants of an original class - and some new professions like the awesome monks, sorcerers and barbarians

Good fun!

Earl Grey
Tue, 24th Apr '01, 6:42pm
- Missile weapons - although still good - are not nearly as dominating in BG2 as they could be in BG.

- Monster Summoning is more balanced. In BG2 you can have no more than 5 monsters at a time.

- Dispel Magic was all the counter spell you needed in BG. In BG2 this all changes! ;)

- Weapon Specialization beyond Specialized (two proficiencies) has been seriously weakened in BG2!

[This message has been edited by Earl Grey (edited April 24, 2001).]

Big Bad Bert
Tue, 24th Apr '01, 7:43pm
If you're importing your original character from BG1 over to BG2 you could also complete Tales of the Sword Coast (TotSC = official BG1 add on) first to increase your characters stat's prior to starting BG2.

You could also complete Dark Side of the Sword Coast (DSotSC = unofficial BG1 add on) as well to improve your character further prior to playing BG2.

Neither option is neccessary btw :)


PS. There is a weapon proficiency patch available to bring weapon proficiencies into line with the correct AD&D rules. It's called the Grand Mastery patch or something and corrects the attacks per round that should be awarded for mastering weapons at higher proficiency levels.

[This message has been edited by Big Bad Bert (edited April 24, 2001).]