View Full Version : What is the best (IYO) paladin class?
Lord Sarevok Thu, 15th Nov '01, 11:19pm Most say the the Inquistitor is best because of his dispelling effects and his immunities. Undead Hunter is also good because of his immunities as well as being able to cast spells and turn undead. I never had much use for the cavalier or his abilites...... he just seems like a no lose thing since not many paladins use ranged weapons(Holy Avenger). The immunity to charm seems like a waste because I usually have some item on that gives immunity to it. The Undead Hunter's Level Drain immunity seems pointless as well since you get that amulet from Aran prior to having to fight any vampires. I just don't like the Inquistior because of his lack of many paladinish abilities that I was looking foward to from BG1. Mabye you can convince me.......
Ragusa Thu, 15th Nov '01, 11:28pm Good you threw up this amazing discussion *again* :D :rolleyes: :evil:
Anyway, I think you're completely wrong about the cavalier which is in fact the by far best pally kit in bg-2. His melee-only restriction is not at all a disadvantage (missile weapons are for chicken-pallys) and level-drain-immunity is for cheating cowards only :p
The inquisitors abilities are nice and useful but not necessary, finally I liked the turn-undead and remove-fear, just like the limited cleric spellcasting, better.
The cavalier's resistances and immunities + his THACO boni on dragons and demons make him actually more powerful when fighting the really dangerous enemies - who's afraid of a vampire or a mage ?
[This message has been edited by Ragusa (edited November 15, 2001).]
Spudsquisher Thu, 15th Nov '01, 11:37pm hmm, well.. as much as i detest paladins, the cavalier is the only one i like. I'm more of a Ranger and Theif player..
Will Fri, 16th Nov '01, 12:26am Cavalier; no contest. I have to agree, though; this has been done a few too many times :s Ahh well...
creudzfeldt-jakob Fri, 16th Nov '01, 2:10am An inquisitor is far too overpowered, with its immunities and spells. Cavalier is very suited for Role-Playing, and the bonuses make much sense for the "classical" knight. :)
Satanatron Fri, 16th Nov '01, 2:45am I hate Paladins, I hate rangers and I hate goodie-two-shoes. But since you asked for the opinions of others I'll throw in my 2 cents.
Cav Kit: Whoopy-freakin do, a few resistences to fear, acid and the like and extra damage on demons and dragons. In SOA his overall use is questionable. Ask yourself how many demons and dragons are fought in SOA. Not many. Of course ToB is another story.
Inquis Kit: Overall, I feel this guy is okay long term and short term (ie Tob and SoA). He is the Pally to use against mages and there are many formidable mages in SoA and imminity to hold and charm is always a bonus.
Undead Hunt Kit: I question the long term use of this guy (in ToB undead are few are far between). But in SoA this guy can be considered okay cause there are countless undead. Immunity to level drain is a bonus.
General comment on Pallies:
- I feel the max of two profiency points in a weapon is kinda disapointing.You want a meat-axe brawler? Get a fighter Kit.
- Of course, the Holy avenger evens this out and is probably the only reason why you want a Pally.
- A Pally is more effective in combat than healing. Healing should be done by Clerics.
- Turn undead; again, save it for clerics. Who needs to use that useless ability anyways? Kill them and get the ex-pe quickly! The way I play, I bash undead into oblivion before they even pose a problem
S
[This message has been edited by Satanatron (edited November 16, 2001).]
Big B Fri, 16th Nov '01, 3:01am Turn undead is not useless. By the way you worded it, I am not sure of what you were saying, but turning undead still gives you experience when you kill them by that means. Maybe that's why you don't think turn undead is so good, you haven't experienced it's full capabilities, or maybe you have. But let me tell you, when you go walking into a room with a cleric or paladin and within two seconds all undead have combusted on the spot, then you know turn undead is anything but useless. Not to mention if you're evil and you can get some on your side. Sure this takes a higher level to achieve this outstanding accomlpishment but that's what the big Chapter 6 fight with Bodhi and ToB and TDD are for. And a solo cleric and Paladin will definately appreciate this ability.
OK now to Paladins. I root for Inquisitor. Yes I suppose I am jumping on the True Sight/Dispel Magic bandwagon. So what. It's not really that big a deal, paladins are paladins. Some are just better at certain things than others. Take your pick, BG2 delivers when it comes to variety.
Demonater351 Fri, 16th Nov '01, 7:28am I love Cavaliers, especially the way I got mine, Launcelot of the Lake, tricked out:
Main Weapon: Carsomyr
Second Weapon: Daystar
Third Weapon: Dragonslayer
Armor: Red Dragon Scale
Amulet: don't remember the name, the one that gives you 10% resistance to magic
So, now I have a character with the following resistances:
Immune to Poison, Fear, and Charm
70% Resistance to Fire
20% Resistance to Acid
60% Resistance to Magic
Can Cast Dispel Magic 3 times a day, Sunray once a day, Detect Illusion once a day, in addition to all his other abilities! And the only thing I had to sacrifice was weapons mastery and missile weapons? Shoot, where do I sign up?
Bottom line: CAVALIERS!!!
Ragusa Fri, 16th Nov '01, 9:08am Satanatron,
basically grandmastery is about the most overrated ability in BG-2. The boni ti gives are nice and useful but you can come along splendidly with ** since ***** just gives you a little better speed and damage. IMO only the kensai- and archer-kits really benefit from grandmastery.
StressedE Fri, 16th Nov '01, 4:47pm If you know in advance that you will play with a specific weapon, then it is always better to use grand mastery.
But everyone probably knows my opinion on the non-AD&D rules for weapon profs now by now
Feirhanith Dengeird Fri, 16th Nov '01, 5:52pm i play as a paladin cavalier in both BG's in icewind dale and in D&D, there is no contest. basically a hard-nut, they stand out front taking minimal damage slaying the enemies while your friends with missile weapons stand behind you (out of danger!) and fire from a long distance.
Satanatron Sat, 17th Nov '01, 12:36am I'm aware of how experience works with "turn undead" Big B.
My comments were based purely on the fact that I am a violent and impatient bastard when it comes to playing BG. Undead especially. Perhaps I have underrated the ability because it is obvious to see how it can complement your style of play. But personally, I found turn undead a useless ability because no undead creature lives long enough to pose a threat regardless of difficulty. The ability takes too long to become "effective" for my liking. And even if it did destroy most or all undead within two seconds, big deal. My fighters wouldn't take too much longer.
As for grand mastery, well thanx whoever it was who told me about its effectiveness. But I'll stick to my guns about grand mastery being more useful to me than turn undead because I'm a more offensive melee player when it comes to undead.
Turn undead... bah! That's pretty much a euphemism for "cowardly ability to avoid and occassionally destroy piss-weak laughable reanimated monsters".
S
[This message has been edited by Satanatron (edited November 17, 2001).]
Will Sat, 17th Nov '01, 12:53am Satanatron; but doesnt it annoy you when youre trying to rest and gangs of about 6 shadow fiends keep harassing you from your slumber? It certainly does me, and thus there is nothing more satisfying than turning undead and seeing them all keel over instantaneously rather than wasting 5 minutes hacking away at them.
Also, it has been said that you dont meet many demons/dragons etc in SOA. Not true; there are 5 dragons which you can kill (all of which are major battles on par with any of the other "boss" characters you meet) and tonnes of demons. The abyss becomes an excellent source of xp is you've got the balls to hack your way through it after getting the demon heart you need, for example.
[This message has been edited by Will (edited November 17, 2001).]
Satanatron Sat, 17th Nov '01, 12:58am Actually it doesnt Will. I welcome the monsters with a sword (or a hammer for undead) and I usually dont rest in dungeons. I usually do a marathon run and do all that's required in the one fell swoop. Like I said, I'm impatient.
As for dragons and demons, I stand by my prior comments. Why would a pally kill a silver dragon, and animal of compassion virtue and honour - isnt that against all he stands for? And as for the dragon in hell, again, why would a pally want to kill that and become fallen? (at least I think it would make you fallen...)
As for demons, I still believe there isnt enough demon battles to justify a long term interest in a Cav in SoA.
Anyways, I think we are probably going off on a tangent with some of these topics.
S
[This message has been edited by Satanatron (edited November 17, 2001).]
Demonater351 Sat, 17th Nov '01, 3:59am If you want to see Turn Undead at it's best, put Anomen in your party. He can fell whole gangs of the undead by himself. What he can't get with that, his Holy Smite spell finishes off.
Archer14 Sat, 17th Nov '01, 4:40am Don't put Anomen in your party, he's a fool. A paladin can do good enough with turn undead. Besides only chickens use it anyway. Its not very fun compared to walking up and useing a sword to kill them.
[That's an interesting thing to say for one with your nickname :p - BTA]
[This message has been edited by Blackthorne TA (edited November 17, 2001).]
[Its also more fun to kill them with a bow than have them all die at once. With a bow they at least have a chance :p]
[This message has been edited by Archer14 (edited November 23, 2001).]
wittynewt Sat, 17th Nov '01, 8:22pm Hi Satanatron,
Not sure whether you just don't rate turn undead or you just don't see the point of having it on a paladin if you already have a cleric.
Anyway, turn undead is very useful, especially if you are really that "impatient b**d" you speak of. Would you rather gibb a room full of undead in 6 seconds, or take 5 minutes to kill them all?
I walked into a room in TOB the other day that had like 30 shadows, shadow fiends, death fiends etc etc in it. Aerie started to turn undead and 6 seconds later gibbs were flying everywhere. I then walked out and carried on, whole thing took about 30 seconds real time. Now that is just right for the impatient player isn't it?
It would have taken keldorn, minsc, and my fighter 5 minutes real time to hack their way through them, plus all of the time to recover those lost strength points etc and get the party back into shape to carry on.
Or is it that you are really just the "violent b**d" you mentioned? and hence would prefer to here the slice of a longsword or the slap of the hammer? No problem there.
In which case, don't use turn undead and take longer to kill the enemy. Your choice...
Just because an ability in the game doesn't fit your playing style, doesn't mean the ability is useless.
Cheers,
WittyNewt
Feirhanith Dengeird Sat, 17th Nov '01, 9:04pm What do you think is better, a paladin with a two handed sword or one with a bastard sword and a large sheild. Baring in mind that there are two proficiencies on both and he has a high dexterity giving him the extra AC modification?
Lord Sarevok Sat, 17th Nov '01, 9:18pm The two handed sword. Even if you wanted a shield, I'd take a long sword instead of a bastard sword. The reason is because a bastard sword is a lot slower and only has +1 minimus damage, and aslo because there are almost no good bastard swords in the game(I don't know about in ToB though). The reason you want a two handed is for the holy avenger, a +5 two handed sword(that only Paladins can wield) that grants 50% magic resistance and dispels on hitting the enemy. I wish the they had balanced out the powerful magic items more so you could choose whatever you like. I also pictured a Paladin carrying a shield though.
Brightblade Sat, 17th Nov '01, 9:33pm I always like undead hunters. becasue of their immunity to lvl drain. it is one of my pet peeves. i find it annoying. but, i have to say that in raw power the caviler is more better.
Von_Allaire Sat, 17th Nov '01, 10:29pm Cavalier Mate!!!!!!!!!!!!!!!!!!!!!!!! Classical Knight
The closest kit to a realistic knight.
And if you have the holy avenger and the vorpal sword you're more like, King Arthur, with separated Excalibur that is... I sure love to see these two weapons forged into a single sword.
Feirhanith Dengeird Sat, 17th Nov '01, 10:52pm some mega sword that would be. you could dispense any foe with a single swing.
No more heads....you have no more legs...where have you gone?....EVERYWHERE!!
War Nerve Sat, 17th Nov '01, 11:02pm Cavaliers are my favorite.
PS. Humm...tell me if I'm wrong here, but I didn't think paladins could use that amulet given by Aran...I think I read most of the text in the posts underneath Sarevok's, but if someone else said this and I missed it, then sorry.
[This message has been edited by War Nerve (edited November 17, 2001).]
wittynewt Sat, 17th Nov '01, 11:47pm Hi,
Amulet of power, not usable by fighter or thief. This does not stop rangers or paladins wearing it of any multi or dual class options as long as its not a fighter/thief!
Cheers,
WittyNewt.
Amulet of Power
This amulet bears the signature enchantments of Conster Damon, an archmage that fell in the Year of the Dracorage (1018DR). The crispness of its etchings may have faded with fire and time, but it still echoes his famous defiant cries: "Your magic denied!" "I will be heard!" "Defeat comes swiftly!" "Take nothing from me!" It has seen much use, and changed hands many times through blood and battle.
STATISTICS
While Equipped:
Magic Resistance: +5%
Vocalize
Decrease Spell Casting Speed by 1
Immunity to Level Drain
Not Usable By:
Thief
Fighter
War Nerve Sun, 18th Nov '01, 12:12am Hmmm...well, why is it red to my Cavalier??
Satanatron Sun, 18th Nov '01, 2:49pm 5 mins Witty???
Ha ha ha ha ha!
I very much doubt it.
S
[This message has been edited by Satanatron (edited November 18, 2001).]
Tiamat Sun, 18th Nov '01, 3:33pm Inquisitor. He has the best immunities, and the best bonus spells. True, the Cavalier's lack of missile weapons is no great restriction, but they gain what? Priest spells up to level, um, 4?! A really pathetic Turn Undead ability? IMHO, the Inquisitor is the only kit which gives advantages worth making sacrifices for; Dispel Magic can be really useful and True Sight is PRICELESS.
wittynewt Tue, 20th Nov '01, 11:08am Hi,
War Nerve, well Amulet works on Keldorn, Minsc and my undead hunter (not that he needs it :) ) plus many others so I don't know why it doesn't work for your cavalier.
Satanatron, how can you possibly say that killing the undead using weapons will be quicker than "turn undead" if you have a high level cleric, its just nonsense :).
Lets add it up shall we?
30 undead. Your party is surrounded. Assume that you have three top notch fighters and you opt to beat on them.
Lets be very generous and say you fighters can kill two undead per round each, pretty unlikely really. Hence, thats six per round, thats 5 rounds to kill them all. Minimum 30 seconds (6 seconds per round)
Enable Turn undead, 6 seconds later the undead are gone if your cleric is high level.
Now add a few of minutes of fiddling because your fighters took some damage, maybe some strength points sapped, levels drained etc etc. Wouldn't want to go into the next fight half cocked would we.
Just try turn undead with Anomen when he gets up to lvl 15 or so (if you can bear him that is :) ) and then let me know what you think of it.
But please, don't just dismiss an ability as rubbish just because you don't use it and it doesn't suit your playing style, it just makes you look foolish. :D
Cheers,
WittyNewt.
[This message has been edited by wittynewt (edited November 20, 2001).]
Satanatron Wed, 21st Nov '01, 12:27am "How can you possibly say that killing the undead using weapons will be quicker than "turn undead" if you have a high level cleric"
I dont believe I said that Witty. However, if I did say something to that effect, there is a simple reason why I can say that killing the undead using weapons will be quicker than "turn undead" if I have a high level cleric. The answer is I'm good. Hehehe.
S
War Nerve Wed, 21st Nov '01, 1:53am Hmm, yeah, I'm not sure why it won't work for my cavalier. Does anybody know?
wittynewt Wed, 21st Nov '01, 2:22pm Hi Satanatron,
Well, oh great undead smashing master :D share with us your wisdom and explain to me how your fighters can kill more than two undead per round? I feel I was being very generous there and even then it would take you fighters 30 seconds of real time compared to 6 seconds for my cleric for 30 undead.
Unless you have equiped all of your party with mace of disruption? :D
I agree with your tactics if you only have a few undead to deal with and/or your cleric is below lvl 15, however with massed undead and a high level cleric, the fastest way is either spells (sunray etc) or "turn baby turn".
Either way, I can see that there is no persuading you, :D
Take care
Cheers,
WittyNewt
Satanatron Fri, 23rd Nov '01, 6:00am Hiya Witty.
Yeha, you are right, 2 undead a round per character at most I estimate. Sunray, and "turning" are the quickest methods I suppose.
That granted, I have a tendency to exaggerate my characters powers. I guess it all comes from my father, ya know, he got cast out of heaven and all that crap for his own vanity, and well I think it just runs in the family. Hehehe. Like father like son.
But when would you ever fight anymore than 4 undead simultaneously? Bohdi's lair yes, but when where would you fight more than that? Answer - it doesnt happen too often in SoA. My four fighter/cleric/theif charaters could take them out swiftly without turning, and I'm sure yours could too.
But my underlying message is I dont use turning and I dont like it no matter of effectiveness, I still think it's trash. I guess what matters in the end is if it complements your playing style or not.
Anyways, Inquis is best Pally (he's got no tunning undead, hehehe) simply because he has "true sight" ability.
See ya in hell.
S
[This message has been edited by Satanatron (edited November 23, 2001).]
wittynewt Fri, 23rd Nov '01, 10:58am Hi,
Yep, you don't see massed undead too often on SOA. I can think of about 5 times, Umar a couple of times, bodhi's lair x 2, unseeing eye quest.
So far my first party in TOB has met massed undead twice.
One cheesy xp gathering method I wondered about was Umar and those shadows that continously spawn if you don't activate the crystal. I am going to take Anomen there in a few days, he will be lvl 12 then and see how how many he can pop before I get bored :D
Cheers,
WittyNewt.
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