Sorl
Mon, 13th Nov '00, 11:04am
1. Ranged weapons:
Can a bullet+1 fired from a sling+2 damage a monster that needs a +3 weapon to damage?
2. Savinbg throw calculation:
Say I have 11 on saving throws against magic,
and the handbook says I have to do a -2 saving throw against magic (to survive a spell undamaged). What die is used and what value do I need?
3. Hit Dice
In the tables for warrriors, mages etc. the last colum 'HitDice' has a first line entry of 1W4 for mages and 1W10 for warriors. From this I gather that mages use a 1W4 die to get the number of hitpoints added at level change. right??
But what do the other numbers in that column mean (e.g. 9+20 for a high level warrior)?
Toledo
Mon, 13th Nov '00, 11:53am
1) As far as i'm aware it's the missile that must be enchanted to damage monsters requiring +x weapons to damage, the bow/sling has no effect.
By this logic, the only ranged weapons that will hit such monsters are the bow that fires phantom arrows (looted from one of drizzts mates iirc) and the returning throwing axe (bought from copper coronet).
I could be wrong though.
2) you would need a 13 or greater on a D20
3) after a character gets 9 hit dice, he just gets a set amount of hitpoints (1-4 depending on class) added every level, i.e. 9+20 means 9D10 plus 20
Sorl
Mon, 13th Nov '00, 12:37pm
Thanks, i guess thats done it.
Mobeus
Mon, 13th Nov '00, 10:12pm
Related question: When dual classing, how are the proficiencies of the classes combined?
For example a fighter dualing to say cleric. If you put 4* in the fighter hammer or mace, then after dualing put the cleric maturing spot in the same thing, will the combined proficiency after surpassing the fighter level be the combined total of 5? Or does it take the highest value in that situation?
Vile
Mon, 13th Nov '00, 10:30pm
It will always combine if your previous class allows it, in your case, a fighter. If you were a thief and changed to a mage, you put 1 prof. slot in daggers for each class, and regained your old status, you would only have 1 slot in daggers because the mage only allows one and the thief only allows one.
Crawl
Tue, 14th Nov '00, 8:48am
Don't believe that's true. If you pick the same proficiencies as a cleric that you had as a fighter, I believe whichever is higher when you regain your old class is the one that is kept. So when you dual, pick a proficiency that you haven't put anything into yet. So if you are a dualing to a cleric and have slots in maces, put slots in warhammers or flails.
Mobeus
Wed, 15th Nov '00, 12:14am
Well, that's why I asked and here we are with two sides (Another Presidential Race?) Guess the question goes to a higher court for resolution...Where's Boo?? :)
[This message has been edited by Mobeus (edited November 15, 2000).]