View Full Version : Globals


8people
Thu, 2nd May '02, 7:56pm
How do you make a global?

I tried but failed

Extremist
Thu, 2nd May '02, 8:13pm
And what is a global in SoA if I may ask?

8people
Thu, 2nd May '02, 11:11pm
A Global? It only determines the whole game!

say if you spoke to talgeris (whatever spelling) and you took up his queast it would set the TolgariasQueastAccept global to whatever and unlock different things depending on the global number/value

I just made the things up but the idea is the same

Extremist
Fri, 3rd May '02, 12:21am
Ok, if I understand the question the answer is this:

Planescape:Torment could have only variables that are included in VAR biff.

BG2 can take/create/work_with/save any variable you create. Initial set of variables is not contained in any file like in PST, in case of BG2 those variables are taken care of dynamically.

Conclusion:
You may add any variable you think of in dialog or script files and thus create your own statements and procedures in order to make a mod or difference in the game behavior.

If you need an example for something, ask, but please do post for example of what.

"Globals" is not the term used in Infinity Engine and as such is wrong.
In this case, you should use term "variables" and to specify type of variables you use global, local or inarea ones.
Because besides variables there are global - files, scripts, animations etc, etc.

[This message has been edited by Extremist (edited May 03, 2002).]

8people
Fri, 3rd May '02, 9:36pm
ok

I'll try again