View Full Version : Does it...


Dude69
Sun, 3rd Dec '00, 8:24pm
Make any one else mad when the Drow armour and weapons turn to dust when you leave the underdark? Cause it makes me mad and they're sweat! :mad:

Sylvus Moonbow
Sun, 3rd Dec '00, 8:58pm
No, doesn't make me mad at all. It's going by the rules of such items and quite frankly are too powerful to be using in the first place above the Underdark. I'm glad they vanish, as they should.

Syl...

Blackthorne TA
Mon, 4th Dec '00, 6:32am
Right, and they were far to easy to get; they practically threw them at you...

Sylvus Moonbow
Mon, 4th Dec '00, 2:05pm
All magical items in BG2 are like that. Never in my life have I seen the Forgotten Realms so riddled with items around every corner, on almost every NPC as if it was eggs coming out of a chicken!

Even in my old pen and paper campaigns I never handed out magic like it was water as they do in BG2.

Sometimes the game makes me feel as if I have a list of check boxes. A "to get" list that I just go on checking away for each new powerful weapon I'll just end up storing in a box somewhere in Athkatla to collect.

Syl...

IronEagle
Mon, 4th Dec '00, 2:09pm
nopt to mention the mages could use the chain mail +3 and have an ac of -5 or so.

Sir Belisarius
Mon, 4th Dec '00, 2:38pm
I agree. The magic items are pretty liberally strewn about. In P&P we used to keep it pretty balanced. Plus, I tried to make the "winning" of powerful items like the Holy Avenger, Vorpal Swords, etc...tough. The party usually had to go on some type of difficult quest.

When I was playing a paladin in P&P, the quest for a Holy Avenger sword, the DM made me go on my own in an individual quest. It made the winning of it that much more memorable.

That's another neat thing about P&P, as I'm writing this, I'm getting a mental picture of what happened when we played - I don't usually get the same feeling when I'm playing CRPG's.