awesj
Thu, 27th Nov '03, 7:48am
I'm new to this game so if everybody knows this just ignore me, but I haven't found it in any of the strategy guides I've read. It looks like the wand of cloudkill ignores magic resistance. I was having trouble with the second room of the mind flayer lair in the sewers, so I tried having my mage open the door, use the wand, then close it. Lo and behold, all of the flayers were damamged every round without MR stopping it. I happened to have a cloudkill spell memorized as well, so I reloaded and tried the spell, but this time their MR worked and kept them from being damaged most of the time. I tried my wand of fireballs, but they got MR against that as normal, too. Is anybody else aware of this? Am I missing some obvious reason why this shouldn't work? Does it work for any other wands or spell casting items? (I know about the ring of the ram). Regardless, since stores provide the same "wand-recharging service" they did in BG1, I think my game just got a whole lot easier.
Also, while we're on the topic of MR ignoring items, does anyone happen to know if the ring of energy (sold by Ribald) ignores MR like the ring of the ram does? I haven't had a chance to check it out.
Also, while we're on the topic of MR ignoring items, does anyone happen to know if the ring of energy (sold by Ribald) ignores MR like the ring of the ram does? I haven't had a chance to check it out.