Alynn'nari
Wed, 18th May '05, 2:12am
I was wondering how I create custom class kits for BGII?
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View Full Version : How to create custom Class kits? Alynn'nari Wed, 18th May '05, 2:12am I was wondering how I create custom class kits for BGII? CamDawg Wed, 18th May '05, 3:34am BG2 Kit Creation Series - by CamDawg Part One: Limitations of the Engine (http://forums.gibberlings3.net/index.php?showtopic=584) Part Two: Game Files Involved (http://forums.gibberlings3.net/index.php?showtopic=612) Part Three: Installing with WeiDU (http://forums.gibberlings3.net/index.php?showtopic=898) Part Four: Additional WeiDU Functions (http://forums.gibberlings3.net/index.php?showtopic=939) Associated Discussion Thread (http://forums.gibberlings3.net/index.php?showtopic=648) Enjoy. :) Rastor Wed, 18th May '05, 4:41am Looks like CamDawg beat me to the punch. Alynn'nari Wed, 18th May '05, 6:40am Thank you for that I will have to post the ideas I have once I am done! Chickavalier Wed, 18th May '05, 3:26pm use IEEP Cúchulainn Thu, 19th May '05, 11:26am It would be nice to see a druid/bard character with an Irish accent! Alynn'nari Mon, 23rd May '05, 2:07am Ummm that can't be done. Anyway I need a bit of help with my kits as it comes up with an parse error. It says it can not create the kit.2da file. I belive it is to do with this line of code. path to your CLAB-style 2da file ~Druid_Remix/Seashield/C!Seashiel.2da~ Andyr Tue, 24th May '05, 7:56pm What is the exact error message? Does that file exist in the path specifief? A point to note (which could be the error) is that filenames are limited to 8 characters maximum, which C!Seashiel exceeds by 2. :) Alynn'nari Wed, 25th May '05, 6:56am do I have to create the .2da file? Andyr Wed, 25th May '05, 7:52pm Yes... that file controls the abilities your kit will gain at various levels. It's detailed in the tutorials CamDawg linked to previously. Alynn'nari Sat, 28th May '05, 4:43am Silly me I over looked that. Well here is the error I get. ERROR: error loading [Druid_Remix/Seashield/C!Seashi.2da] [ June 08, 2005, 03:06: Message edited by: Alynn'nari ] Alynn'nari Wed, 31st Aug '05, 9:05am Well, I manged to fix it so it installs, but i have a few problems. 1. it installs as a cleric kit, when it should be a bard kit. 2. the class name does not show up as the kits name but as the true class. DreamingxAshley Sat, 3rd Sep '05, 11:12pm Hmm... I dont want to make a new kit perse, but I want to make it so my Bard Skald can have thief abilities, namely disable traps, and unlock, I could really careless about the pickpocket ability since I never use it. So does anyone know how to go about doing that? Just giving the chara points in those abilities with shadow keeper doesnt work. Andyr Sun, 4th Sep '05, 8:45pm 1. it installs as a cleric kit, when it should be a bard kit. 2. the class name does not show up as the kits name but as the true class. 1. In the line where you type the kit usability flag and class number you probably put the number for Cleric and not Bard, and/or you're adding to K_C_X.2DA files as opposed to the Bard ones. Take a look at the code ingame for Bards and their kits for an idea of what it should be (I don't recall the numbers offhand). :) 2. Are you sure you set them correctly in the tp2? Hmm... I dont want to make a new kit perse, but I want to make it so my Bard Skald can have thief abilities, namely disable traps, and unlock, I could really careless about the pickpocket ability since I never use it. So does anyone know how to go about doing that? Just giving the chara points in those abilities with shadow keeper doesnt work. Cam replied to this query at G3 too. In short, it is not possible cleanly due to hardcoded issues. You might be able to cheat it by adding skill points with Shadowkeeper and then using a hotkey-based script to perform the actions. The closed 'proper' solution I could think of would be to make a Thief kit with some abilities of the Skald. DreamingxAshley Sun, 4th Sep '05, 9:18pm ok how would you make a hotkey script? Im not sure why its not possible though, there is a thief button on the bard's interface... unless theres different buttons for pick lock and disable traps... I know that there is a different button for find traps though... So I could live with the hotkey script... Andyr Mon, 5th Sep '05, 6:34pm It's not possible because thief skills and buttons are hardcoded by the game. :) Although theives use the same button for the various skills, the bard one is keyed only to Pick Pockets. For a list of scripting actions and triggers which might be useful, check out the IESDP: http://iesdp.gibberlings3.net Alynn'nari Wed, 7th Sep '05, 9:00am Thanks, i will have to look into that. Alynn'nari Fri, 9th Sep '05, 6:40am Well I have fix my kit problems, I just need to add a few tweaks to it. Can any tell me how to add kit special abilities? Andyr Fri, 16th Sep '05, 12:36pm It's all in the tutorials Cam linked to after your first post. :) Fruitti Fri, 16th Sep '05, 5:47pm Well then, is it possible to make a dual class sorcerer? I know that would be cheese and etc... But I don't even see the class in the tables that determine dual classing? Andyr Fri, 16th Sep '05, 8:20pm You can't dualclass to or from Sorceror, and cannot make a Multiclass of one. Same with anything not in DUALCLAS.2DA. Cold_Hawaiian Sun, 18th Sep '05, 4:25am Thanks for the kit tutorial, its really interesting, been reading it the last few days. I also checked that site it links to but didn't find a "How to make new NPC's" tutorial. Anyone know where to find one? Alynn'nari Sun, 18th Sep '05, 7:27am there is another topic I created about that that shows all the details. Andyr Sun, 18th Sep '05, 10:48pm Ghreyfain's tutorial is best for NPCs. You can find it here: http://forums.pocketplane.net/index.php/topic,52.0.html Cold_Hawaiian Sun, 25th Sep '05, 7:16am Excellent, now all I need to do is have a boring day and some actual motivation and my 2 chars stuck in my head for the past few years will be made. Thanks! Silverstar Sun, 25th Sep '05, 10:22pm And when they are made, hope you will be kind to share them with us hmm? :D Cold_Hawaiian Mon, 26th Sep '05, 2:18am I'll be happy to share them, why else would I make them if not to give to others? Started today, hit some bumps but its going. If other people are thinking of starting, let me tell you its a long process to make a good character with nice dialog. |