View Full Version : Lawful Good?


The Dreadmaster
Thu, 7th Mar '02, 11:19am
I'm trying to get my alingnment to lawful good.....any tips? I'm neutral good now....

joacqin
Thu, 7th Mar '02, 2:48pm
Make promises, keep promises. Always choose the "goodest" dialogue options, in other words be complete pain in the butt ;)

Capt. Tripps
Thu, 7th Mar '02, 6:18pm
When asked to swear to something or give your word, do it and make sure you don't break it.

Extremist
Thu, 7th Mar '02, 7:38pm
Read this: http://www.sorcerers.net/ubb/Forum3/HTML/000257.html

LittleJimmy
Sat, 9th Mar '02, 9:24pm
Also, there are a lot of subtle dialogue options that you can choose to help change your alignment to Lawful. For example, in the Lower Ward when talking to Sebastion about 'releasing' Dimtree the Zombie, he tells you that he's under contractual obligation. If you say "I understand your dilema and agree with you...", then you become more Lawful (because you're respecting his law and rules). However, if you say "I don't give a rat's ass about contracts...", then you become more Chaotic. I know this seems pretty obvious but sometimes you can pick a dialogue option that sounds perfectly innocent and then find out that it's had a visible effect on your alignment. Just choose the dialogue options that sound the most 'Lawful' and 'ordered' (for example "There is order in everything.")

By coincidence, I happen to be playing a Lawful Good character at the moment for that exact same reason. Why? Two words - Celestial Fire!

[This message has been edited by LittleJimmy (edited March 09, 2002).]

Bombur
Mon, 8th Apr '02, 8:20pm
I could be wrong, but I think breaking into locked containers makes you less lawful too. It won't hurt you to break into a few, but if you do it a lot it seems like it keeps you from being lawful.

herf
Tue, 9th Apr '02, 12:22am
And also, when you reach Curst Gone, do NOT kill the scavengers in the government building.

For some reason killing these guys massively reduces your reputation and alignment. I don't know why though, they're looting a government building... Breaking and entering... Theft... The law says these guys should be punished...

The last time I played through as lawful good, I was loving it, I had made all the right choices... Then I get to Trias and my alingment's changed.. I reload to an earlier save and find out it was the looters...

Moral of the story... Looters seem to be good...

[This message has been edited by herf (edited April 09, 2002).]

Bombur
Tue, 9th Apr '02, 9:56pm
I once dropped from lawful good to neutral good in the government building too, but I'm not sure it was because I killed the looters. I have this foggy recollection that it was because I looted all the healing charms out of the file cabinets.

Megazell
Tue, 9th Apr '02, 10:53pm
I am currently at the Lower Ward and my alignment has not change I am still a True Neutral. I followed all of my Vows and lied 3 times...Otherwise I helped everyone and completed every quest except for the Box
I fought the creature inside because Morte some how killed Crystal but I do not know when....I want to see a change in my Align...I thought that the Nameless one has the ability to raise the dead....I did it once and now it is gone.

Vormaerin
Thu, 11th Apr '02, 12:15pm
The Nameless One should get the ability to raise the dead from Deionarra's ghost in the Mortuary. You can also get it from a tattoo, but that has limited charges. The first time I played the game I mangled the Deionarra dialogue and had to play without any raise dead ability. Oops. :)

Aloha
Vormaerin