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		<title><![CDATA[Boards o' Magick - Game/SP News & Comments]]></title>
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			<title><![CDATA[Boards o' Magick - Game/SP News & Comments]]></title>
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			<title>GOG - Summer Sale Started</title>
			<link>http://www.sorcerers.net/forums/showthread.php?t=60184&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 00:30:50 GMT</pubDate>
			<description>http://www.rpgwatch.com/Images/Logos/org-326.gifGood Old Games are having a summer sale...</description>
			<content:encoded><![CDATA[<div><img src ="http://www.rpgwatch.com/Images/Logos/org-326.gif" align="left" alt=""  border="0" style="margin: 0pt 10px 1px 0px" />Good Old Games are having a <a href="http://www.gog.com/NoDRMSummer?pp=f6e1126cedebf23e1463aee73f9df08783640400" target="_blank">summer sale</a> with 500+ games on sale, amongst which there are <a href="http://www.gog.com/catalogue/rpg?pp=f6e1126cedebf23e1463aee73f9df08783640400" target="_blank">quite a few RPGs</a>.<br />
<br />
In addition for a day their <a href="http://www.gog.com/promo/definitive_dungeons_and_dragons?pp=f6e1126cedebf23e1463aee73f9df08783640400" target="_blank">Dungeons &amp; Dragons games</a> can be had with a discount of 80% (if all are bought) or 50% individually. This contains all of Baldur's Gate, Icewind Dale, and Neverwinter Nights and Temple of elemental Evil, PST, Dragonshard and Demon Stone.<br />
<br />
Besides this, you can get Torchlight <a href="http://www.gog.com/gamecard/torchlight?pp=f6e1126cedebf23e1463aee73f9df08783640400" target="_blank">for free</a> now for a bit less than 48 hours.<br />
<br />
They have a new deal every day, so check back at GOG often.</div>

]]></content:encoded>
			<category domain="http://www.sorcerers.net/forums/forumdisplay.php?f=36"><![CDATA[Game/SP News & Comments]]></category>
			<dc:creator>RPGWatch</dc:creator>
			<guid isPermaLink="true">http://www.sorcerers.net/forums/showthread.php?t=60184</guid>
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			<title>Shadowrun Returns - Delayed to Next Month</title>
			<link>http://www.sorcerers.net/forums/showthread.php?t=60183&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 00:30:50 GMT</pubDate>
			<description>http://www.rpgwatch.com/Images/Logos/game-497.gifThe Kickstarter for Shadowrun Returns...</description>
			<content:encoded><![CDATA[<div><img src ="http://www.rpgwatch.com/Images/Logos/game-497.gif" align="left" alt=""  border="0" style="margin: 0pt 10px 1px 0px" />The Kickstarter for <a href="http://www.kickstarter.com/projects/1613260297/shadowrun-returns/posts/512751" target="_blank">Shadowrun Returns</a> has word from Harebrained Schemes  that the release of their turn-based RPG is delayed until July 25th, after being  planned for this  month.<br />
<blockquote><b> Here it is: The Official Release Date for Shadowrun Returns is July 25, 2013. </b><br />
<br />
We know we've been saying June for some time, but now that we've  reached this final stage of development, and although our Kickstarter  funding was spent some time ago, we've decided to invest additional time  in bugfixing and polishing the game. That means a longer crunch period  for a tired team, but everyone agrees that it's worth it.<br />
<br />
One of  the most common pieces of Backer feedback we've received over the past  year is that we should take the time we need to ship this game. We  really appreciate that, and we know we've thanked you already about a  hundred times already, but we're doing it again because we mean it.  Thanks.<br />
<br />
You gifted us with your trust as well as your funding and  we take that responsibility very seriously. You gave us the opportunity  to contribute to something bigger than ourselves and something we think  is worth all the time, sacrifice, and hard work. Soon, we'll give it all  back to you.<br />
<br />
<b>Important Note for Kickstarter Backers: </b><br />
<br />
Your Steam key (for Windows &amp; OSX) will be available a day early,  on July 24th, from the HBS Accounts website, though the game will not  activate until July 25th. (If you need help getting access to this site,  contact <a href="http://harebrained-schemes.com/about/contact/" target="_blank">info@hbs-studios.com</a>.)    On July 25th, you will also be able to download your DRM-free version of  the game and all Kickstarter digital rewards directly from the HBS  Account website.   More information about physical rewards delivery will be forthcoming in a  separate Kickstarter update.</blockquote></div>

]]></content:encoded>
			<category domain="http://www.sorcerers.net/forums/forumdisplay.php?f=36"><![CDATA[Game/SP News & Comments]]></category>
			<dc:creator>RPGWatch</dc:creator>
			<guid isPermaLink="true">http://www.sorcerers.net/forums/showthread.php?t=60183</guid>
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			<title>Frontiers  - Audio Interview</title>
			<link>http://www.sorcerers.net/forums/showthread.php?t=60182&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 00:30:50 GMT</pubDate>
			<description>http://www.rpgwatch.com/Images/Logos/org-394.gifA site called Futurilla has an audio interview...</description>
			<content:encoded><![CDATA[<div><img src ="http://www.rpgwatch.com/Images/Logos/org-394.gif" align="left" alt=""  border="0" style="margin: 0pt 10px 1px 0px" />A site called Futurilla has an <a href="http://futurilla.com/radio/2013/6/17/doom-ray-special-lars-simkins-frontiers-interview-pt-1" target="_blank">audio interview</a> with Lars Simkins, designer of the RPG Frontiers. If you haven't checked out the Kickstarter here is the <a href="http://www.kickstarter.com/projects/railboy/frontiers-explore-discover-survive" target="_blank">link</a>.<br />
<blockquote>This week's Doom Ray is something a little different. In a two-part epic  interview we talk with Lars Simkins, designer of the incredible-looking Frontiers. An awe-inspiring open world exploration  game lovingly created by one man. Lars has a background in VFX with  credits that include The Hunger Games, Breaking Bad and the stunning  Pushing Daisies. Now he has turned his  considerable talents to games  design and the results look nothing short of breath-taking. If you're as  blown away by Frontiers as we are, <a href="http://www.kickstarter.com/projects/railboy/frontiers-explore-discover-survive" target="_blank">check out the Frontiers Kickstarter</a> and consider backing it. Thanks again to Lars for his time and for  giving us a glimpse behind the development of this stunning game.</blockquote></div>

]]></content:encoded>
			<category domain="http://www.sorcerers.net/forums/forumdisplay.php?f=36"><![CDATA[Game/SP News & Comments]]></category>
			<dc:creator>RPGWatch</dc:creator>
			<guid isPermaLink="true">http://www.sorcerers.net/forums/showthread.php?t=60182</guid>
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			<title>Akaneiro: Demon Hunters - Early Access</title>
			<link>http://www.sorcerers.net/forums/showthread.php?t=60181&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 00:30:50 GMT</pubDate>
			<description>http://www.rpgwatch.com/Images/Logos/org-403.gifAkaneiro: Demon Hunters the action/RPG from American McGee and  Spicy Horse Studios is the newest...</description>
			<content:encoded><![CDATA[<div><img src ="http://www.rpgwatch.com/Images/Logos/org-403.gif" align="left" alt=""  border="0" style="margin: 0pt 10px 1px 0px" />Akaneiro: Demon Hunters the action/RPG from American McGee and  Spicy Horse Studios is the newest game to offer early  access on <a href="http://store.steampowered.com/app/230310" target="_blank">Steam</a>. The cost for early access is $9.99.<br />
<blockquote>Today, Akaneiro launched on Steam's Early Access program. This is  critical milestone for us; something we had been working towards  completing for several weeks now and we're all very proud to have made  it. Launching Akaneiro through the Early Access program has been a  controversial decision, for in doing so we have made the game available  at a cost of $10. This $10 gifts the player with $30 of in-game items,  but as a game that it available elsewhere as free-to-play it has  garnered more than a few questions. <br />
 <br />
<b>Why $10?</b> Our initial launch of Akaneiro across our SpicyWorld  platform and Kongregate, though successful, simply hasn't provided us  with the necessary feedback to prepare the game for the next stage, for  crafting and co-op. When Valve discussed placing Akaneiro in the Early  Access program, we saw this as an opportunity to leverage the experience  of the Steam community before opening the game to a wider audience. <br />
 <br />
<b>What about Kickstarter backers?</b> As a Kickstarter backer,  you've already "paid" for the game once. We're not going to ask you to  pay a second time. If you wish to play Akaneiro on Steam now, e-mail  Ophelea and she will provide you with the necessary key.  <br />
 <br />
<b>Can I transfer my account from SpicyWorld/Kongregate?</b> No.  This is simply not possible as it breaks the Terms of Service with  Valve. We cannot move account information from one platform to another. <br />
 <br />
<b>What about Groupees participants?</b> If you are a Groupees beta  tester and wish to receive your free Karma for beta testing, please  contact Ophelea and she will provide you with the necessary key.</blockquote></div>

]]></content:encoded>
			<category domain="http://www.sorcerers.net/forums/forumdisplay.php?f=36"><![CDATA[Game/SP News & Comments]]></category>
			<dc:creator>RPGWatch</dc:creator>
			<guid isPermaLink="true">http://www.sorcerers.net/forums/showthread.php?t=60181</guid>
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			<title>Xenonauts - Preview @ Space Sector</title>
			<link>http://www.sorcerers.net/forums/showthread.php?t=60180&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 00:30:50 GMT</pubDate>
			<description>http://www.rpgwatch.com/Images/Logos/game-545.gifSpace Sector (http://www.spacesector.com/blog/2013/06/xenonauts-hands-on-beta-impressions/) has a...</description>
			<content:encoded><![CDATA[<div><img src ="http://www.rpgwatch.com/Images/Logos/game-545.gif" align="left" alt=""  border="0" style="margin: 0pt 10px 1px 0px" /><a href="http://www.spacesector.com/blog/2013/06/xenonauts-hands-on-beta-impressions/" target="_blank">Space Sector</a> has a preview of the beta for Xenonauts.<br />
<blockquote>Xenonauts Beta is looking really nice and it already offers an  enjoyable experience. Although it doesn't feel finished yet (well,  because it isn't) - some art assets are still missing (with placeholders  at the moment) and more interesting maps are needed, in my opinion -  Xenonauts managed to keep me fairly interested through my 10h play  session. Until I faced a Terror Site mission that is, and failed  miserably (complete squad wipe).<br />
<br />
So, although I've been playing X-COM games for years, this was my  first serious Xenonauts game where I definitely felt a challenge. This  Beta didn't captivate me as much as X-COM: UFO Defense once did, no. Not  the same amount of attachment felt. But, it's too soon to judge the  game to that extent. I only played for about 10 hours, and only up until  the first Terror site mission appears. I only saw an armor upgrade and  had the first few glimpses on the Alien weaponry and story. And,  Xenonauts is still in Beta, so there's still a lot to discover and lots  of room for improvement.<br />
<br />
But, overall, I feel that after the new UI and the missing assets are  in place, a few more art injections are made, more and better maps are  produced, the game will be ready for prime time. And, it will be, most  probably, a very enjoyable game. I'm confident on that because Xenonauts  is already enjoyable now.</blockquote></div>

]]></content:encoded>
			<category domain="http://www.sorcerers.net/forums/forumdisplay.php?f=36"><![CDATA[Game/SP News & Comments]]></category>
			<dc:creator>RPGWatch</dc:creator>
			<guid isPermaLink="true">http://www.sorcerers.net/forums/showthread.php?t=60180</guid>
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			<title>The Great Gaias - A Story-Driven RPG</title>
			<link>http://www.sorcerers.net/forums/showthread.php?t=60179&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 00:30:50 GMT</pubDate>
			<description>http://www.rpgwatch.com/Images/Logos/org-394.gifHere we are with another Kickstarter RPG...</description>
			<content:encoded><![CDATA[<div><img src ="http://www.rpgwatch.com/Images/Logos/org-394.gif" align="right" alt=""  border="0" style="margin: 0pt 0px 1px 10px" />Here we are with another <a href="http://www.kickstarter.com/projects/1940485896/the-great-gaias" target="_blank">Kickstarter RPG</a>; this time the game is called The Great Gaias. The goal is $25,000 with 24 days left.<br />
<br />
<div align="center"><object width="555" height="344" data="http://www.youtube.com/v/SLVa7Hmfids&amp;fs=1" type="application/x-shockwave-flash">
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</object></div><blockquote><b>Horizon's End</b> is proud to present its first game, The Great Gaias. This modern take on the classic JRPG genre brings forth the best qualities of these forgotten games. With more than sixty hours of gameplay including sidequests, hidden characters, crafting, and multiple endings, we hope to rival such classics as Chrono Trigger, Xenogears and the Final Fantasy series.<br />
<br />
The Great Gaias is an ancient tome authored by the Gods that is able to reincarnate the souls of ones who have led a  life that was supremely influential and helped shape history. The First  Men, the Chosen Ones, having been granted immortality by the Gods and  free will, were charged with the governance of lesser man and ruled  justly and righteously their new city called Validus. After years of  prosperity, a stranger from the east, Grindelwald Maultor, brought magic  to the First Men, and with this new-found power came tyranny. <br />
<br />
Using  this mighty gift he corrupted the immortal First Men, transforming them  to wickedness. The Gauf, as these ten immortal warlords were named,  waged a bloodthirsty war against the other free folk of Tenat.  It wasn't until the Warriors of Old, souls birthed from The Great Gaias,  battled Validus, and pushed their forces back, imprisoning the immortal Gauf and Lord Maultor within an ancient Tower of the Gods.  <br />
<br />
Peace  has reigned for a millennia, but a new age is dawning in which an ancient  magic is returning to the world. The souls of the Great Gaias have all been  reborn into existence once again, and the seals of the ancient tower are  weakening. It is up to a small group of unlikely adventurers to uncover  the past and fulfill an age-old prophecy that will undoubtedly shake  the very foundations of the modern world and shape the direction of a  new age.<br />
<br />
The Great Gaias will employ many features that were  cherished by the players of this classic style. Throughout the game you  will encounter an elaborate and highly developed lore supported and  developed upon by the many systems revolving around it. Features such as  the bestiary, biography, quest journal, and The Grand Arcanum, all help  to compliment our vision of this rich and detailed world.</blockquote></div>

]]></content:encoded>
			<category domain="http://www.sorcerers.net/forums/forumdisplay.php?f=36"><![CDATA[Game/SP News & Comments]]></category>
			<dc:creator>RPGWatch</dc:creator>
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			<title>Dragon Age 3 - Interview @ CVG</title>
			<link>http://www.sorcerers.net/forums/showthread.php?t=60178&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 00:30:50 GMT</pubDate>
			<description>http://www.rpgwatch.com/Images/Logos/game-509.gifCVG...</description>
			<content:encoded><![CDATA[<div><img src ="http://www.rpgwatch.com/Images/Logos/game-509.gif" align="left" alt=""  border="0" style="margin: 0pt 10px 1px 0px" /><a href="http://www.computerandvideogames.com/415089/interviews/interview-bioware-on-dragon-age-inquisition/" target="_blank">CVG</a> has posted a new interview with BioWare's General Manager Aaryn Flynn about Dragon Age: Inquisition.<br />
<blockquote><b>How ambitious are you being with the open-world design?</b><br />
<br />
Oh  pretty ambitious! That comes down to some of the feedback from Dragon  Age II and wanting to give people a lot more exploration. That's one of  the reasons why we chose Frostbite as an engine, because we went through  a big review of that.<br />
<br />
We knew that our own engine Eclipse that  did Dragon Age Origins and Dragon Age II was getting pretty long in the  tooth. Continuing to develop on that engine would've taken a lot of  investment and time. But when we lined up a lot of the opportunities for  engines, one of the things that we loved about Frostbite was that it  did terrain streaming and big open environments quite well.<br />
<br />
So we  thought that if we could take that and then layer on beautiful  open-world systems and quests, that would be a pretty killer  combination. That was a big priority for us.<br />
<br />
<b>The first and  second Dragon Age titles are quite different games. How are you going to  balance Inquisition in terms of incorporating various elements from  those games?</b><br />
<br />
The idea for 3 is obviously that the medium has  moved ahead again. So we have to take advantage of that and figure out  first and foremost where the medium is going. Then from there based on  where we see it going, which is to bigger, open areas and more things to  do, we then have to decide what from Origins and Dragon Age II we're  going to bring in to that.<br />
<br />
Each game has things that we like. For  example, Origins has a great, tactical combat feel. I personally like  that Dragon Age II has a faster, more action feel to it. So we want to  blend those and bring them in to Dragon Age: Inquisition and then have  it play out in larger, open spaces.<br />
<br />
<b>Will player choices from the previous two games factor in the Inquisition story?</b><br />
<br />
Certainly  we want to respect the investment that people have made in the first to  games. We don't have a specific comment yet on how we're going to do  that, but it's become a really big 'BioWare-ism' to do that so want to  keep it going. We just don't know how we're going to do it yet so we  can't comment.</blockquote></div>

]]></content:encoded>
			<category domain="http://www.sorcerers.net/forums/forumdisplay.php?f=36"><![CDATA[Game/SP News & Comments]]></category>
			<dc:creator>RPGWatch</dc:creator>
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			<title><![CDATA[Sorcerer's Place Tactics4IWD2 Video Guide Up!]]></title>
			<link>http://www.sorcerers.net/forums/showthread.php?t=60177&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 20:25:20 GMT</pubDate>
			<description><![CDATA[http://www.sorcerers.net/images/news/iwd/iwd2.jpgRemember Beren's Tactics4IWD2 Online Guide (http://www.sorcerers.net/forums/showthread.php?t=55173)?...]]></description>
			<content:encoded><![CDATA[<div><img src ="http://www.sorcerers.net/images/news/iwd/iwd2.jpg" align="left" alt=""  border="0" style="margin: 0pt 10px 1px 0px" />Remember Beren's <a href="http://www.sorcerers.net/forums/showthread.php?t=55173" target="_blank">Tactics4IWD2 Online Guide</a>?<br />
<br />
Well, <a href="http://www.sorcerers.net/forums/member.php?u=3195" target="_blank">Beren</a> has now produced an <a href="http://www.sorcerers.net/Games/IWD2/tactics2/index.php" target="_blank">improved, expanded and video-supported new version of the Tactics4IWD2 Online Guide</a>. This new version replaces the previous one and you can view it in our <a href="http://www.sorcerers.net/Games/IWD2/index_tips.php" target="_blank">IWD2 Tips, Tricks &amp; Hints</a> subsection.<br />
<br />
A big thank-you as usual goes to <a href="http://www.sorcerers.net/forums/member.php?u=8797" target="_blank">Montresor</a> for a good deal of editorial and technical work on getting the guide online.<br />
<br />
We believe that the guide is complete and free of (major) errors, but as with any other new feature, something may have slipped our attention. If you spot any such problems, please <a href="http://www.sorcerers.net/Games/IWD2/tactics2/index.php#author" target="_blank">report</a> them to the author.<br />
<br />
Enjoy the <a href="http://www.sorcerers.net/Games/IWD2/tactics2/index.php" target="_blank">Video-based Guide to Playing the Tactics4IWD2 Mod</a>!</div>

]]></content:encoded>
			<category domain="http://www.sorcerers.net/forums/forumdisplay.php?f=36"><![CDATA[Game/SP News & Comments]]></category>
			<dc:creator>Taluntain</dc:creator>
			<guid isPermaLink="true">http://www.sorcerers.net/forums/showthread.php?t=60177</guid>
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			<title>Massive Chalice - Update #11</title>
			<link>http://www.sorcerers.net/forums/showthread.php?t=60174&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 00:24:46 GMT</pubDate>
			<description><![CDATA[http://www.rpgwatch.com/Images/Logos/game-544.gifMassive Chalice has been updated on it's Kickstarter page. Not to much to say really just two videos...]]></description>
			<content:encoded><![CDATA[<div><img src ="http://www.rpgwatch.com/Images/Logos/game-544.gif" align="right" alt=""  border="0" style="margin: 0pt 0px 1px 10px" />Massive Chalice has been updated on it's Kickstarter page. Not to much to say really just two videos and some E3 information.<br />
<br />
<div align="center"><object width="555" height="344" data="http://www.youtube.com/v/02w-veHf5Tk&amp;fs=1" type="application/x-shockwave-flash">
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</object></div><blockquote><b>XCOM's Jake Solomon on MASSIVE CHALICE</b><br />
Recently Brad and John Skyped with Jake Solomon, lead designer  of XCOM: Enemy Unknown. Jake spoke about some of the challenges he  encountered during the development of XCOM and how the team at Firaxis  overcame them. Along with lessons learned from making a modern  turn-based strategy game, Jake gave his unique perspective on the early  design direction of MASSIVE CHALICE. Check it out below or on <a href="http://www.youtube.com/user/doublefineprod" target="_blank">Double Fine's YouTube channel</a>!<br />
<br />
To see veterans like Jake back the project is super exciting for us! If you'd like to discuss this chat then <a href="http://www.doublefine.com/forums/viewforum/52/" target="_blank">head over to the forums</a>!<br />
<br />
<b>Reddit AMA Tomorrow</b><br />
Brad and Tim are going to be on Reddit answering questions tomorrow, June 18th starting at 11am Pacific! Keep an eye on <a href="https://www.facebook.com/MassiveChalice" target="_blank">the MASSIVE CHALICE Facebook page</a> and <a href="https://twitter.com/DoubleFine" target="_blank">the Double Fine twitter feed</a> for more details!<br />
<br />
<b>Bitcoin Support</b><br />
You asked for it and we listened! Our  tireless web team has added another method of backing MASSIVE CHALICE by  supporting Bitcoin. Head on over to <a href="http://www.massivechalice.com/back" target="_blank">www.massivechalice.com/back</a> and select either Bitcoin or PayPal to show your MASSIVE love for MASSIVE CHALICE!</blockquote></div>

]]></content:encoded>
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			<dc:creator>RPGWatch</dc:creator>
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			<title>Soul Saga - A J-RPG Inspired by Playstation Classics.</title>
			<link>http://www.sorcerers.net/forums/showthread.php?t=60173&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 00:24:46 GMT</pubDate>
			<description>http://www.rpgwatch.com/Images/Logos/org-394.gifIndie developer Disastercake has announced a new retro-styled JRPG Soul Saga...</description>
			<content:encoded><![CDATA[<div><img src ="http://www.rpgwatch.com/Images/Logos/org-394.gif" align="right" alt=""  border="0" style="margin: 0pt 0px 1px 10px" />Indie developer Disastercake has announced <a href="http://www.kickstarter.com/projects/disastercake/soul-saga-a-j-rpg-inspired-by-playstation-classics" target="_blank">a new retro-styled JRPG Soul Saga</a>. The goal is to get $60,000 and so far it's earned $11,849 with 27 days left. Now if you dislike or just loathe JRPG's this game wont be for you.<br />
<br />
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</object></div><blockquote>A love letter to J-RPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona.<br />
<br />
<b>Story</b><br />
The Tempest Reef is a protective barrier of storm clouds that Medonia  sits on.  This barrier is the only thing keeping the islands safe from  the terrors of the Ink corruption that ravages the planet below.   Nothing can pass through the Tempest Reef without being utterly  annihilated.<br />
<br />
<b>And Now...</b><br />
<br />
300 years after it's conception,  the Tempest Reef is weakening, and the Islands of Medonia are dying and  falling from the sky.  There are rumors of a passage called <b>Cloud's End</b> that will allow a ship passage through the Tempest Reef to the surface  world below.  It is assumed that Mithos' father had found this passage,  but he left no trace of its existence behind.  The Guilds of Medonia now  search for Cloud's End in hope to find a cure for their dying islands  somewhere on the surface of Oterra.<br />
<br />
<b>What's a Disastercake?</b><br />
Disastercake is one normal guy  with one large dream: to make games he's passionate about.  This guy's  name is Mike Gale... and that's me!  I've been working on Soul Saga for  years as many roles including a programmer, game designer, and technical  artist.  I also outsource a lot of Soul Saga's art to talented artists  around the world using my life's savings.  I use to work at Microsoft in  their games department, but I've quit that comfy job to work on Soul  Saga, a game inspired by classic J-RPGs. <br />
<br />
<b>Why a J-RPG?</b><br />
J-RPGs (Japanese Role Playing Games) are  the reason I fell in love with the game industry.  When I was young, I  spent countless hours playing games like Final Fantasy, Breath of Fire,  Suikoden, and Persona.<br />
<br />
What attracted me to J-RPGs was that they  are one of the most impressive forms of multimedia to date.  They  contain nearly all forms of media in one beautifully orchestrated piece  of art.  Traditional art, graphic design, 3D, music, sound, lighting,  cinematography, choreography, script writing, acting, story telling, and  a whole lot more!<br />
<br />
But it's a fine balance.  If one part seems  off, the rest suffers greatly.  For this reason, it's also one of the  most challenging forms of media to orchestrate successfully.  I hunger  for that challenge!</blockquote></div>

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